But whatever else happened, all my (5)custom classes were reset back to nothing, had to remake them all, not sure if I'm missing any attachments, but also noticed that I played a round a few days ago, and leveled up from 28 to 29, and the next day or two later(today), I was still at 28 w/ 1,500xp to go. So I played a round, advanced, then when the round ended and went into the lobby to vote, I exited(match was doing the endless clicking thing), and the other screen said i was a 29 in the squad part, but my dogtag still said 28. I played another round, and I suppose it fixed itself.
I've also noticed a few errors in the console(typing "r_motionblur = 1" or just "r" says it isn't a command? is one of them, but I made the autoexec file).
Noticed Errors:
menu theme song/sound starts to double over itself, minor, been there since release, once I heard it triple, but that was just once
(Some)Errors in console:
(in red)
[error]
[error]
[error] Failed to compute texture mapping density for mesh 'objects/weapons/us/fy71/fy71_fp.chr': faces are too s (small?)
[error] Failed to compute texture mapping density for mesh 'objects/weapons/us/ay69/ay69_ironsight_fp.chr': faces are too s (small?)
[error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_tp.chr': faces are too s (small?)
[error] Failed to compute texture mapping density for mesh 'objects/weapons/us/grendel/grendel_ironsight_fp.chr': faces are too s (small?)
[error]
[error]
[error]
[errror] the player doesn't have an initial state
in white:
[ledgegrab] - transition was found to be none, forcing to eOLT Mid Air
Most of the red ones occur repeatedly for about 10 lines. I have a couple screenshots, but will be taking more.