Console Errors, and a question

Post » Sun Dec 11, 2011 7:47 pm

Ok so whatever happened between steam/valve and ea has made me again put in my MP code, still not sure if that effects my number of times I can activate the game, even though it's been installed only once on one pc.

But whatever else happened, all my (5)custom classes were reset back to nothing, had to remake them all, not sure if I'm missing any attachments, but also noticed that I played a round a few days ago, and leveled up from 28 to 29, and the next day or two later(today), I was still at 28 w/ 1,500xp to go. So I played a round, advanced, then when the round ended and went into the lobby to vote, I exited(match was doing the endless clicking thing), and the other screen said i was a 29 in the squad part, but my dogtag still said 28. I played another round, and I suppose it fixed itself.

I've also noticed a few errors in the console(typing "r_motionblur = 1" or just "r" says it isn't a command? is one of them, but I made the autoexec file).
Noticed Errors:
menu theme song/sound starts to double over itself, minor, been there since release, once I heard it triple, but that was just once

(Some)Errors in console:
(in red)
[error] error: callmethod - 'stop' on invalid object. [libs/ui/allinone_hud_3d_mp.gfx]
[error] error: callmethod - 'gotoandstop' on invalid object. [libs/ui/IdleAnimationMP.gfx]
[error] Failed to compute texture mapping density for mesh 'objects/weapons/us/fy71/fy71_fp.chr': faces are too s (small?)
[error] Failed to compute texture mapping density for mesh 'objects/weapons/us/ay69/ay69_ironsight_fp.chr': faces are too s (small?)
[error] Failed to compute texture mapping density for mesh 'objects/weapons/us/mk60/mk60_tp.chr': faces are too s (small?)
[error] Failed to compute texture mapping density for mesh 'objects/weapons/us/grendel/grendel_ironsight_fp.chr': faces are too s (small?)
[error] error: callmethod - can't find method - level0root.subscreen.pane.window.iconloader.upd (update?)
[error] error: callmethod - 'reset' on invalid object [libs/ui//menus_startmenu.gfx]
[error] error: callmethod - 'update' on invalid object [libs/ui//menus_startmenu.gfx]
[errror] the player doesn't have an initial state

in white:
start playing music failed!
[ledgegrab] - transition was found to be none, forcing to eOLT Mid Air

Most of the red ones occur repeatedly for about 10 lines. I have a couple screenshots, but will be taking more.
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James Hate
 
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