Hello Friends!
This is going out to the Xbox360 gamer community especially from, let's say 16+ years old.
Why did I choose this topic title?
Actually this is about Lag and Lack of Support with Xbox360 games in general.
Many (it says many, not all) Xbox360 gamers are uninformed and not even interested about the mechanics of online gaming at this point, and only by taking the time and educating ourselves about such technicalities can we bring a positive change to the console online gaming experience. What people don't know about, they cannot claim or demand. That's the whole point of this post. We are too used to that we only have to press the power button and everything will work on it's own. Right? Wrong!
First Of All
I'm a Xbox360 gamer myself, not by choice, but more due to lack of funds.
I did however come to fall in love with the whole XBL community thing. You can really meet and play with people from all walks of life and so many nations at the click of a button. But every platform has it's pros and cons.
Playing games like Ghost Recon alot, this is how it starts...
"He's Lag Switchin', He's Cheating!"
That's what many Xbox360 players shout, when a guy flips back and forth across the map and seems to swallow bullets like a wall.
Well, that may be the case sometimes, but did you guys actually know that in the majority of cases the reasons for lag are...
The Lobby System / Matchmaking
With these common methods of setting up a console online game a player either decides to host a game by himself, with his own connection, or get's chosen by the game to be the host, hopefully because he/she has the best connection of players available.
And that's where the trouble begins. A guy in Australia or New Zealand can have the fastest connection in the country, can use a wirded router even, he will most likely lag on my end, when I'm playing on another continent. I always had this problem playing with Australians, since I'm in Europe (no offense Aussies, it's not your fault).
Even without a >>> Dedicated Server <<< (commonly used for PC gaming) hosting the game, the problem could easily be worked around at least, and partly it's been done before in other console games:
- Lobby System (like in Ghost Recon A.W.)
- >>> Real Time Ping <<<, (mostly displayed in bars) of all players in the lobby before a game is set to start
- The Ability to Kick people with a Bad Ping out right away
Alternatively/in Addition (although it reduces the number of players available):
- A Country Filter, or IMO better yet a Continent Filter which let's you only find matches with people from your area due to the matchmaking process (Rainbow Six Vegas, in this game you are even able to let your own Xbox360 console and your connection to function as a "server" as a community service, only of course if you wouldn't play at all during that time. It's based on the same principals like >>> File Sharing <<<)
People seem to be more interested in customizing their player model these days than actual game performance. If I'm wrong, why is it then that we have almost no game online that isn't laggy as hell?
If I'm wrong, why is this threat way down the list after even one single day?
>>> C2 Xbox360: Lobby System, Dedicated Server, Matchmaking??? <<<
Here's what YOU can do
Where ever possible, prefer a wired over a wireless router to prevent transmission lows.
>>> Open Your Router Ports <<< so you can really find all games, lobbies, etc. and have a stable party- and private chat.
He won't tell You. They think most console gamers would be overwhelmed by such a simple task as this.

In a Lobby System Online Game: Host a game with the set number of players according to your connection. I see many people hosting lobbies with 16 players max. with no capacity whatsoever. What it comes down to is that people get a connection loss and get kicked out. Reducing the lobby to 14 or even 12 players helps a lot.
Go to >>> PingTest.Net <<< and >>> SpeedTest.Net <<< to check on your online capacities. Note that within your continent or country the Ping results of course always will be way better than to another continent, which should prove the fact that people playing together on different continents will most likely get lag, at least with the common methods of console online gamemaking. A country and continent filter would definitely help.
Get involved in the discussion in forums like this and demand specific changes in the way online games take place.
What does THIS have to do with CRYSIS 2 ???
I played the beta up to rank 10, and although I got a negative overall ratio, somehow I couldn't stop playing it. I actually played with the thought of buying this game on release. But, sadly I couldn't find any information about the way the online game will be set up in the full game (Lobby, Lobby with Continent Filter, Matchmaking, Dedicated Server, etc.) After so many countless laggy games I can only wonder, how this big of an issue just seems to almost be a non-issue.
Gears of War 3 is supposed to run on a dedicated server on Xbox360, what is it that EA and CRYTEK are doing to improve their online game?
In closing, as I don't exclude myself from the community, the topic title includes the small but important word "We". And We the community have to educate one another to then be able to demand specific things. Just complaining about the lag won't help any one. Some people on the other hand never have anything constructive to say and are only intelligent enough to bash on folks. Bring it!

I thank everybody for being part of the discussion and bringing their own opinions to the table in a intelligent, non-personal and constructive way!
P3AC3 OUT!

What good is the BEST game in the world, when you get ZERO support for it !?