Console Mod DLC possibility?

Post » Wed Sep 01, 2010 9:37 pm

I say no, and that is only because most mods are simply garbage. Out of all the time I have spent on Oblivion PC I have yet to install a single mod. And I think I only had 2 or 3 on Morrowind.

Mods are just a way for the developer to be lazy in adding content and fixing bugs. They instead carry the mindset "Oh, if we don't do it, the community will." And quite honestly, that pisses me off.

That's Sturgeon's law in action - we mod for the 10%.
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Rodney C
 
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Post » Wed Sep 01, 2010 6:53 pm

I say no, and that is only because most mods are simply garbage. Out of all the time I have spent on Oblivion PC I have yet to install a single mod. And I think I only had 2 or 3 on Morrowind.

Mods are just a way for the developer to be lazy in adding content and fixing bugs. They instead carry the mindset "Oh, if we don't do it, the community will." And quite honestly, that pisses me off.


Seriously? Not a single mod for Oblivion. I feel sorry for you. If you can't look past your anger and see some of the AMAZING things that the modding community has done for OB/MW/FO3/FONV then you are truly missing out. Strange to see people take such strong stances on things they know nothing about. Mods are about giving people flexibility. People like different game experiences and you cannot program all of them in. You program for the vast majority and give them the tools to change what they want. Sounds great to me.

But, continue to live in your negative, angry world. Hopefully you will grow up and learn one day.
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Lovingly
 
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Post » Wed Sep 01, 2010 8:56 pm

I doubt we will see anything like the Creation Kit for Consoles but even sonething like the Halo Forge (giving the ability to ajust the in game content) would be great but I think that we will only ever have the official mods available in console version
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Tanya
 
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Post » Wed Sep 01, 2010 12:41 pm

It's just one of the things that makes PC gaming what it is :D I can't see it happening on anything without a full OS like Windows as theres generally so much file fiddling involved in modding.
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Greg Cavaliere
 
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Post » Wed Sep 01, 2010 8:39 pm

I say no, and that is only because most mods are simply garbage. Out of all the time I have spent on Oblivion PC I have yet to install a single mod. And I think I only had 2 or 3 on Morrowind.

Mods are just a way for the developer to be lazy in adding content and fixing bugs. They instead carry the mindset "Oh, if we don't do it, the community will." And quite honestly, that pisses me off.


I think you'll find that some of the best games of all time support user generated content. Starcraft II, although it didn't really appeal to me and I didn't buy it won several GOTYs, in particular for PC, and one of the major points in that was the user generated content support. And while most mods might not be download or endorsemant worthy there are some utter gems out there and they should get the appreciation they deserve.
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Mimi BC
 
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Post » Wed Sep 01, 2010 1:07 pm

I have deleted a few posts. Those attempting to demean or make fun of console users, or start a platform war will find me in their PM inbox.
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Scotties Hottie
 
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Post » Wed Sep 01, 2010 4:36 pm

Bethesda is really hard to impress, as far as i can see.

Funny, considering mods are what makes Oblivion better/playable for most people.

I say no, and that is only because most mods are simply garbage. Out of all the time I have spent on Oblivion PC I have yet to install a single mod. And I think I only had 2 or 3 on Morrowind.Mods are just a way for the developer to be lazy in adding content and fixing bugs. They instead carry the mindset "Oh, if we don't do it, the community will." And quite honestly, that pisses me off.

Well, all your other posts indicate snip. You're the one who also thinks tessellation is "garbage", right? You always sound so angry and uninformed.

FCOM is simply a must, removing scaling and making it actually difficult. Reneer's Guard Overhaul makes the guard AI actually seem intelligent. Better Cities brings the cities to life. OBGE adds current-gen graphics effects. I could go on and on and on. And the fact that you call them all garbage really just shows how little you must know about the modding community, and I feel you should apologize to modders (I've newly become one) for generalizing them so terribly.

Seriously? Not a single mod for Oblivion. I feel sorry for you. If you can't look past your anger and see some of the AMAZING things that the modding community has done for OB/MW/FO3/FONV then you are truly missing out. Strange to see people take such strong stances on things they know nothing about. Mods are about giving people flexibility. People like different game experiences and you cannot program all of them in. You program for the vast majority and give them the tools to change what they want. Sounds great to me. But, continue to live in your negative, angry world. Hopefully you will grow up and learn one day.

This. Actually, I think I know the source of the anger. He can't figure out how to install the more complicated mods!

I think you'll find that some of the best games of all time support user generated content. Starcraft II, although it didn't really appeal to me and I didn't buy it won several GOTYs, in particular for PC, and one of the major points in that was the user generated content support. And while most mods might not be download or endorsemant worthy there are some utter gems out there and they should get the appreciation they deserve.

And this.

....

And, btw, I don't think user-generated DLC is ever going to happen. But I'm a PC player anyway, so I'll just get made fun of for my stance.
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Alexander Lee
 
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Post » Wed Sep 01, 2010 4:01 pm

sorry about that :P

was trying to be too biblical

anyway on a serious note, I don't think its possible due to the sheer number of files and stuff needed for such things, they will have to modify a lot of hardware I would guess.
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Joanne
 
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Post » Wed Sep 01, 2010 9:16 pm

I don't think it's feasible under current rules for PS3 and XBL. There are also broader legal issues with copyrights and IP.
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Horse gal smithe
 
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Post » Wed Sep 01, 2010 5:14 pm

I say no, and that is only because most mods are simply garbage. Out of all the time I have spent on Oblivion PC I have yet to install a single mod. And I think I only had 2 or 3 on Morrowind.

Mods are just a way for the developer to be lazy in adding content and fixing bugs. They instead carry the mindset "Oh, if we don't do it, the community will." And quite honestly, that pisses me off.

:facepalm:
You have it all backwards.
Mods are for fans of the game to get creative and share their ideas. Simple as that.

As to the original question. I can't see it happening.
Currently, using mods on a console is illegal, since it breaks the EULA.
If you really care about mods that much, I suggest getting a computer and joining the Modding community. :)
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Tracey Duncan
 
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Post » Wed Sep 01, 2010 1:49 pm

I didn't actually realize it was illegal but then again the Hotz guy who apparently wanted homebrew content is winding up in court...
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Bigze Stacks
 
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Post » Wed Sep 01, 2010 12:36 pm

I didn't actually realize it was illegal but then again the Hotz guy who apparently wanted homebrew content is winding up in court...
It's illegal in that it breaks both EULAs and TOS from the consoles and (I think) Bethesda, but mainly in that there is no way of doing it without breaking encryptions or using tools created by people who broke encryptions.

However, that is not the topic of discussion here. A method of legally distributing DLCs based on popular mods is the actual discussion.
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Cagla Cali
 
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Post » Wed Sep 01, 2010 11:26 pm

:facepalm:
You have it all backwards.
Mods are for fans of the game to get creative and share their ideas. Simple as that.

As to the original question. I can't see it happening.
Currently, using mods on a console is illegal, since it breaks the EULA.
If you really care about mods that much, I suggest getting a computer and joining the Modding community. :)


^That, and the gently touch is appreciated (although that guy clearly doesn't deserve it).

BTW, I loved "The Sable Dragon". Hope you move the inn to Skyrim :D
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Esther Fernandez
 
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Post » Wed Sep 01, 2010 2:36 pm

I would like it, of course. Who doesn't want to expand on their game? But there will be some legal issues or some BS.

And Microsoft wants moneyz. Lotz en Lotz of Moneyz...

Also if such a thing were to come to ruition, should the modders only gain credit(if at all), and would they get paid for their mods?
Or Beth may release their own edited version of mods for future DLC based off the popular mods.

Nah it won't happen sadly.
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Sarah Knight
 
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Post » Wed Sep 01, 2010 12:37 pm

Your sarcasm amuses me. I was merely using an example of HOW they could do it. Maps? Dungeons? It's the same thing

Don't be snip halos forge is not a modding tool it's an object editor the construction set is much more complicated plus the resason you can use forge and halos sharing method is that everyone has the same maps and objects most good mods have new textures, new models or script extensions these are things that can only really be done for the pc. The difference is that console are a closed box, halo has a Limit to the amount of objects that can be placed in forge in order to maintain performance PC doesn't need this as the power is much much greater and more objects can be handeled. It is to difficult to play with microsofts rules or sonys rules and maintain a good experience, plus you could only pull objects from existing libraries... What your asking is not really technically feasable. Also your paying for the core game not the free losing content given to pc gamers and it's only given because it's already made and no modifications need to occur. There is no extra work involved on bethesdas side
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jaideep singh
 
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Post » Wed Sep 01, 2010 7:04 pm

Well, all your other posts indicate snip. You're the one who also thinks tessellation is "garbage", right? You always sound so angry and uninformed.

FCOM is simply a must, removing scaling and making it actually difficult. Reneer's Guard Overhaul makes the guard AI actually seem intelligent. Better Cities brings the cities to life. OBGE adds current-gen graphics effects. I could go on and on and on. And the fact that you call them all garbage really just shows how little you must know about the modding community, and I feel you should apologize to modders (I've newly become one) for generalizing them so terribly.


For a graphical mod to matter in the least I would first have to care about graphics. I find many of the older less graphically inclined games to be better.
As for tessellation, please, do show me a single instance of it where it does not look someone geomerged several jaggy objects in a haphazard manner.
There is nothing really to know about the modding community. They put together things for games they they feel make them better. I feel that anything that changes it from the way the developer released it and intended it to be takes away from the game.

I will admit however to finding some mods on Homeworld 2 and Warcraft 3 to be enjoyable. However, for something such as Oblivion, I have yet to find a single one to my liking.


I regret that you are so apt to judge someone to snip because they do not like something you like.
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Chris Cross Cabaret Man
 
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Post » Wed Sep 01, 2010 10:31 am

The 360 version could have mod tools. However, they would be Far Cry 2-esque in that you could edit content from within the editor, but you couldn't add new files of any kind. So you could make a new town, just not make a new model.

Edit: However, the amount of content in an area would have to be restricted to prevent framerate drops, which don't flow as well on the 360.
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Angus Poole
 
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Post » Wed Sep 01, 2010 9:51 pm

For a graphical mod to matter in the least I would first have to care about graphics. I find many of the older less graphically inclined games to be better.


Then don't use graphic mods. Nor blame something you don't use or you're not interested in. But many people actually care for good graphics. Incredible, isn't it?

As for tessellation, please, do show me a single instance of it where it does not look someone geomerged several jaggy objects in a haphazard manner.


http://www.youtube.com/watch?v=cez6vkBc1l0

Besides, tessellation has more uses than just better graphics. Combining that with Instancing would allow great and detailed armies to be created without too much stress added to the GPU.

There is nothing really to know about the modding community. They put together things for games they they feel make them better. I feel that anything that changes it from the way the developer released it and intended it to be takes away from the game.


snip

If you find a mod gamebreaking or out of lore. Don't install it. Simple as that. But there are tons of mods that fit both lore and gameplay so seamlessly they seem Vanilla. Ever tried Elsweyr by instance? An enourmous mod, all lore-correct and Vanilla-quality. And that, in such a big mod, talks a world about it.

snip
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Joanne
 
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Post » Wed Sep 01, 2010 12:58 pm

The 360 version could have mod tools. However, they would be Far Cry 2-esque in that you could edit content from within the editor, but you couldn't add new files of any kind. So you could make a new town, just not make a new model.

Edit: However, the amount of content in an area would have to be restricted to prevent framerate drops, which don't flow as well on the 360.

That sounds about how Far Cry 2 did it. It had a bar on the screen that listed how many thing were being drawn and would limit you based on a suggested draw limit.


Then don't use graphic mods. Nor blame something you don't use or you're not interested in. But many people actually care for good graphics. Incredible, isn't it?



http://www.youtube.com/watch?v=cez6vkBc1l0



snip

If you find a mod gamebreaking or out of lore. Don't install it. Simple as that. But there are tons of mods that fit both lore and gameplay so seamlessly they seem Vanilla. Ever tried Elsweyr by instance?

snip.


1. I don't install the mods, so I have nothing to worry about. However I am still entitled to my opinion. As for understanding, sorry to break it to you, but I understand a fair bit. That is one of the things that allows me to dislike using mods.
2. I don't quite understand why you are getting so worked up. I don't use them, so what? It's not like that effects you.
3. One the video....I sincerely hope that village has a minimal of traffic, as that road would break a never ending number of wood-wheeled carts, and would result in many a sprained ankle.
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Sarah Unwin
 
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Post » Wed Sep 01, 2010 6:46 pm

One the video....I sincerely hope that village has a minimal of traffic, as that road would break a never ending number of wood-wheeled carts, and would result in many a sprained ankle.


It's just a tech demo, not designed for actual gameplay. No need to find three feet to the cat, as we'd say here... :)

I don't quite understand why you are getting so worked up. I don't use them, so what? It's not like that effects you.


It's not the fact that you don't use them the reason I'm worked up. snip

You know, I'm a modder myself, mostly for self-use. And from the little I've done, I can only imagine a little bit of how hard is to make them.
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Wayne Cole
 
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Post » Wed Sep 01, 2010 3:48 pm

Epic released a tool for Unreal 3 which enables you to port mods made for the PC game to the PS3 version.

Of course with this comes the chance of game crashes and other issues in the PS3 version.

However it was completely unsupported on the 360 version.
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Benji
 
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Post » Wed Sep 01, 2010 10:19 pm

How many times we have to go through this discussion?
Mods and Multiplayer maps for Halo or Far Cry 2 are different thing. Mods modify existing content, but yeah there is also mods what add new stuff like dungeos and all.


I have to say that I have nothing against having Mods on consoles but there is just some issues what makes it impossible.
Lets forget all that Sony/Microsoft preventing mods, that is something what I hope everyone knows by now.



1. First of all. Mods are not optimized for consoles, some new models have too high texture res or too many polygons. This will cause performance issues.

2. Mods tend to take a lot of space from your drive. I installed simple item mod few days ago, and it took 775Mt space from my drive. And I have currently around 40 gigs of mods
for Oblivion installed. More than average 360 hard drive can handle.

3. Conflicts tend to ruin your game experience unless you have tools like mod managers. Consoles wont have these, and you are forced to run only limited number of mods at the same time.

4. Construction Set wont just work on consoles. And it would require a lot of work for Bethesda, Sony and Microsoft to host all mods what are available for PC users to their own servers. I doubt that they will just
let people download mods from "Skyrim Nexus".


that is just some of the issues what prevent this. Not that consoles are worse option or anything. They just are not made for running third-party mods.
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Ron
 
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Post » Wed Sep 01, 2010 2:53 pm

It's just a tech demo, not designed for actual gameplay. No need to find three feet to the cat, as we'd say here... :)



It's not the fact that you don't use them the reason I'm worked up. snip

You know, I'm a modder myself, mostly for self-use. And from the little I've done, I can only imagine a little bit of how hard is to make them.

So your definition of "trolling" would be for someone to express their dislike in something, as that is all I did. If I were to call Coke and express my displeasure at some variety of their soda, by your very definition I would be "trolling" them. When in actuality trolling would be something more akin to telling people that something was awesome knowing full well it was bad.

I am finished in this thread though. You are clearly someone who does not know what their "internet lingo" means, and throws sensationalist term around. God knows all this banter will result in is an angered mod banning/warning people.
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JERMAINE VIDAURRI
 
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Post » Wed Sep 01, 2010 11:41 am

I think at some point this will be possible, but not with Skyrim.

The primary challenge here is not technical, it's legal. Sony and Microsoft would not allow We the People to add custom content to their gaming systems. Even if Bethesda wanted to, I highly doubt that Sony or Microsoft would be interested in opening the platform for us to add custom modded-content.

If it were just a matter of Desire, I'm sure Bethesda would have done it already. If it was allowed but presented a technical challenge, they would have overcome that too. But a Legal wall put up by Microsoft and Sony? This is the sticking point today, and I have seen nor heard anything indicating a change in this position.

I would LOVE to be wrong here, but thus far with the last 3 games console modding was not allowed. The day it is, I doubt Bethesda will be holding back that kind of news - they would be broadcasting it far and wide just as they did with news on the CS kit.

Miax
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Stephani Silva
 
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Post » Wed Sep 01, 2010 10:40 pm

im a console gamer for the mere fact i cant afford a gaming PC... however i do have Morrowind on my PC and was just looking around for mods the other day and i get dismayed by all the crap i have to wade through to find a decent mod... do you guys have any sites you know of that categorize mods and have user ratings so i can at least sift through the crap?

and on topic i think this is a cool idea if it can be done, i understand that moding for consoles is currently a nono and cant be done but im pretty sure the jist of the OP's idea is for it to not be a "mod" by the time it gets to the consoles, by then it will be a DLC fixed up by Bethseda but based on the best mods out there... i think it would have to be pretty cheap for it to work like a dollar or 2 per DLC, maybe lump a couple dif mod ideas into one DLC to make the effort worth it
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Luis Longoria
 
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