» Wed Sep 01, 2010 4:21 pm
In theory, some mods could be signed and thrown at the consoles, and it'd stick - the only problem is that the main advantage of mods is their modularity, and to replicate that on consoles requires a very large selection. Now we have two problems: A very large selection is difficult to build up and maintain with a small team, and mod conflicts, and using too many at once would cause resource starvation. Wait, make that 3 problems. Anyway. It's difficult, many mods simply won't run on console, either because they introduce too much new content, require additional buttons, won't work with other mods, won't work with*out* other mods, so on and so forth.
It's super difficult. Not going to happen, not least because paying for what is effectively a more balanced game won't go down well, and microsoft don't allow free DLC. Technically it's a huge challenge, socially it's a challenge, marketing-wise it's hard to spin, it's simply not going to happen.