Console Mod DLC possibility?

Post » Wed Sep 01, 2010 4:02 pm

So your definition of "trolling" would be for someone to express their dislike in something, as that is all I did. If I were to call Coke and express my displeasure at some variety of their soda, by your very definition I would be "trolling" them. When in actuality trolling would be something more akin to telling people that something was awesome knowing full well it was bad.


You can say "I don't like mods". That's free speech and free thinking.

snip
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Julie Serebrekoff
 
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Post » Wed Sep 01, 2010 6:21 pm

do you guys have any sites you know of that categorize mods and have user ratings so i can at least sift through the crap?

One person's crap is another person's treasure. Try planetelderscrolls.com or tesnexus.com. The best place to look though it in the forums on this site. There are many "Best of" list threads, in the respective forums.
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Neko Jenny
 
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Post » Wed Sep 01, 2010 2:31 pm

I've edited a great bunch of posts in this thread and sent out a bunch of PM's to people to please be civil and stop calling others names. Yeah, you know who you are. This will also be the last time any of the moderators will intervene in this thread and try to keep it going. You already ignored Rohugh; any other transgression will result in repercussions.
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Ana
 
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Post » Wed Sep 01, 2010 2:25 pm

One person's crap is another person's treasure. Try planetelderscrolls.com or tesnexus.com. The best place to look though it in the forums on this site. There are many "Best of" list threads, in the respective forums.


thanks... and yea i guess at least the modder who made it likes it but i just want what i would call upgrades and lore approved additions... not light sabers and fallout 3 costumes and stuff....
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Louise Andrew
 
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Post » Wed Sep 01, 2010 7:38 pm

I don't think price of consoles vs PC is really a valid argument for having the "right" to have mods. PCs aren't that expensive if you're clever about it.

Buy an Office Dell with a decent CPU and maybe 4-6 gigs of ram. £350. Buy a decent GPU. £150. B. Okay so thats £500. That's exactly what I've done and I can run all the latest games on somewhere close to full graphics (not 16x AA, 16x AF and Vsync obviously!).

XBOX 360. £220. 6 years (probably about console lifespan) XBOX live = £240. Tada, total is £460. And when you consider Skyrim will be about £40 for console and I already have my PC copy pre-ordered for a mere £27.99, you've got yourself a bargain.

I feel for you all who've already bought a console without knowing about mods but there's always the release of the next-gens right?
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Vickytoria Vasquez
 
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Post » Wed Sep 01, 2010 11:23 pm

How many times we have to go through this discussion?
Mods and Multiplayer maps for Halo or Far Cry 2 are different thing. Mods modify existing content, but yeah there is also mods what add new stuff like dungeos and all.


I have to say that I have nothing against having Mods on consoles but there is just some issues what makes it impossible.
Lets forget all that Sony/Microsoft preventing mods, that is something what I hope everyone knows by now.



1. First of all. Mods are not optimized for consoles, some new models have too high texture res or too many polygons. This will cause performance issues.

2. Mods tend to take a lot of space from your drive. I installed simple item mod few days ago, and it took 775Mt space from my drive. And I have currently around 40 gigs of mods
for Oblivion installed. More than average 360 hard drive can handle.

3. Conflicts tend to ruin your game experience unless you have tools like mod managers. Consoles wont have these, and you are forced to run only limited number of mods at the same time.

4. Construction Set wont just work on consoles. And it would require a lot of work for Bethesda, Sony and Microsoft to host all mods what are available for PC users to their own servers. I doubt that they will just
let people download mods from "Skyrim Nexus".


that is just some of the issues what prevent this. Not that consoles are worse option or anything. They just are not made for running third-party mods.





Read this post and end this senseless discussion please.......
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Reanan-Marie Olsen
 
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Post » Wed Sep 01, 2010 10:34 am

I still advocate Bethesda asking for permission from modders, and then including the best mods in paid retail release that has been vetted, bug checked, and optimized for the game on both PC and console.. There, I said it. *Hides from :flamethrower: :o*
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Stephanie I
 
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Post » Thu Sep 02, 2010 12:25 am

I still advocate Bethesda asking for permission from modders, and then including the best mods in paid retail release that has been vetted, bug checked, and optimized for the game on both PC and console.. There, I said it. *Hides from :flamethrower: :o*


We like seeing the mods that are made by the community, but we have no plans to make them available as official releases.

Similar to Morrowind, Oblivion, and Fallout 3, the tools for Skyrim are PC only. There's no plans to release a version of the Creation Kit on consoles. If you're into modding, we suggest you go for the PC version.
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Multi Multi
 
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Post » Wed Sep 01, 2010 4:28 pm

We like seeing the mods that are made by the community, but we have no plans to make them available as official releases.

Similar to Morrowind, Oblivion, and Fallout 3, the tools for Skyrim are PC only. There's no plans to release a version of the Creation Kit on consoles. If you're into modding, we suggest you go for the PC version.


I appreciate your candor, and I never really expected it. But I still advocate and clammor for it. :P Never say never. :)

EDIT: Just wanted to add that PC is my first choice as platform for the game, as it was with Oblivion. (And would have been with Morrowind if I had had a system that could run it at the time; I bought Morrowind on Xbox, then GOTY on Xbox, and then GOTY on PC when I finally had a decent system.) So this isn't me saying this as a console fan.
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Justin Hankins
 
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Post » Wed Sep 01, 2010 1:19 pm

I think it would be possible, but not easy and would take a lot of resources. It took Harmonix 3 versions of their game to get a working Rock Band Network that uses PC Tools.

http://creators.rockband.com/

As Gstaff said it's not going to happen, and I fully understand why.
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Hayley Bristow
 
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Post » Wed Sep 01, 2010 4:31 pm

Has Bethesda considering a different method to allow mods on consoles? Like Portal 2 (see article below)

http://www.megagames.com/news/portal-2-user-created-content-be-available-all-platforms
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Charles Mckinna
 
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Post » Wed Sep 01, 2010 7:18 pm

House customization like the Sims..

LOL. But seriously.
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TRIsha FEnnesse
 
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Post » Wed Sep 01, 2010 11:12 pm

Not gonna happen. Ever.

The consoles are closed platforms.
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naana
 
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Post » Wed Sep 01, 2010 9:29 pm

IF it would be possible to do I can't see anything that is against it. Denying something like mods if the transfer was possible would be totally unfair for those who potentially pay 40% more for the console version, for less than half the content of the PC.
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Kortknee Bell
 
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Post » Wed Sep 01, 2010 3:42 pm

consolefriends:

the legal technicalities that keep you from being able to enjoy mods are the same legal technicalities that keep your gameplay experience much, much more stable than that of your average PC game.

consider this: every mod you enable for a Bethesda game increases the risk of the game crashing exponentially. there is no way most mods would pass compliance.

ed please stop comparing mods to maps. they are not comparable at all.
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Cash n Class
 
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Post » Wed Sep 01, 2010 3:44 pm

IF it would be possible to do I can't see anything that is against it. Denying something like mods if the transfer was possible would be totally unfair for those who potentially pay 40% more for the console version, for less than half the content of the PC.


It has nothing to do with Bethesda being unfair. Your complaint on the price should probably be directed at Sony and Microsoft that both want a piece of the pie. And there is your other anwser as well: mod distribution through XBOX Live or the Playstation Network would let you pay for a modder's work and while I also own a XBOX360 and a PS3, I don't feel like freely donating my mods to a company that directly makes money from it.
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Marina Leigh
 
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Post » Wed Sep 01, 2010 11:10 pm

It would be cool but I have some problems. Would the modders be paid? I guess beth technically owns everything they make anyways (it's probably in the EULA, haven't looked). Perhaps it could be something like TF2 is doing. Player made items are getting sold for real money. It could work, but only if the modders get something out of it.

Most modders do it as a hobby and passion but if a company is going to use this passion for monetary gain, I bet they would have some issues with that. As long as it is fair for all involved, mainly, protecting the little guy making the great mods.
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Calum Campbell
 
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Post » Wed Sep 01, 2010 2:33 pm

It has nothing to do with Bethesda being unfair. Your complaint on the price should probably be directed at Sony and Microsoft that both want a piece of the pie. And there is your other anwser as well: mod distribution through XBOX Live or the Playstation Network would let you pay for a modder's work and while I also own a XBOX360 and a PS3, I don't feel like freely donating my mods to a company that directly makes money from it.

I didn't say they should be DLCs that cost anything, and my whole point of view is based upon the big IF transfering mods would be as possible for PS3 as PC, then denying the mods from the PS3 members would be a bit unfair. Your mods are made public for others to enjoy them, right? If we again assume that it was plausible to tranfer mods and BGS, Sony and MicroS would make a deal that the bigger mods are DLCs that costs, the original publisher of the mod would get a share. I'm not talking about small mods like adding a castle into the wilderness, but big ones. Remember the IF in the sentence :)
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Mari martnez Martinez
 
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Post » Thu Sep 02, 2010 12:46 am

I didn't say they should be DLCs that cost anything, and my whole point of view is based upon the big IF transfering mods would be as possible for PS3 as PC, then denying the mods from the PS3 members would be a bit unfair. Your mods are made public for others to enjoy them, right? If we again assume that it was plausible to tranfer mods and BGS, Sony and MicroS would make a deal that the bigger mods are DLCs that costs, the original publisher of the mod would get a share. I'm not talking about small mods like adding a castle into the wilderness, but big ones. Remember the IF in the sentence :)


Yup, I noticed the big IF. But the IF wasn't meant for the part about the price difference as that is a given fact. :wink_smile:

Anyway, as someone who is active in the mod community I know that having modders get paid for their work would probably break the community. Lots of mods are actually group efforts in one way or the other, using either the assets or knowledge from fellow modders. And that's what makes most of the great mods out there possible. But when money gets involved things may turn out very differently, destroying the basic foundations of modding and the community's willingness to help eachother out. There are many unwritten modding rules that would be undermined.

So while it does sound logical to pay modders for their work, things are more complicated than most people would think. I'd say save up for a PC, it's worth it! And you can still play Uncharted 3 on your PS3 as well! :goodjob:
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katie TWAVA
 
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Post » Wed Sep 01, 2010 1:45 pm

I would say console modding would be a bad idea... But i think it would be cool if for 3 years they take the top 10 mods and put them in a free dlc for PS3 owners, but 360 owners must pay 10 dollars because of Microsoft.
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Margarita Diaz
 
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Post » Wed Sep 01, 2010 4:21 pm

In theory, some mods could be signed and thrown at the consoles, and it'd stick - the only problem is that the main advantage of mods is their modularity, and to replicate that on consoles requires a very large selection. Now we have two problems: A very large selection is difficult to build up and maintain with a small team, and mod conflicts, and using too many at once would cause resource starvation. Wait, make that 3 problems. Anyway. It's difficult, many mods simply won't run on console, either because they introduce too much new content, require additional buttons, won't work with other mods, won't work with*out* other mods, so on and so forth.

It's super difficult. Not going to happen, not least because paying for what is effectively a more balanced game won't go down well, and microsoft don't allow free DLC. Technically it's a huge challenge, socially it's a challenge, marketing-wise it's hard to spin, it's simply not going to happen.
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Joe Alvarado
 
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Post » Wed Sep 01, 2010 9:10 am

Its not just the various legal issues, but also the physical constraints. Some of the best and earliest released mods for any given game are fixing some of the texture problems. Microsoft won't allow any game on its xbox 360 that won't perform at least 30fps. To get this, developers make small texture maps so that they are quickly loaded and processed by the xbox 360s small amount of memory. The same applies to new body styles and weapons that have far more polygons than the vanilla game. Many of them would really slow down the performance on a console and thats a big no-no in the license of developer to make xbox games.
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i grind hard
 
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Post » Wed Sep 01, 2010 10:25 am

And yes PS3 should be able to mod because it is basically a computer with lower specs in fact your were able to install your own operating systems on it until sony got gay it is expensive as [censored] yet the games being ported on it are lower par than the 360 even though it has superior "specs" there trying to be so much like Microsoft they forgot there ways and also alot of PS3 games hasve in game creation kits and your able to share them with the community but not on the scale as the PC.
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Elizabeth Falvey
 
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Post » Wed Sep 01, 2010 1:19 pm

Yes, for FREE mods compatibility on consoles.
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Elisabete Gaspar
 
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Post » Wed Sep 01, 2010 7:26 pm

Short answer: No.

Long answer: Won't happen. Can't happen. Microsoft and Sony charge people to host things on their servers to download through Live and PSN, which is part of the costs for regular DLC. You can't get free, usermade mods for a cost. It just doesn't work.

I say no, and that is only because most mods are simply garbage. Out of all the time I have spent on Oblivion PC I have yet to install a single mod. And I think I only had 2 or 3 on Morrowind.

Mods are just a way for the developer to be lazy in adding content and fixing bugs. They instead carry the mindset "Oh, if we don't do it, the community will." And quite honestly, that pisses me off.

You obviously haven't seen many Oblivion mods. There are TONS that improve the game beyond belief. And that second line is silly, too. If that were the case, then patches wouldn't be released ever. Mods are to change the game or improve it in certain aspects that may be preferred by players. The game is made how the developers see fit, mods just build upon that.
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Roberta Obrien
 
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