Console Mod DLC possibility?

Post » Wed Sep 01, 2010 10:01 pm

It's not gonna happen with current-gen consoles, at least i don't think so. but IMO this is definitely something that is going to happen sooner or later.
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CRuzIta LUVz grlz
 
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Post » Wed Sep 01, 2010 10:36 pm

GSTAFF said in another post that this will not happen.
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Lifee Mccaslin
 
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Post » Wed Sep 01, 2010 2:27 pm

There are some mods that are absolutely worthy of being a DLC. But, I'm not sure what the legalities of doing so (without consent, at least) would be.
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MR.BIGG
 
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Post » Wed Sep 01, 2010 3:45 pm

Altough itt would be very nice,it will never happen.simply impossible.

What WOULD be nice,would be Beth taking some serious pointers from the top moddrs out there.
Look at Oblivion and what the modding community did that was deemed impossible in Ob.
The sheer concepts they worked out,ventured far beyond the limits of Oblivions engine and made the game at least 10 times its original magnitude.
If a group of people,in their spare time,could create a collection of enhancements to the game that changes Ob that much,then there can be no excuse for the people at Bethesda.
They got the skills.
If not,get yourself some of those community talents and try telling me they will turn down a job offer at Beth :D
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Ryan Lutz
 
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Post » Wed Sep 01, 2010 7:46 pm

having the mods that people made turned into DLC's and the modders recieved neither credit nor compensation? on top of that the company/Sony/microsoft makes a killing? really? you guys are asking for the Mods of people, not a remake or expansion on the ideas, but the inclusion of them on the game officially? is that so? isnt it illegal and against Beths TOS that mods cannot be sold for profit? what kind of legal farce would this crop up?
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Trish
 
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Post » Wed Sep 01, 2010 11:22 am

having the mods that people made turned into DLC's and the modders recieved neither credit nor compensation? on top of that the company/Sony/microsoft makes a killing? really? you guys are asking for the Mods of people, not a remake or expansion on the ideas, but the inclusion of them on the game officially? is that so? isnt it illegal and against Beths TOS that mods cannot be sold for profit? what kind of legal farce would this crop up?

Actually beth can sell your mod for profit, it's stated in the EULA that they own everything made with the construction set. No they don't own user made textures and models, then you have the copyright over them.
No they will not do it, it's just a way to make sure they can not be sued if they steal ideas from mods for use in expansion packs or later games.

You can not sell mods for profit, no they will probably not bother if you charge 10$ for some mod and sell it on your homepage. This is mostly to stop a minor gaming company from selling 3rd part unofficial dlc without getting a part of the pie.
This would probably be the easiest way to get mods to consoles, create a company and cut a deal with Bethesda, yes it would require that you was big and serious enough that they bother to deal with you, it would also require knowledge on how to program for consoles.
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stacy hamilton
 
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Post » Wed Sep 01, 2010 5:08 pm

As a console owner and a fan of TES I know full well that I won't be able to use unofficial mods, as should all console owners. If I want mods then I'll just get the PC version.

I also find it funny how console users cry about not having mods while pc users cry about the consoles holding them back. Both sides really just need to stop this "woe is us" campaign and shut up. Skyrim will be awesome and we should all be thankful that we even get to play it. Bunch of ungrateful little brats you all are sometimes. Sheesh. <_<
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TIhIsmc L Griot
 
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Post » Wed Sep 01, 2010 9:58 pm

Playstation architecture is diferent to PC and xBox...
If they do the architecture similar to the pc or xbox, there are more probabilities to hack it, so...

Nope. Bethesda have to release the DLC's. Why did you think the DLC's release date in Playstation is late?
Buy a PC if you want a heavy modded game.

Sorry for my bad english
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lucile
 
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Post » Wed Sep 01, 2010 7:04 pm

Hi all,

The more I look around these forums the more and more I begin to realise how big a part of TES modding is for the community and that this side of things seems to be one of the best features for PC gamers.

It's seems a shame that console gamers never get chance to experience some of the great mods a available. Although I realises that there will not be any form of constuction / creation kit for console users, what do you think the possibility is for some of the most popular 3rd party mods to be adapted and released as DLC.

Although this also seems very unlikely to me, it would make perfect sense to give everybody who has the game access to the best user creations.

What do you all think? Mainly aimed at console users but everyones opinion please.

Apology if it's a repeat thread.

EDIT: Just to clear a couple of things up.

The idea of mods as DLC is not to directly use 3rd party creations in game on console platform. I was intending to get accross the possibility of Beth taking the ideas created from the best mods and creations out there and adapting them as official DLC available for optional download.

Just to clear things up with the legal technicalities of modding console platforms and XLive - PS.


I don't think fan created mods will come at consoles any time soon.
It's because there are many things that need to be done for something like that.

First of all,Bethesda should add to the Creation Kit the option to export the mod files to a format consoles can read and understand.

Even if that happens,consoles are extremely restricted regarding internet use.
You can't just download anything from anywhere,which means that the mod has to be uploaded in xbox marketplace or playstation network.
And neither Microsoft or Sony are going to give away space out of their servers to support something like that,not without a price.
But modders are not allowed to get financial profit by mods,which means someone would have to pay to get his mod hosted,without getting back anything in return.
And nor Bethesda or any other publisher has the abillity to publish every mod that comes out.



The most important reason the mod community exists around computer gaming isn't because developers give mod tools.
There are modders that managed to make mods for various games without using any official tools.
The reason the whole system works is because in the computer world you are free to do as you like.
There isn't anything like a single site or organisation you are forced to upload your mods on.
People who have some creativity can just share their work without paying money, everywhere they want,and other people can get that content also without paying money.

But Sony and Microsoft doesn't allow this because they want to have full control of what comes out for their consoles,and they will censor anything they don't like and they will demand people to pay for hosting their work.
You (we) are not going to see mods coming on consoles,at least in the near future,until Microsoft and Sony decide to let gamers download content from 3rd party servers,and the ones with the 3rd party servers doesn't have to pay money to them for that matter.
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Chantel Hopkin
 
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Post » Wed Sep 01, 2010 10:02 am

Being a console player I would love to see this. And to the Halo 3 thing its actually not that far fetched since with Portal 2 on PS3 they can actually download maps people make on PC.

But yea it killed me on how much I was missing out on in Oblivion after seeing the thousands of mods avalible to PC players.
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how solid
 
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Post » Wed Sep 01, 2010 9:24 pm

snip



There is far more to just releasing the Creation Kit on consoles (which isnt possible, and beth stated isnt happening) especially when mods conflict with each other can crash the game, just how many crashes do you think a console can handle before is breaks? then mod ordering, 3rd party programs needed for them to run other features etc etc etc

no

if you want to mod, get a PC, if you can buy a console alone, not mentioning the TV, peripherals, paying for the online services and shelling out 60$ per game, and thats noth even the crux of expendetures. then you can get a PC that will do the job just fine.
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Jessica Phoenix
 
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Post » Wed Sep 01, 2010 9:24 pm

Assuming the CE follows the same basic structure as their old engine, one of the major points was the modular content loading system that allowed such complex mods. That's not platform specific, we aren't compiling anything, the scripting language is interpreted by the game and the content is loaded from the disc. There is no reason why the consoles don't have exactly the same setup, transferring a mod would be as easy as digitally signing it and offering a way to install it like the DLCs. Getting it to run decently is another issue entirely - but one that has nothing to do with the core problem of loading.
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Olga Xx
 
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Post » Wed Sep 01, 2010 7:57 pm

Lol almost everboby missed the Point.

Yes I think a collection of good ideas from community mods could be brought together and recreated by Beth as good dlc.

I've always wanted more of a bits pack for dlc instead of overly narrative dlc, lots new lil hidden bits through out the game, like new npc new homes new books new weapons new magic ect rapped up as one dlc not loads of small dlc, like horse armour, spell tomes and houses, just make a world exspantion mod that adds general playthrouh stuff. If I have to travel some where and once done never return again ala fallout I'll pull my hair out...
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Leilene Nessel
 
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Post » Wed Sep 01, 2010 6:35 pm

unless you did some thing illegal then you wont have any chance of getting Mods to 360, happy loning!
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Scott Clemmons
 
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Post » Wed Sep 01, 2010 10:33 am

PC all the way!
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james tait
 
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Post » Wed Sep 01, 2010 2:04 pm

I think they should do somewhat of what Halo 3 did where you can check "Leaderboards" and download maps that people have created on a console. or at least have a Bethesda Favorites section where you can download any of their maps or dungeons for FREE. I hope they have the modding tool on consoles as it seems unfair and very biased towards PC gamers.

P.S. This is not a trollflame towards PC gamers but if I play the same game and bought for the same price, I expect a little bit more equality.


Well, its not about equality. Theres a lot of technical issues involved here. Mods sometimes crash games; on a PC, you simpl unistall the components. While you can uninstall things on the Xbox for example, I dont think it works the same way as a computer.
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cassy
 
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Post » Wed Sep 01, 2010 10:23 pm

I say no, and that is only because most mods are simply garbage. Out of all the time I have spent on Oblivion PC I have yet to install a single mod. And I think I only had 2 or 3 on Morrowind.

Mods are just a way for the developer to be lazy in adding content and fixing bugs. They instead carry the mindset "Oh, if we don't do it, the community will." And quite honestly, that pisses me off.


If you have never installed a single one, how do you know they are simply garbage? Sounds like an arbitrary and emotive judgment not based on actual experience with mods.

Despite your own personal opinion which you are perfectly entitled to, check out the number of registered users on Tesnexus and the number of downloads for the more popular mods. Tends to suggest a lot of people enjoy the experience of modding Oblivion and Morrowind, and I have no doubt many more will continue to enjoy the 'garbage' mods released for Skyrim.
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willow
 
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Post » Wed Sep 01, 2010 8:22 pm

No, just go get a PC. /thread
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Chad Holloway
 
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Post » Wed Sep 01, 2010 5:56 pm

I wish...
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Steven Hardman
 
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Post » Wed Sep 01, 2010 4:38 pm

Im a console player but if it takes 2 games to expiriense mods and good gaming im happy to pay over 100
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Yonah
 
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Post » Wed Sep 01, 2010 9:42 am

http://www.gamesas.com/index.php?/topic/1160482-console-mod-dlc-possibility/page__st__40

We like seeing the mods that are made by the community, but we have no plans to make them available as official releases.

Similar to Morrowind, Oblivion, and Fallout 3, the tools for Skyrim are PC only. There's no plans to release a version of the Creation Kit on consoles. If you're into modding, we suggest you go for the PC version.


/thread
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Sweet Blighty
 
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Post » Wed Sep 01, 2010 3:22 pm

Then Again From My Console - Computer experience Computer games have System Requirements. I don't know about The Consoles and I don't care. All games bought for them run for them, but for the PC some games may NOT run.
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saxon
 
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Post » Wed Sep 01, 2010 10:12 am

I just wish people would stop crying. Games made for console are tailored to push the console to its absolute limit, and no further than that.
I'll concede, the PS3 DOES stand a chance at using mods at some point in the future, as it has a much better CPU than the 360, and sony isn't as uptight as micro$oft about limits.
Console users need to understand that the different systems are better and worse at certain things.

As a PC user... what I would give to be able to just pop the disk in and play. What I would give about not having to set key bindings. What I would give to get automatic updates without manually doing anything.
What I would give to have a better quality online experience, due to the fact that every system is identical. What I would give to have very few hardware problems. What I would give to not have to update my system
every 2 years or so, rather than spend a pittance on a new system where you can just plug in and play. I used to have a 360 myself. I miss all of these things.

Console users need to stop whining about mods. Being about to hack into games and stuff, is one the the plus points that the PC has over consoles, in the same way that consoles have plus points.
We don't whine about all the above, do we? I usually don't like to take a hostile stance, but its true!
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Scotties Hottie
 
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Post » Wed Sep 01, 2010 12:25 pm

No. It wouldn't be worth the time and effort. If you want mods, play it on PC. There is NO reason to choose console over PC for TES, or any immersive games in general. Consoles are specifically designed so that users can't install non-approved work on it, otherwise everyone would pirate console games just like they do on PC.
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Austin England
 
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Post » Wed Sep 01, 2010 3:16 pm

Lol almost everboby missed the Point.


My thought exactly. Felt like I was reading through a thread on an assburgers support forum.
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Soph
 
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