Console mods: no, command line: please?

Post » Tue May 17, 2011 4:27 am

Two worlds had it...

...For both consoles...


Using two worlds as a reason will give the opposite effect in an argument.
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jess hughes
 
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Post » Tue May 17, 2011 3:57 pm

Of course, there are much easier ways to cause Oblivion to crash, namely:
player.Disable


:lmao:

Aww, they fixed that for Fallout :(
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lauraa
 
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Post » Tue May 17, 2011 4:14 pm

Depends. If you choose your parts carefully, a $600 PC should be able to run Crysis at Very High with no AA at a fairly large resolution.

Skyrim specs will most likely be just a little bit higher than Fallout 3. If you have a PC that can run Fallout 3 at Ultra, with 8x AA, 16x AF at high resolutions with nice steady 40-60 frames you should be able to run Skyrim as well.

The new Creation Engine should be pretty well optimized allowing you to run Skyrim in a low-mid end computer with high settings.

I am building myself a $1500~ computer, I want it to last a long time so I am expending all this extra money on it.


Disable shadows for even more performance. Seriously, shadows kill.
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Sammie LM
 
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Post » Tue May 17, 2011 12:35 am

You can get pc(without moniter) that can play the lastest games for around $600 Less even., getting an old CRT is not very hard, there dirt cheap and people will just give them to you.


Getting a gaming PC, and using it on a old, dirty CRT should be a sin.

I'm even spending 200 bucks in order to get a 24' DVI-HDMI monitor, in order to substitute my 19' VGA (also TFT, biggest mistake of my life).
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Joey Avelar
 
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Post » Tue May 17, 2011 6:00 am

Getting a gaming PC, and using it on a old, dirty CRT should be a sin.

I'm even spending 200 bucks in order to get a 24' DVI-HDMI monitor, in order to substitute my 19' VGA (also TFT, biggest mistake of my life).


Eh? What's wrong with http://en.wikipedia.org/wiki/Thin-film_transistor#Applications??? Unless I'm confused and it's the 19" that was bothering you :P
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Josh Lozier
 
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Post » Tue May 17, 2011 11:08 am

People always go on and on about how consoles are so easy because you just put the game in and play. You don't have to "worry" about "compatibility."

You know what, though? I have never had a recent (within the last ten years) retail game that I couldn't install on my PC and have run flawlessly. Literally never. In fact, I have never had a game I couldn't get to run, not even those old crazy 1997-1999 games that used weird graphical architectures like 3dfx or Voodoo.
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leni
 
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Post » Tue May 17, 2011 2:57 am

People always go on and on about how consoles are so easy because you just put the game in and play. You don't have to "worry" about "compatibility."

You know what, though? I have never had a recent (within the last ten years) retail game that I couldn't install on my PC and have run flawlessly. Literally never. In fact, I have never had a game I couldn't get to run, not even those old crazy 1997-1999 games that used weird graphical architectures like 3dfx or Voodoo.


Recently Mass Effect I bought from Steam didn't work straight away. I had to set Steam and the Mass Effect.exe to run as admin (even though it wasn't in program files folder). Little things like this that aren't really a problem to people used to PCs, but if you bought a game for a console and it said "You have to change settings before you can run this", people would be mega pissed.

Edit: Also things like the black (or blue) fog Nvidia bug for Oblivion. Can't remember the details, but things like that make consoles the "easier" option.
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gary lee
 
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Post » Tue May 17, 2011 10:05 am

Eh? What's wrong with http://en.wikipedia.org/wiki/Thin-film_transistor#Applications??? Unless I'm confused and it's the 19" that was bothering you :P


No, I'm not happy of my 19' because...

1) I should have gone for a 24' in the first place, but at that time I was like "bah, it doesn't matter really".....riiiiiight.
2) It only has VGA connector, which means the signal has to go though at least 2 or 3 conversions before it's displayed on screen (reduces image quality).

So, my lack of "monitor science" made me buy a relatively crappy monitor :P At least it was cheap (100 bucks or so).
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Nick Tyler
 
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Post » Tue May 17, 2011 2:52 am

No, I'm not happy of my 19' because...

1) I should have gone for a 24' in the first place, but at that time I was like "bah, it doesn't matter really".....riiiiiight.
2) It only has VGA connector, which means the signal has to go though at least 2 or 3 conversions before it's displayed on screen (reduces image quality).

So, my lack of "monitor science" made me buy a relatively crappy monitor :P At least it was cheap (100 bucks or so).


Fair enough :P
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gandalf
 
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Post » Tue May 17, 2011 9:57 am

(...)
Those command right there will freeze the player in place and place 2048 copies of a 5+ megabyte NIF file right next to the player (for a grand total VRAM usage of 10 gigabytes). That would murder computers and consoles alike. If the player figured out what was going on, a simple push of the power button would fix it, but, even a second or two after the command is executed, most computers become so choppy that you can't even bring up the console.

I'm was not talking about crashing the consoles, I'm talking about breaking it, destroying the hardware by software. And thats not possible if the cooling system is designed for that system.
Even the 360 cooling system could handle a system stress test like you made there.
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Michael Korkia
 
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Post » Tue May 17, 2011 1:38 am

No offense, but if you want interactivity and control so bad you should really play the game on the PC.

Consoles are not computers. :confused:


um technically.... yes they are they just run a different OS from your standard windows/unix affair... just saying

also Macs are PCs, they are personal computers, only the OS is different...

sorry just pet peeves of mine... carry on
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Barbequtie
 
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Post » Tue May 17, 2011 6:34 am

Why does anyone care what anyone else does? It isn't going to affect you.

For an example of how one does affect the other take a look at Oblivion's menus. As Kjarista pointed out earlier, Oblivion's menus were created for consoles. They were designed to be viewed from a TV across the room. When seen close up on a high-resolution computer monitor Oblivion's fonts looks grotesquely large and cartoony. Worse, tabs - and tabs within tabs - are, for most of us PC users, a headache. It's not unusual for me to feel as though I'm getting Carpel Tunnel Syndrome after an hour or two of trying to navigate pages and tabs with a mouse and keyboard. I've actually stopped a game session early because the menu layout was too aggravating.

Design decisions made with consoles in mind can affect PC players. And vice versa. For all I know Morrowind (whose UI I adored on the PC) might have been just as hard for console users to navigate as Oblivion's UI was for me. Design decisions made with the PC in mind can affect console users, and design decisions made with the console in mind can affect PC users. That's why both sides care about this issue, passionately.
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Liv Staff
 
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Post » Tue May 17, 2011 11:43 am

I'm was not talking about crashing the consoles, I'm talking about breaking it, destroying the hardware by software. And thats not possible if the cooling system is designed for that system.Even the 360 cooling system could handle a system stress test like you made there.


I'm sure it is. My Xbox used to overheat if it was in a fairly tight space. Overloading the GPU of an Xbox that's not been designed to have that sort of stress levels is gunna break something. It doesn't have a safety shut down feature like CPUs if they get too hot, it just melts. Not as in the whole Xbox melts, just the circuitry.



um technically.... yes they are they just run a different OS from your standard windows/unix affair... just sayingalso Macs are PCs, they are personal computers, only the OS is different...sorry just pet peeves of mine... carry on


I think his point is the OS isn't windows then, and that consoles are not designed with PC or "Windows" specific things in mind.
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xemmybx
 
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Post » Tue May 17, 2011 12:25 pm

For an example of how one does affect the other take a look at Oblivion's menus. As Kjarista pointed out earlier, Oblivion's menus were created for consoles. They were designed to be viewed from a TV across the room. When seen close up on a high-resolution computer monitor Oblivion's fonts looks grotesquely large and cartoony. Worse, tabs - and tabs within tabs - are, for most of us PC users, a headache. I can tell you that I've felt as though I were beginning to get Carpel Tunnel Syndrome after just an hour or two of trying to navigate pages and tabs with a mouse and keyboard. I've actually stopped a game session early because the menu layout was too aggravating.

Design decisions made with consoles in mind can affect PC players. And vice versa. For all I know Morrowind (whose UI I adored) might have been just as hard for console users to navigate. Design decisions made with the PC in mind can affect console users, and design descisions made with the console in mind can affect PC users. That's why people care.


Sadly, you're totally right.

I only hope Bethesda does something like Bioware did for Mass Effect....adapt their UI for both PC and consoles. Well, having in mind one of the next GI articles will be on the UI, we'll see it soon enough.
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Life long Observer
 
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Post » Tue May 17, 2011 12:18 pm

I hope they've done very well with the UI this time, because from the sounds of the description in the GI article, it's gonna be a lot harder to fix this time around if they didn't.

More 3d models used in the UI including a 3D map, and probably less XML use overall. The usual "smaller, more, more information" change from console UI to PC UI is unlikely to work this time, I suspect.
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Laura Mclean
 
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Post » Tue May 17, 2011 6:41 am

leave console commands to the pc users, we can enjoy the game with less problems while they use mods to slowly destroy there experience of TeS.
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Pixie
 
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Post » Tue May 17, 2011 3:53 pm

No offense, but if you want interactivity and control so bad you should really play the game on the PC.

Consoles are not computers. :confused:

Maybe some people don't have the money to build a $700 computer to get console graphics
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barbara belmonte
 
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Post » Tue May 17, 2011 1:52 am

Maybe some people don't have the money to build a $700 computer to get console graphics


This has already been discussed to death. When you factor in the cost of your HDTV for consoles, and the fact that you don't have to spend $700 (more like $400-$500) to get a console graphics capable rig, the price really works out about the same.
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Roisan Sweeney
 
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Post » Tue May 17, 2011 1:37 am

I'm was not talking about crashing the consoles, I'm talking about breaking it, destroying the hardware by software. And thats not possible if the cooling system is designed for that system.
Even the 360 cooling system could handle a system stress test like you made there.
If you push a videocard to its limits, it will overheat. Most videocards are designed so that they will shut off when temperatures get too high, but incremental damage is incremental damage. Plus, the Xbox 360 is not known for its cooling fans - what do you think causes the RRoD?

And you want another method for destroying hardware? Fine.

scn harddrivefunfloat fQuestDelayTimeBegin GameModeset fQuestDelayTime to 0.001AutosaveEnd
That will happily write an auto-save file to the hard-drive every frame. These are all vanilla Oblivion functions.

um technically.... yes they are they just run a different OS from your standard windows/unix affair... just saying
Uhhh.... no. The Xbox 360 and PS3 use PowerPC architecture. Computers use x86 / x86-64.
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Steeeph
 
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Post » Tue May 17, 2011 10:27 am

Maybe some people don't have the money to build a $700 computer to get console graphics


150 --> Geforce GTX 460.

100 --> Mobo.

150 --> AMD Phenom II x6 3,2 Ghz.

200 --> 4 gb's RAM, a cheap case, and misc stuff (dvd drive, keyboard, mouse).

Here you have it, a high-end PC that outranks by far any console and that can run any game at 1920x1080 at nice FPS for 600 euros.

Stop saying that gaming PC's are too expensive for the masses. That's simply not true.
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Ricky Meehan
 
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Post » Tue May 17, 2011 3:21 pm

150 --> Geforce GTX 460.

100 --> Mobo.

150 --> AMD Phenom II x6 3,2 Ghz.

200 --> 4 gb's RAM, a cheap case, and misc stuff (dvd drive, keyboard, mouse).

Here you have it, a high-end PC that outranks by far any console and that can run any game at 1920x1080 at nice FPS for 600 euros.

Stop saying that gaming PC's are too expensive for the masses. That's simply not true.


You forgot the OS xD. But yes, PCs are not much more than consoles, all things considered.
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Juliet
 
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Post » Tue May 17, 2011 11:37 am

This has already been discussed to death. When you factor in the cost of your HDTV for consoles, and the fact that you don't have to spend $700 (more like $400-$500) to get a console graphics capable rig, the price really works out about the same.

Yes, because everyone has HDTV. Also, I bought my console for $300
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Svenja Hedrich
 
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Post » Tue May 17, 2011 2:55 am

Yes, because everyone has HDTV. Also, I bought my console for $300


Well if you don't have an HDTV I imagine when you bought your CRT back in the day that would have set you back a bit. And if you have a 360, from the 4/5 years it came out, paying for XBL Gold probably adds up to the difference in price between that and a PC. So it's not more expensive; it's either down to misinformed people like yourself, or just different priorities.
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Jacob Phillips
 
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Post » Tue May 17, 2011 1:12 am

They're called cheats, console games used to have them all the time. There is no need for a "PC solution", when a few button codes would do for things like Toggle Collision and God Mode.


Those were already coded into the game. Did you REALLY think that cheat codes were some glitch in the system? That's pretty convenient - especially since old games used to have a "Cheat Codes" section.
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Project
 
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Post » Tue May 17, 2011 10:08 am

just give me a cheat code to respawn important npcs. would be useful when someone falls off a bridge.
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Crystal Birch
 
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