Console stuff is starting to annoy me

Post » Wed Jul 13, 2011 6:37 pm

When im playing my game I'll just be walking down a road or walking through a city and for no reason at all http://dl.dropbox.com/u/19693609/Oblivion%202011-07-12%2015-04-52-28.bmp will pop up without me opening the console or anything and while its not game-breaking (i can just open the console and then just close it) it is a little annoying :confused:

EDIT: also now that i look at it is there a way to get rid of that ugly tilling on the roads? Im using QTP3 (so if its just that mod then never mind)
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James Hate
 
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Post » Wed Jul 13, 2011 11:18 am

EDIT: also now that i look at it is there a way to get rid of that ugly tilling on the roads? Im using QTP3 (so if its just that mod then never mind)

I noticed that in your capture too. If it's due to the standard cause, you just need to enable AF (anisotropic filtering) in your graphics card control panel. Both nViida and ATI/AMD should offer this option. With nVidia you can enable either globally or in the Oblivion profile. Not sure if ATI/AMD offers that flexibility, not owning one.

If your GPU is reasonably new and powerful, don't be afraid to enable AF at or near its highest setting. On such cards AF doesn't have near the performance hit of high-quality AA. If your initial setting proves too costly you can always back off a bit.

With AF enabled your roads and ground-in-general will be in sharp focus rather than blurry as they are now. That might or might not make tiling more noticeable. If it remains objectionable your best option is to install higher quality road/cobblestone textures. I can't offer any specific recommendations since the one I use is no longer available for download.

-Decrepit-
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Miranda Taylor
 
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Post » Wed Jul 13, 2011 5:04 pm

Type TDT and make sure it says off. Unless you're only using that to monitor FPS. Maybe there is another way to display them.
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MR.BIGG
 
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Post » Wed Jul 13, 2011 4:48 pm

Type TDT and make sure it says off. Unless you're only using that to monitor FPS. Maybe there is another way to display them.

Fraps displays FPS accureately , its what i use.
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Jenna Fields
 
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Post » Wed Jul 13, 2011 8:41 pm

Fraps displays FPS accureately , its what i use.

I thought Fraps does that. Never used it myself though.
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Susan Elizabeth
 
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Post » Wed Jul 13, 2011 8:22 pm

I thought Fraps does that. Never used it myself though.

Its pretty easy to understand, just install and choose show fps in its menu. You can also choose what corner it sits in as well.
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City Swagga
 
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Post » Wed Jul 13, 2011 9:47 am

Fraps displays FPS accureately , its what i use.

... or you can use http://www.tesnexus.com/downloads/file.php?id=34905 :)

Just add this to your HSB ini file to get a FPS display:
	set tnoHSB.hud_val to sv_Construct 			"GetFPS"	set tnoHSB.hud_name to sv_Construct			"FPS: "	set tnoHSB.hud_type to 						HUDtxtNoBar						set tnoHSB.hud_textDisplay to				HUDtxtValue				SetStage tnoHSB 10

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Dylan Markese
 
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Post » Wed Jul 13, 2011 9:37 pm

I noticed that in your capture too. If it's due to the standard cause, you just need to enable AF (anisotropic filtering) in your graphics card control panel. Both nViida and ATI/AMD should offer this option. With nVidia you can enable either globally or in the Oblivion profile. Not sure if ATI/AMD offers that flexibility, not owning one.

If your GPU is reasonably new and powerful, don't be afraid to enable AF at or near its highest setting. On such cards AF doesn't have near the performance hit of high-quality AA. If your initial setting proves too costly you can almost back off a bit.

With AF enabled your roads and ground-in-general will be in sharp focus rather than blurry as they are now. That might or might not make tiling more noticeable. If it remains objectionable your best option is to install higher quality road/cobblestone textures. I can't offer any specific recommendations since the one I use is no longer available for download.

I agree, regarding anisotropic filtering: it is worth a few FPS. I run it at 16x, but then I do own a very new AMD GPU, which I imagine helps considerably to offset the impact. And yes, said AF does help with many distant landscape issues.

Also make sure "Suface Format Optimization" is off. Or, if you own an Nvidia card, there might be an equivalent thing to watch out for.

The other thing I would say about QTP3 roads is that they are horrid. Luckily, several modders have created alternative roads, some even designated for use with [the rest of] QTP3.
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Allison Sizemore
 
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Post » Wed Jul 13, 2011 9:19 pm

crap. I had TDT on in that picture. Im talking about the lower left console stuff.

I noticed that in your capture too. If it's due to the standard cause, you just need to enable AF (anisotropic filtering) in your graphics card control panel. Both nViida and ATI/AMD should offer this option. With nVidia you can enable either globally or in the Oblivion profile. Not sure if ATI/AMD offers that flexibility, not owning one.

If your GPU is reasonably new and powerful, don't be afraid to enable AF at or near its highest setting. On such cards AF doesn't have near the performance hit of high-quality AA. If your initial setting proves too costly you can always back off a bit.

With AF enabled your roads and ground-in-general will be in sharp focus rather than blurry as they are now. That might or might not make tiling more noticeable. If it remains objectionable your best option is to install higher quality road/cobblestone textures. I can't offer any specific recommendations since the one I use is no longer available for download.

-Decrepit-

i will try that. I have a ATI Radeon HD 5670 512MB card. Also I cannot find any road texture I like better than QTP3 except for what I think is the one your talking about ( Ampolx's Roads and Cobblestones V2?)
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April D. F
 
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Post » Wed Jul 13, 2011 1:37 pm

Just so this is clear, You are saying that the debug text is showing up even when the console command (tdt) is turned off? What OBSE plugins are you running?
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Alexxxxxx
 
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Post » Wed Jul 13, 2011 9:04 am

i will try that. I have a ATI Radeon HD 5670 512MB card. Also I cannot find any road texture I like better than QTP3 except for what I think is the one your talking about ( Ampolx's Roads and Cobblestones V2?)

You're good! It is indeed AmpolX I refer to, though I use his more recent and higher-res Oblivion Makeover road and cobblestone textures. Those are my favorite road replacers bar none. I did use ATPv2 before switching to Makeover. Those are my second-favorite road and cobblestone textures.

One of our more prolific forum posters recently (?) published a QTP3 road texture replacement pack. I can't recall exactly who, but someone more knowledgeable than I will likely chime in with the info.

-Decrepit-
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lydia nekongo
 
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Post » Wed Jul 13, 2011 11:11 am

Check your *.ini files. I suspect that there is a 'tdt' command on the end of one of them.
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Samantha Pattison
 
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Post » Wed Jul 13, 2011 9:53 pm

Hmm? Your console just opens at odd times, by itself? Whoa. Are you running a brand new mod, one of the ones that is updated every 30 seconds? If so, maybe there's some leftover debug info popping up that the modder was using to keep an eye on something, and forgot to remove from the scripts? Too hard for this noob to figure out...

Edit:ABO is on the money, I'd guess - Something smells fishy in iniville-
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Bad News Rogers
 
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Post » Wed Jul 13, 2011 5:48 pm

Just so this is clear, You are saying that the debug text is showing up even when the console command (tdt) is turned off? What OBSE plugins are you running?
Correct. These are my plugins.
OBSEVersion
algohol.dll
AVUncapper.dll
AVUncapper_CS.dll
DisableVampRace.dll
Elys_USV.dll
FastExit2.dll
obge.dllVersion: 0.1.1.0
OBSE_Elys_Pluggy.dll
OBSE_Kyoma_MenuQue.dll
refstuff_plugin.dll
sr_Oblivion_Stutter_Remover.dllVersion: 4.1.24.0

EDIT: heres my mods
Spoiler
00 Oblivion.esm
01 TR_OoT_Main.esm
02 All Natural Base.esm [Version 1.3]
03 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]
04 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]
05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
06 Mart's Monster Mod.esm [Version 3.7b3p3]
07 TamrielTravellers.esm [Version 1.39c]
08 FCOM_Convergence.esm [Version 0.9.9MB3]
09 Better Cities Resources.esm [Version 4.9.5]
0A Toaster Says Share v3.esm
0B ScreenEffects.esm
++ TNR ALL RACES FINAL.esp
++ TNR - ShiveringIsles no helms.esp
0C DLCShiveringIsles.esp
0D Better Cities .esp [Version 4.7.0]
0E Francesco's Optional Chance of Stronger Bosses.esp
0F Francesco's Optional Chance of Stronger Enemies.esp
10 Francesco's Optional Chance of More Enemies.esp
11 Francesco's Optional Leveled Guards.esp
++ FCOM_Francescos.esp [Version 0.9.9]
++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
12 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
13 Fran_Lv30Item_Maltz.esp
14 LoadingScreens.esp
15 LoadingScreensAddOn.esp
++ LoadingScreensSI.esp
16 All Natural.esp [Version 1.3]
17 All Natural - SI.esp [Version 1.3]
++ All Natural - MMM Patch.esp [Version 1.3]
18 Immersive Interiors.esp [Version 0.8.1]
19 Enhanced Water v2.0 HD.esp
++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.2]
++ Symphony of Violence.esp
1A MIS.esp
1B MIS New Sounds Optional Part.esp
1C Atmospheric Oblivion.esp
1D Storms.esp
1E All Natural - Real Lights.esp [Version 1.3]
++ BrighterTorches_v1.2.esp
1F Portable Campsite.esp
20 FormID Finder4.esp
21 ScreenControls.esp
22 Spell Delete And Item Remove.esp
23 Streamline 3.1.esp
24 Dynamic Map.esp [Version 2.0]
++ MaleBodyReplacerV4.esp
++ CSR - Golden Saint.esp
25 Reznod Mannequin.esp
26 Slof's Oblivion Robe Trader.esp
27 Bob's Armory Oblivion.esp
28 FCOM_BobsArmory.esp [Version 0.9.9]
29 Loth's Blunt Weapons for Npcs.esp
++ FCOM_LothsBluntWeapons.esp [Version 0.9.9]
2A Oblivion WarCry EV.esp [Version 1.09]
2B FCOM_WarCry.esp [Version 0.9.9MB5]
2C Oscuro's_Oblivion_Overhaul.esp [Version 1.33]
2D Alluring Potion Bottles v3.esp
2E Alluring Wine Bottles.esp
++ CSR - Fine Iron.esp
2F Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
30 FCOM_Convergence.esp [Version 0.9.9Mb3]
31 FCOM_RealSwords.esp [Version 0.9.9]
32 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]
++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]
++ FCOM_SaferRoads.esp [Version 0.9.9]
++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]
++ Mart's Monster Mod - No Lanterns.esp [Version 3.7b3p3]
33 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
34 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
35 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]
36 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]
37 TamrielTravellers4OOO.esp [Version 1.39c]
38 ShiveringIsleTravellers.esp [Version 1.39c]
++ ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c]
++ FCOM_TamrielTravelers.esp [Version 0.9.9]
++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]
++ FCOM_BobsGuardUnity.esp [Version 0.9.9]
++ FCOM_HungersUnitySI.esp [Version 0.9.9]
++ FCOM_FriendlierFactions.esp [Version 0.9.9]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
39 Imperial Furniture Renovated.esp
3A Better Dark Brotherhood Sanctuary.esp
3B (DC) Sutch Reborn.esp
3C LetThePeopleDrink.esp [Version 2.5]
3D Scribe Supplies.esp
3E DBContinuedBeta 0.7.esp
3F TR_Stirk.esp
40 Stirk_Compatibility_Patch.esp
41 VaultsofCyrodiilBC.esp
42 HoarfrostCastle.esp
43 road+bridges.esp [Version 4.6]
44 xuldarkforest.esp [Version 1.0.5]
45 xulStendarrValley.esp [Version 1.2.2]
46 xulTheHeath.esp
47 XulEntiusGorge.esp
48 xulFallenleafEverglade.esp [Version 1.3.1]
49 xulColovianHighlands_EV.esp [Version 1.2.1]
4A xulChorrolHinterland.esp [Version 1.2.2]
4B xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]
4C OOO-UL-Sutch patch.esp
4D xulBravilBarrowfields.esp [Version 1.3.3]
4E xulLushWoodlands.esp [Version 1.3.1]
4F HoarfrostCastle-LushWoodlands patch.esp
50 xulAncientYews.esp [Version 1.4.3]
51 xulAncientRedwoods.esp [Version 1.6]
52 xulCloudtopMountains.esp [Version 1.0.3]
53 xulArriusCreek.esp [Version 1.1.3]
54 xulPatch_AY_AC.esp [Version 1.1]
55 xulRollingHills_EV_withoutWheat.esp [Version 1.3.3]
56 xulPantherRiver.esp
57 xulRiverEthe.esp [Version 1.0.2]
58 xulBrenaRiverRavine.esp [Version 1.1]
59 xulImperialIsle.esp [Version 1.6.7]
5A xulBlackwoodForest.esp [Version 1.1.0]
5B xulCheydinhalFalls.esp [Version 1.0.1]
5C xulAspenWood.esp [Version 1.0.2]
5D xulSkingradOutskirts.esp [Version 1.0.1]
5E xulSnowdale.esp [Version 1.0.2]
5F xulCliffsOfAnvil.esp [Version 1.12]
60 xulSilverfishRiverValley.esp [Version 1.0.1]
61 West Roads.esp
62 bartholm.esp
++ Real Lava 1.3.esp
++ dbpoisonapple.esp
63 Dungeon Actors Have Torches 1.6 DT.esp
64 Exterior Actors Have Torches 1.3 DT.esp
++ Leviathan Soul Gems Abridged.esp
65 P1DcandlesForKleptos.esp
66 Toggleable Quantity Prompt.esp [Version 3.2.0]
67 TuStartingOptions_03.esp
68 Unholy Darkness.esp
69 Disenchant.esp
6A SupremeMagicka.esp [Version 0.90b]
6B SM_ShiveringIsles.esp [Version 0.90]
++ SM_OOO.esp [Version 0.90]
++ SM_MMM.esp [Version 0.90]
6C SM_EnchantStaff.esp [Version 0.90]
6D MidasSpells.esp
6E FearsomeMagicka.esp
6F RenGuardOverhaul.esp
70 Denock Arrows.esp
71 Sneaking Detection Recalibrated.esp
72 Oblivion XP.esp
** Let There Be Darkness - Cyrodiil + SI.esp
73 Toaster Says Share Faction Recruitment.esp
74 bgBalancingEVCore.esp [Version 10.52EV-D]
75 bgMagicEV.esp [Version 1.7EV]
++ bgMagicEVStartspells.esp [Version 1.68EV]
76 bgMagicBonus.esp [Version 1.7EV]
++ bgMagicEVAddEnVar.esp [Version 1.68EV]
++ bgMagicEV_Conjuration_for_Supreme_Magicka.esp [Version 1.5]
77 bgBalancingEVOptionalClasses.esp [Version 9.0EV-U]
78 bgBalancingEVOptionalMoreEyes.esp [Version 10]
79 bgBalancingEVOptionalNPCDiversity, TNR Merge.esp [Version 10.0EV-D]
7A bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]
7B bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]
7C bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D]
7D KT_CustomRaceFix.esp
7E Better Cities Full.esp [Version 4.9.5]
7F Better Imperial City.esp [Version 4.9.5]
** Better Cities Full FPS Patch.esp [Version 4.9.5]
80 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 4.7.0]
** Better Imperial City FPS Patch.esp [Version 4.9.1]
++ Francesco's day lenght rescale 1-16.esp
++ [GFX]_Initial_Glow-all.esp
** bgMagicEVShader.esp [Version 1.7EV]
81 GW71_Life_Detect.esp
++ FCOM_Archery.esp [Version 0.9.9]
** NRB4 OCReborn Road Record.esp
** All Natural - Indoor Weather Filter For Mods.esp [Version 1.3]
82 Bashed Patch, 0.esp
83 Stealth Elf.esp

and for clarification the TDT thing was me. It has nothing to do with the console stuff at the bottom left

EDIT2:
You're good! It is indeed AmpolX I refer to, though I use his more recent and higher-res Oblivion Makeover road and cobblestone textures. Those are my favorite road replacers bar none. I did use ATPv2 before switching to Makeover. Those are my second-favorite road and cobblestone textures.

One of our more prolific forum posters recently (?) published a QTP3 road texture replacement pack. I can't recall exactly who, but someone more knowledgeable than I will likely chime in with the info.


he has more recent ones??? If you happen to remember what its called or who to ask let me know. Ampolx is one of my favorite Texture modders out there. and Im not familiar with "Makeover"
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Avril Louise
 
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Post » Wed Jul 13, 2011 8:35 am

It might be OSR. Open up the ini file in the OBSE plugins folder. And check this variable.

bLogToConsole = 0

Is it set to 1?
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Gemma Archer
 
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Post » Wed Jul 13, 2011 6:18 pm

It might be OSR. Open up the ini file in the OBSE plugins folder. And check this variable.

bLogToConsole = 0

Is it set to 1?


negatory. Its a 0.

EDIT: Im thinking it might be Streamline as it always has those last 2 lines at the end (refer to screenie at top) but I don't know how to fix it. I'll check the streamline thread.
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LuCY sCoTT
 
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Post » Wed Jul 13, 2011 8:50 am

You're good! It is indeed AmpolX I refer to, though I use his more recent and higher-res Oblivion Makeover road and cobblestone textures. Those are my favorite road replacers bar none. I did use ATPv2 before switching to Makeover. Those are my second-favorite road and cobblestone textures.

One of our more prolific forum posters recently (?) published a QTP3 road texture replacement pack. I can't recall exactly who, but someone more knowledgeable than I will likely chime in with the info.

-Decrepit-


Those are Palidoo's http://www.tesnexus.com/downloads/file.php?id=37536, which I use to their full extent in conjunction with http://www.tesnexus.com/downloads/file.php?id=15245.
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LuCY sCoTT
 
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Post » Wed Jul 13, 2011 5:43 pm

EDIT: Im thinking it might be Streamline as it always has those last 2 lines at the end (refer to screenie at top) but I don't know how to fix it. I'll check the streamline thread.

I was just thinking that. In the misc section of the Streamline ini, is the following set to 1 or 0?

set SLdebug
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Eileen Müller
 
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Post » Wed Jul 13, 2011 11:22 am

I was just thinking that. In the misc section of the Streamline ini, is the following set to 1 or 0?

set SLdebug

also set to 0.
EDIT: Im gonna tinker with it and see when exactly it happens. Like in what scenario it happens
If your GPU is reasonably new and powerful, don't be afraid to enable AF at or near its highest setting. On such cards AF doesn't have near the performance hit of high-quality AA. If your initial setting proves too costly you can always back off a bit.

Does anyone know how to enable that for an ATI card?

EDIT2: well I found out where the console stuff came from. Its from an unlikely mod called Dynamic Maps (has something to do with it) Everytime I open my world map and close it that console stuff comes up. I did it 7 times in the span of 10 minutes. it always says "Cleaning Activators"
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Ron
 
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Post » Wed Jul 13, 2011 1:49 pm

A thought - You might check out your other .ini files, especially the ones that affect your UI, to make sure debug text is off - Map Marker Overhaul and Dynamic Map are both toggleable, I believe, and I imagine most others are as well...
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Julie Serebrekoff
 
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