Console version of Creation Kit in future TES games

Post » Wed Dec 19, 2012 11:27 am

Bethesda should really include a console version of Creation Kit in future TES games.

There I said it. Sure, it would be a simplified compared to the real Creation Kit, but we still want it. We want to be able to create our own islands with villages and dungeons, and then sail to them from port cities.

And before you say it can't be done, IT CAN! If Ubisoft Montreal can include and AMAZING map editor on consoles (Far Cry 2), then so can Bethesda. If you think Bethesda couldn't do it then you're calling them incompetent.


Have a look at the type of tool I'm talking about:
http://www.youtube.com/watch?v=C8qa-naczjg
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Jonathan Egan
 
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Post » Wed Dec 19, 2012 1:46 am

Bethesda should really include a console version of Creation Kit in future TES games.

There I said it. Sure, it would be a simplified compared to the real Creation Kit, but we still want it. We want to be able to create our own islands with villages and dungeons, and then sail to them from port cities.

And before you say it can't be done, IT CAN! If Ubisoft Montreal can include and AMAZING map editor on consoles (Far Cry 2), then so can Bethesda. If you think Bethesda couldn't do it then you're calling them incompetent.


Have a look at the type of tool I'm talking about:
http://www.youtube.com/watch?v=C8qa-naczjg
Right there with you man. Mods definitely need to come out on consoles. Also don't let these PC guys scare you man.
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joeK
 
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Post » Wed Dec 19, 2012 4:49 am

You're not going to get very far by insulting people with derogotary terms like "master race."
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Amy Gibson
 
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Post » Wed Dec 19, 2012 10:31 am

Map editors are one thing. Complete mod kits are another. Unlike the PC, consoles are heavily regulated platforms in regards to how content is distributed. Bethesda has little say in this matter.
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Natasha Biss
 
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Post » Wed Dec 19, 2012 8:48 am

I'm sorry to say, but the Creation Kit will not be available to the consoles for a number of reasons.

1) Bethesda created the Creation Kit to build the game world. They build the game world on the PC, just like how they use Photoshop and 3DS MAX on the PC and not on the consoles. So the main purpose of the Creation Kit is to be a tool to make the game development easier, that they then can give away their tool for free is just an added bonus.

2) Sort of related to 1, it's a waste of money to develop a Creation Kit that they will never use. They already built the game world on the PC, why would they develop specific console versions? It won't benefit their game development in any way.

3) The Creation Kit is a Windows program and heavily use the specific Windows APIs that aren't available on the consoles. To port it to the consoles would not only take a lot of paid development time, it wouldn't be easy either.

4) The Creation Kit use noticeably more RAM than the game itself. The consoles doesn't have enough RAM to run the Creation Kit.

5) If there was a crippled console Creation Kit (why on earth would they release a crippled product!?), it would still eventually run out of RAM because the town got too big or whatever, and cause the console to crash. While a PC practially can't run out of RAM, it will just increase the pagefile.

Then there are the extra work on how mods should be distributed on the consoles and so on. Not to mention that a lot of PC people who try mods make their games unreliable and the PC starts to crash noticeably more, so more support is needed as well, not only from Bethesda, but from Microsoft and Sony as well.

So yeah, if you want to play around with the Creation Kit, you need to buy the PC version, sorry.

And before you say it can't be done, IT CAN! If Ubisoft Montreal can include and AMAZING map editor on consoles (Far Cry 2)
Compared to the Creation Kit, the Far Cry 2 editor is really basic, it's not a fair comparison.
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Natalie Harvey
 
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