Constant Crashing when using FWE, MMM, EVE and WMK's.

Post » Fri May 13, 2011 4:22 am

For some reason my game keeps crashing with memory read/write errors, I know it's not my computer(10 hour Prime95 and Memtest both pass just fine), yet I can't seem to narrow down which mod is causing my crashes.

Here is my current mod order, it had originally been generated by using BOSS for Fallout 3, with some manual editing to ensure that it followed the load order specified in the FWE Readme.

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Broken Steel.esp
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp
CRAFT - Activation Perk.esp
DarNifiedUIF3.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - UFP Support.esp
FO3 Wanderers Edition - Alternate Travel.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional Worn Weapons.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - FWE Optional Worn Weapons.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
EVE.esp
EVE Operation Anchorage.esp
EVE - FWE Master Release.esp
EVE - FWE Master Release (Follower Enhanced).esp
EVE - FWE with WeaponModKits.esp
EVE Anchorage - FWE DLC Anchorage.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE with EVE.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp

Total active plugins: 53
Total plugins: 53

The error always specifies the memory location 0x2 as the write destination, and it almost always happens upon closing the game.
I also have a problem with the "Bullet Time" addon built into FWE, it bugs out when I start a new character and does not let me open the bullet time menu.
Any help would be appreciated, I can't seem to solve the problem no matter what I try.
User avatar
Emerald Dreams
 
Posts: 3376
Joined: Sun Jan 07, 2007 2:52 pm

Post » Fri May 13, 2011 8:44 am

have you got fallout interoperability program (FOIP) ?, it can be found at the nexus. Mine run fine and I have all of them as well as another 150 odd mods. I get occasional crashes but nothing that I can't avoid.

I'm not running the following

FO3 Wanderers Edition - Alternate Travel.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional Worn Weapons.esp
Mart's Mutant Mod - Natural Selection.esp
User avatar
hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Fri May 13, 2011 2:46 pm

I'm using the FWE-MMM, FWE-EVE and FWE-WMK FOIP packages, I'll try disabling the mods you listed to see if it fixes the problems.

Did you create any kind of merged patch? I see that most of the people running this mod combination have some sort of merge patch at the end of their load order, could that be my problem?
User avatar
Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Fri May 13, 2011 7:21 am

You can use the first the mods that djbausch listed just fine (I use and recommend keeping them).

Take these out:
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
cause you can configure the FWE options with spawns and other neat features.

What you must have...is a patch to make them all play nicely together :) I suggest that you grab the Mez Patch on the FWE download page, in the option section.
Pre-merged patch for use with ALL DLC\'s, FWE 5.0, WMK v1.1.8, MMM RC5. Will also work with EVE + Project Beauty Active


Did you make sure that you downloaded the Darn UI file, applied the hotfix, THEN used the Darn UI from the option files from the FWE download page?

After all of that, everything looks perfect, job well done :)
User avatar
Ludivine Dupuy
 
Posts: 3418
Joined: Tue Mar 27, 2007 6:51 pm

Post » Fri May 13, 2011 1:03 pm

Game is crashing again :/, it's a normal freeze/CTD this time and it's always in the same spot.

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
Enhanced Weather - Rain and Snow.esm
Xepha's Dynamic Weather.esm
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Broken Steel.esp
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp
DarNifiedUIF3.esp
CRAFT - Activation Perk.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - UFP Support.esp
FO3 Wanderers Edition - Alternate Travel.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional Worn Weapons.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
WeaponModKits - FWE Optional Worn Weapons.esp
EVE.esp
EVE - FWE Master Release.esp
EVE - FWE Master Release (Follower Enhanced).esp
EVE Operation Anchorage.esp
EVE - FWE with WeaponModKits.esp
EVE Anchorage - FWE DLC Anchorage.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE with EVE.esp
Mez's Merged Patch 5-0 - DLC-FWE-WMK-MMM.esp
Xepha's Dynamic Weather - Main.esp
Xepha's Dynamic Weather - Anchorage.esp
Xepha's Dynamic Weather - The Pitt.esp
Xepha's Dynamic Weather - Broken Steel.esp
Xepha's Dynamic Weather - Point Lookout.esp
Xepha's Dynamic Weather - Rain (OA).esp

Total active plugins: 59
Total plugins: 60

I'm using the FWE-DarnUI patch, all the FOIP patches and all the hotfixes.
User avatar
Pixie
 
Posts: 3430
Joined: Sat Oct 07, 2006 4:50 am

Post » Fri May 13, 2011 4:46 pm

1. Have you applied the Fallout multicore fix? If not, google it.
2. Does it always happen when entering a certain cell? If so MMM might be the culprit and you should do a cell reset (rest indoors for 8 days if you use the FWE default settings)
3. Get rid of Unofficial Fallout patch
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm


Return to Fallout 3