Constant Enchants

Post » Fri Oct 14, 2011 3:54 am

In previous games, it always bothered me that there was lack of constant enchantments.
Yes, I know that you could make them... theoretically.
In reality, they weren't an option.

Now, do you think that we will be able to make weapons with constant enchantments?
So when you enchant a sword with fire damage, you don't have to worry about charges.
Now don't get me wrong, I think that those sort of enchantments should be much weaker than non-constant ones, but I still think that they should be available together with non-constant ones.

So, do you think that this might be in Skyrim and do you think that this is good idea to have?
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Isabella X
 
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Post » Thu Oct 13, 2011 7:02 pm

They said in the fan interview that it'll be like Oblivion: weapons will need to be recharged and armor will be constant.
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Natasha Callaghan
 
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Post » Thu Oct 13, 2011 9:06 pm

I hope so. Recharging, Oblivion style, ticked me off.
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Chris Jones
 
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Post » Thu Oct 13, 2011 2:43 pm

It kinda defeat's the purpose of soul stone’s (Sorry I forgot what they were called) so I doubt that they’d have permanent enchantments.
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loste juliana
 
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Post » Thu Oct 13, 2011 2:29 pm

They said in the fan interview that it'll be like Oblivion: weapons will need to be recharged and armor will be constant.

:cryvaultboy:

I hope so. Recharging, Oblivion style, ticked me off.

True.
I mean, they remove gear degradation to make game more simply, but leave something like this? >_>

It kinda defeat's the purpose of soul stone’s (Sorry I forgot what they were called) so I doubt that they’d have permanent enchantments.

Like I said, I think that both should be available, but in case you decide to go with a constant enchantment for a weapon, it should be much weaker than non-constant one.
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sarah
 
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Post » Thu Oct 13, 2011 9:36 pm

I kind of prefer having weapons that need to be recharged, it adds another dynamic to the game. Having a weapon with unlimited charges would just be boring.
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Mandy Muir
 
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Post » Fri Oct 14, 2011 1:00 am

I kind of prefer having weapons that need to be recharged, it adds another dynamic to the game. Having a weapon with unlimited charges would just be boring.

Then you could go with a more powerful, yet requires recharging, enchantment. Let's say a pretty decent enchantment is 20 points of frost damage per hit. Enchantments of decent strength could require recharges (although I personally wouldn't have a problem with recharges if they were slow, automatic recharges along the lines of how Morrowind handled the system), but if one wants a weapon with unlimited charges, it could only do 5 points of frost damage per hit, for example. Would that not solve the issue? The far weaker enchantment comes with the benefit of not needing to be recharged... because honestly, I'm pretty sure a decent-sized chunk of rarely even bothered to recharge our Oblivion weapons or found it all that enjoyable.
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Darren
 
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Post » Thu Oct 13, 2011 5:46 pm

I prefer soul stones be rare and weapon enchantments weaken if thats what it takes for chargeless weapon enchantment. At least the charges should regenerate over time.

It makes no sense for weapons to be charged when all other equipment don't. I am of the view that captured souls are like solar batteries, they constant regenerate magicka. That is why permanent armor enchantments are possible. The magicka useage is balance to exactly equal the regeneration.

I also believed that permanent lower level undead should be possible with the use of soul stones, so should constructs be similarly powered by multiple soul stones.
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Fam Mughal
 
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Post » Fri Oct 14, 2011 5:52 am


In previous games, it always bothered me that there was lack of constant enchantments.
Yes, I know that you could make them... theoretically.
In reality, they weren't an option.

Now, do you think that we will be able to make weapons with constant enchantments?



In Morrowind, I was able to enchant a Daedric Dai-Katana with some awesome restore health and endurance, as constant effect. I would like to see this again for Skyrim, but I am not going to hold my breath for it. I am pretty sure that they will automatically make armor/accessories constant effect and weapons cast on strike. It was awesome that they used to allow the choice between "Cast When Used", "Cast on Strike", or "Constant Effect". You could make some really wierd enchantments like "Damage Health on self 1pt - Constant effect" (imagine allowing this with the radiant story where npcs pick up your weapons when you drop them).

EDIT: I cannot remember if this was in Oblivion, but in Morrowind you could enchant some items with summon creature - constant effect; however, even the highest quality items could only have enough capacity for lower level creatures. Even so, it was cool to be able to equip an item and instantly have a permanent follower/companion.
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Heather Dawson
 
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Post » Thu Oct 13, 2011 4:40 pm

I remember enchanting a Daedric tower shield with a constant summon Golden Saint effect. It was awesome, but insanely exspensive.
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Heather Stewart
 
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Post » Fri Oct 14, 2011 3:12 am

I believe the enchantment perk will satisfy your problems with this as it says it recharges on death blow.
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Rude_Bitch_420
 
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Post » Thu Oct 13, 2011 5:01 pm

I believe the enchantment perk will satisfy your problems with this as it says it recharges on death blow.

This sounds good actually.
Charges in Oblivion were PAAAIIIN!
In Morrowind not that much since they at least recharged by themselves overtime (but still not good enough if you ask me).
That perk just might save the day (especially for me since I'm going to use both Smith and Enchant as my primary skills).
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Solène We
 
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Post » Fri Oct 14, 2011 3:21 am

Like I said, I think that both should be available, but in case you decide to go with a constant enchantment for a weapon, it should be much weaker than non-constant one.

Then just enchant your weapon to last 100-200 strikes before recharging. That's what I do.
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Syaza Ramali
 
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Post » Thu Oct 13, 2011 7:47 pm

While playing Oblivion, everything I'd be wearing I'd have enchanted before I started on my weapons for that reason alone. A shield is one soul gem. A ring is one soul gem. A sword or axe are many dozens of soul gems, depending on how long you use it... and more often than not, you just run out of gems. 50 enchanted stabs and sword thrusts are barely enough for you to rescue Martin in Kvatch before your charge is drained.

In Oblivion I don't know why anyone would prefer an enchanted weapon over armor. Since they're keeping the same system, I hope they at least did something to make weapon enchanting more appealing... like having the charge drain much slower and have soul gems give a bigger boost.

Also, I wonder what Tamrielic lore says about this enchanted armor vs. weapons, one vs. many soul gems phenomenon.
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Siidney
 
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Post » Thu Oct 13, 2011 9:27 pm

Well I again ask why devs didn't make more differences between difficulty levels besides of damage done, there is really need an difficulty level below Novice thats have constant TGM active for those who find item degradation and recharging too hard or what will be left from series features in next game if there already whining about how hard to recharge weapons?

Oh well in Daggerfall items degrade even from using enchanting from them by cast on use, powerful souls have side effects thats can harm owner of enchanted item if he will not do something to starfish them, dark souls degrade item by be exposed to sunlight or be equipped in holly places, broken item release trapped soul what will revenge to owner, if item broke then it broke permanently unless it was artifacts what escape from owner into one of dungeons.

In Morrowind we need to search for rare grand soul gems and kill powerful enemies for their souls besides of this we also need quality item thats can hold our soul charge because they have limit unlike of Oblivion where no difference between Archmage robe and lower class rags what can be found on dead beggar, if you wasn't skilled in Enchanting skill then you can fail to enchant and lose your precious soul gem, constant enchants was valuable and rare.
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Rhiannon Jones
 
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Post » Fri Oct 14, 2011 5:09 am

Unfortunatly it seems it will be recharges with soul gems like oblivion. I'm assuming this as info has been released that all counjered weapons will cast soul trap on hit. This points to soul gems :shrug: but heres hoping :rolleyes:
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Bambi
 
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