Construction set and rebuilding Morrowind and Oblivion

Post » Sun Nov 28, 2010 3:55 pm

Has anyone started a forum, board, website for the reconstruction of morrowind and oblivion with the new game engine? Im sure an over ambitious project will start up sometime soon, i just want to make sure I waste even more time on this game helping out.
And has any information been released on any improvements or details on the construction set?
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Jordan Moreno
 
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Post » Sun Nov 28, 2010 12:28 pm

No information on it at the moment, that I know of, but I can't wait to see the updates and other information about the new Construction Set.
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lexy
 
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Post » Sun Nov 28, 2010 5:12 am

Has anyone started a forum, board, website for the reconstruction of morrowind and oblivion with the new game engine? Im sure an over ambitious project will start up sometime soon, i just want to make sure I waste even more time on this game helping out.
And has any information been released on any improvements or details on the construction set?


I heart you and this idea :) :) :)

Jesus....imagine the magnitude of taking on that project lol! Amazing idea, and I wouldnt be surprised to see it attempted.
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SaVino GοΜ
 
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Post » Sun Nov 28, 2010 8:11 am

I think it would be more interesting for people to come up with original ideas and make new quests or gameplay elements.
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Elena Alina
 
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Post » Sun Nov 28, 2010 10:30 am

Most of the previous projects were exactly that commander, they tried to take place at the current time in the games storyline. So in this instance both morrowind and oblivion have already taken place and it would be a completely different "storyline"
To be honest just rebuilding everything would be key, just to explore in the old glory, there wouldnt really be much of a reason to create a big storyline to go along since you'll have the same character you played with in skyrim...of course unless you were tasked with destroying NEW dragons a modd team designed and released them on cyrodil or morrowind
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Russell Davies
 
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Post » Sun Nov 28, 2010 9:31 am

Im copyrighting that idea btw!
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Isaiah Burdeau
 
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Post » Sun Nov 28, 2010 10:59 am

that would be a huge undertaking though, unfortunately, chances are, its going to fail
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Claudz
 
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Post » Sun Nov 28, 2010 12:17 pm

Hopefully someone can create the entire Tamriel landmass first this time, like http://www.tesnexus.com/downloads/file.php?id=27235. Since that came pretty late into Oblivion's lifecycle, any mod situated outside Cyrodiil has to be redesigned for Onra's mod, or forces the player to choose between one or the other, which is a real shame.

Knowing that Oblivion now has all of Tamriel open to explore is awesome, and I really hope someone replicates this idea for Skyrim early on to prevent as many mod incompatibility issues as possible.
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sw1ss
 
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Post » Sun Nov 28, 2010 2:29 am

Skyrim is a big providence probably the biggest in Tamriel (if I recall correctly) so since Skyrim will already be fully done, I'm sure that doing the rest of Tamriel would be manageable.
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Stephy Beck
 
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Post » Sun Nov 28, 2010 12:20 pm

It would just require alot of talented resources, im pretty good at textures and building. Not so much at new models, dealing with heightmaps. Though if we could take what Onra has done and build on that, converting it somehow, thanks for pointing that out darkstorne, i havnt booted up oblivion in awhile so I hadnt even known that existed.
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jessica sonny
 
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Post » Sun Nov 28, 2010 2:10 pm

I hope we can use the heightmaps that have been done already and get them in Skyim, Cyrodill would then be serveral times larger than Oblivion's and......lets just say if this gets along things will be quite sixy.,
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Strawberry
 
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Post » Sun Nov 28, 2010 5:26 am

I've toyed with the idea of recreating the Imperial City for Skyrim - you would be visiting on official business and confined within its walls in similar fashion to Tribunal, but the city would be on a much larger scale and designed in its full glory as it were described in the PGE1.
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darnell waddington
 
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Post » Sun Nov 28, 2010 8:33 am

Well if Onra doesn't do it for Skyrim, then I will xD
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Guinevere Wood
 
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Post » Sun Nov 28, 2010 4:12 am

I hope they do some previews of the creation kit soon considering by definition it has to be one of the earliest components to be finalized for the game.
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Brooke Turner
 
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Post » Sun Nov 28, 2010 2:46 pm

Well if Onra doesn't do it for Skyrim, then I will xD

And I'll cheer you on whilst you work :celebration:
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ijohnnny
 
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Post » Sun Nov 28, 2010 4:22 am

there is a minecraft server where they are building vivec. :)
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Queen
 
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Post » Sun Nov 28, 2010 12:00 pm

Skyrim is a big providence probably the biggest in Tamriel (if I recall correctly) so since Skyrim will already be fully done, I'm sure that doing the rest of Tamriel would be manageable.

Cyrodil and Morrowind are bigger. Also it looks like its the same size as Hammerfell. http://bquick.info/wp-content/uploads/2011/02/TamrielMap.jpg
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Yvonne
 
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Post » Sun Nov 28, 2010 1:47 am

I'm intrigued. If anyone is going to start a board for this I definitely want in.
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Robert Jackson
 
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Post » Sun Nov 28, 2010 12:45 pm

that would be awesome it would take a long time though
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CRuzIta LUVz grlz
 
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Post » Sun Nov 28, 2010 9:04 am

Has anyone started a forum, board, website for the reconstruction of morrowind and oblivion with the new game engine? Im sure an over ambitious project will start up sometime soon, i just want to make sure I waste even more time on this game helping out.
And has any information been released on any improvements or details on the construction set?

They already are trying to do this with getting morrowind over to oblivion, go to morroblivion.com
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Ludivine Dupuy
 
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Post » Sun Nov 28, 2010 1:03 pm

They already are trying to do this with getting morrowind over to oblivion, go to morroblivion.com

True, but projects like these tend to fracture once a new game comes out, chances are this team will be split between finishing it on Oblivion or porting what they can to Skyrim, especially if the CK makes worldbuilding easier than the CS was.
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Symone Velez
 
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Post » Sun Nov 28, 2010 5:25 am

prenup is right, morrowind was doing a full tamriel project, in fact 2-3 of them started but all fell apart once oblivion came out. I figure getting a jump on planning would prevent that from happening again.
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Maya Maya
 
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Post » Sun Nov 28, 2010 8:33 am




And Bethesda promptly ordered a "cease and desist" on the project when they discovered that it included transferring resource assets to Oblivion, which is a copyright infringement. As a result, discussion of that project is taboo around these parts.

If anyone is considering reconstructing Cyrodiil, they will have to do it from scratch, using only Skyrim or custom assets. It's not very cool, but that's the way of the world. We are not allowed to use one game's resources in another game. I look forward to seeing what they can do, though. :)
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QuinDINGDONGcey
 
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Post » Sun Nov 28, 2010 3:12 am

There are some real advantages to doing this in Skyrim. For one, there appear to be some real improvements in the game engine. For another, it means that a huge amount of landmass is already (more or less) done for you - Skyrim, Oblivion, and Morrowind. (if you take the TR maps)

Sure, you will have to recreate a lot of static meshes, and update things to take into account the history (specifically, Vvardenfell being trashed), but a lot of the grunt work can be simply ported over in the form of height maps. I wouldn't be surprised if some enterprising soul even figures out how to take placement data from the older maps, and place new statics with it - so we can get 80-90% of the landscape with little work.

It's possible that the provinces Bethesda either hasn't covered, or hasn't covered in a game we can export from (Daggerfall) could be pulled from this Oblivion mod - with work focusing on areas not already covered well by Bethesda. I would also pull in data from Unique Landscapes, as they really do add a great deal to Oblivion - I'd merge them with the main Oblivion landmass prior to export.

Assuming you could actually pull together the landscapes from all of these projects and games into a single mod, it would actually be realistic to imagine "finishing" it, and frankly, I would absolutely love to explore the whole continent of Tamriel.

However, care would need to be made to ensure we don't run afoul of Bethesda's rules on meshes and textures. Otherwise, the whole project risks becoming another Morroblivion. Straight ports would be out - which would mean a lot of work recreating architectural styles unlikely to return in Skyrim.
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Helen Quill
 
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Post » Sun Nov 28, 2010 11:43 am

And Bethesda promptly ordered a "cease and desist" on the project when they discovered that it included transferring resource assets to Oblivion, which is a copyright infringement. As a result, discussion of that project is taboo around these parts.

If anyone is considering reconstructing Cyrodiil, they will have to do it from scratch, using only Skyrim or custom assets. It's not very cool, but that's the way of the world. We are not allowed to use one game's resources in another game. I look forward to seeing what they can do, though. :)


I don't recall the entire history, but I believe the issue had to do with meshes and textures which were licensed by Bethesda for a single game, not height maps. While you are correct, a lot of mesh work would have to be recreated, I believe the actual landmass could be merged legitimately - and that would be a huge leg up.

There is also the idea of incorporating history into the new areas - perhaps the imperial city could be redone as a ruin?
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Michelle Serenity Boss
 
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