» Sun Nov 28, 2010 3:12 am
There are some real advantages to doing this in Skyrim. For one, there appear to be some real improvements in the game engine. For another, it means that a huge amount of landmass is already (more or less) done for you - Skyrim, Oblivion, and Morrowind. (if you take the TR maps)
Sure, you will have to recreate a lot of static meshes, and update things to take into account the history (specifically, Vvardenfell being trashed), but a lot of the grunt work can be simply ported over in the form of height maps. I wouldn't be surprised if some enterprising soul even figures out how to take placement data from the older maps, and place new statics with it - so we can get 80-90% of the landscape with little work.
It's possible that the provinces Bethesda either hasn't covered, or hasn't covered in a game we can export from (Daggerfall) could be pulled from this Oblivion mod - with work focusing on areas not already covered well by Bethesda. I would also pull in data from Unique Landscapes, as they really do add a great deal to Oblivion - I'd merge them with the main Oblivion landmass prior to export.
Assuming you could actually pull together the landscapes from all of these projects and games into a single mod, it would actually be realistic to imagine "finishing" it, and frankly, I would absolutely love to explore the whole continent of Tamriel.
However, care would need to be made to ensure we don't run afoul of Bethesda's rules on meshes and textures. Otherwise, the whole project risks becoming another Morroblivion. Straight ports would be out - which would mean a lot of work recreating architectural styles unlikely to return in Skyrim.