Construction Set on Consoles

Post » Sat May 28, 2011 7:02 pm

Do you guys think that some form of the Construction Set could work on consoles? I saw someone mention it a few days ago and they made a reference to the Forge gametype in Halo 3 and Reach. Maybe if the PC version of the construction set couldnt work on consoles they could do something similair to Forge? What do you guys think?
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Tanika O'Connell
 
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Post » Sat May 28, 2011 6:23 pm

Yeah it would be nice to have some customisation possibilities within the console platforms. Good call. I don't know how far they could take it but at least some options to personalise your game and share ideas.
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T. tacks Rims
 
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Post » Sat May 28, 2011 7:48 am

It seems about as likely as them porting the console to consoles -- that is to say: not likely at all.

The console, and the construction set, are used in testing for the PC version, so shipping the PC version with them is a trivial matter. Testing on consoles is done with the SDK for that console, which end-users don't get for licensing reasons. Halo was not made in Forge, Forge in Halo exists because Bungie wanted to allow multiplayer to last longer in the Halo games, as Bungie profits off of that through selling official maps later on as DLCs -- if the community is already dying, those DLCs won't sell well. With a singleplayer this isn't the case, as singleplayer DLCs always add the same value regardless of if you played just 5 days ago, or five weeks ago since it adds something completely new to the story for you to enjoy yourself. The Construction Set also works on an entirely different level than Forge does
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Brandon Wilson
 
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Post » Sat May 28, 2011 8:06 pm

No. How would consoles share mods/apply patches to mods? How would you run/CREATE custom made content (new models and textures?). The CS isnt just for making levels, modders add things that couldnt possibly be made on a console. Im really against consoles, so im biased and hope they never see a CS, but realistically I dont see it happening anyways.

Also I dont want consoles to ruin the CS. There would either be one gimped CS or two to make usage a easier for controller users. You all know how different UIs can be and what a pain they can be when made for a console (FFXIV is the biggest example). Not to mention it would take manpower and resources to put together this console version of the CS. The one for PC if im not mistaken is a tweaked version of the one the devs used to make the game.
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Jaki Birch
 
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Post » Sat May 28, 2011 1:06 pm

Never gonna happen.

If you want mods move from console to PC. Its whats im going to do.
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Enny Labinjo
 
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Post » Sat May 28, 2011 7:37 pm

The problem is that the construction set is a lot more than a map level editor. The cs requires "library" and resource programs to run, and those can't run on a console. Another problem is that the cs allows a lot more than just map levels; I don't think Microsoft or Sony would allow advlt content to be put on their platforms, or inappropriate content [the torture chamber mods and the ones I've seen with Michael Jackson and kids come to mind], and who would do all the "police" type monitoring? There have been jerks who created and released malicious mods to screw up player's games intentionally. That is different than the unintentional conflicts that happen. I really don't see it happening.
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Jade Payton
 
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Post » Sat May 28, 2011 2:07 pm

Love to see it happen, but it just won't.
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Juanita Hernandez
 
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Post » Sat May 28, 2011 12:44 pm

Never gonna happen.

If you want mods move from console to PC. Its whats im going to do.


I cant stand PC gaming so thats not really an option for me. I was just wondering if it was possible for the CS to work on consoles. I really dont like mods because they end up distracting me from the real game.
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Dalton Greynolds
 
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Post » Sat May 28, 2011 6:39 am

I mentioned this before Fallout New Vegas came out, but, you would use the construction set on the computer to make what you need then upload it to a sort of download hub, in which you connect it to your gamertag or PSN Name and download it, just like Bungie did in Halo 3 (now you can download directly from the console). I don't know if this infringes on anything though.
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Nicole Coucopoulos
 
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Post » Sat May 28, 2011 11:59 am

I mentioned this before Fallout New Vegas came out, but, you would use the construction set on the computer to make what you need then upload it to a sort of download hub, in which you connect it to your gamertag or PSN Name and download it, just like Bungie did in Halo 3 (now you can download directly from the console). I don't know if this infringes on anything though.

The construction set for the PC wouldn't be compatible with the 360/PS3 version of the game. Even if it was, Talaran made a very good point about policing the content.
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Georgia Fullalove
 
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Post » Sat May 28, 2011 7:54 pm

To add to the reasons already listed, it's not really Bethesda's choice. I'm not positive of the comparison, but I imagine with the PS3's online it's about the same as with the 360, in that Microsoft must approve everything that goes on Live. Every one of the thousands of resulting mods, and again every time they're updated with the tiniest patch. Console users can't do things like console commands and editing an .ini file to increase compatibility. When mods inevitably mess up a game, it's Microsoft that would absorb the complaints while not really being able to do anything about it. They would have to take on this enormous workload for either no profit, or charge for people to download all these mods, regardless of their size and stability, and no one wants to pay for all these little things that they might decide aren't even worth using.
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Kellymarie Heppell
 
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Post » Sat May 28, 2011 1:11 pm

God i HOPE so
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Louise Lowe
 
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Post » Sat May 28, 2011 4:21 pm

Nobody is saying why it won't happen. It's easy saying it will not happen, but explain why. So far someone said, needing a "library" to do it. Well this can always be on disk 2 so we should still be able to do it on the console.

From what I read, it is Sony and Micorsoft and to some extent Nintendo that will not allow this to happen for what ever reason. I am sure Bethesda would love to give the consoles the ability that PC players can do. Just Microsoft and Sony does not want this to happen. Why, I guess because they get no money out of it.
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Cash n Class
 
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Post » Sat May 28, 2011 12:10 pm

I don't think something as big as the Construction Set would be able to do a lot of things, because the CS seems more than just an editor. Now what they can do is make more customization in the game. Something like Dark Cloud.
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sally coker
 
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Post » Sat May 28, 2011 8:30 am

They should implement something along the lines of a CS for the consoles, it would make the games last so much longer and build a bigger community, just like it has done with the PC.

I guess there isn't enough demand for it to be done, hopefully Halo 3 will cause the trend to start up.

I don't think it would be realistic to create something as complex as the CS on the consoles, but something more console friendly would be very cool.
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Susan
 
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Post » Sat May 28, 2011 4:47 am

Nobody is saying why it won't happen. It's easy saying it will not happen, but explain why. So far someone said, needing a "library" to do it. Well this can always be on disk 2 so we should still be able to do it on the console.

From what I read, it is Sony and Micorsoft and to some extent Nintendo that will not allow this to happen for what ever reason. I am sure Bethesda would love to give the consoles the ability that PC players can do. Just Microsoft and Sony does not want this to happen. Why, I guess because they get no money out of it.

Only two people gave no reason for why it will not happen, the rest of us gave reasons a plenty.

Your "library" thing isn't the problem. The CS is a tool in development and testing, and thus already exists on the PC. For consoles this is the console SDK, which gamesas doesn't have the right to give to end users. They would have to write up a tool from scratch that:
1. works with the console's libraries
2. doesn't infringe on the SDK, which would mean building from scratch for something proprietary
3. works with the console's limited input methods
4. Develop a system for uploading and sharing for a game that has no online aspect.
5. doesn't cost a dime.
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Taylor Tifany
 
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Post » Sat May 28, 2011 8:51 am

Only two people gave no reason for why it will not happen, the rest of us gave reasons a plenty.

Your "library" thing isn't the problem. The CS is a tool in development and testing, and thus already exists on the PC. For consoles this is the console SDK, which gamesas doesn't have the right to give to end users. They would have to write up a tool from scratch that:
1. works with the console's libraries
2. doesn't infringe on the SDK, which would mean building from scratch for something proprietary
3. works with the console's limited input methods
4. Develop a system for uploading and sharing for a game that has no online aspect.
5. doesn't cost a dime.


If by number 3 your talking about controler wise, you can hook a keyboard up to a X360/PS3. Not sure if your talking about actual input or game code.
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stevie trent
 
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Post » Sat May 28, 2011 8:10 pm

The CS as we know it till now has been way to complex for it to be ported to the consoles.

It'll only work if they produce a "dumbed down" version of the CS. And I really really really hope that if they ever develop a CS for the consoles it wouldn't affect the capabilities of the PC version.
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Nathan Barker
 
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Post » Sat May 28, 2011 7:48 am

To add to the reasons already listed, it's not really Bethesda's choice. I'm not positive of the comparison, but I imagine with the PS3's online it's about the same as with the 360, in that Microsoft must approve everything that goes on Live. Every one of the thousands of resulting mods, and again every time they're updated with the tiniest patch. Console users can't do things like console commands and editing an .ini file to increase compatibility. When mods inevitably mess up a game, it's Microsoft that would absorb the complaints while not really being able to do anything about it. They would have to take on this enormous workload for either no profit, or charge for people to download all these mods, regardless of their size and stability, and no one wants to pay for all these little things that they might decide aren't even worth using.

This is probably the only legitimate reason someone's given for not having mods for consoles, but I still don't like it. I play on console and on PC and I do make mods and download lots of other people's mods. I think it would be great to be able to make mods on pc and download them onto the console version of the game. This could be difficult with all the file conversions, and probably be a PR nightmare when the inevitable nvde/sixual mods come out. It would be a lot of work and cost a lot of money, which in the end probably wouldn't be worth it for Bethesda to do from a business perspective.

I still think it would be great to be able to mod console versions of games...but I highly doubt it will happen anywhere in the near future, if ever.
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Laura Richards
 
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Post » Sat May 28, 2011 4:06 pm

That would be very very unlikely.
However it would be nice to see a Forge like tool to build your own fortress/house in suitable areas after you buy the deed to the land would be AMAZING!
But that is unseen in open world games of this quality, so it is very unlikely.
Surprise us Betheda!
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Romy Welsch
 
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Post » Sat May 28, 2011 8:27 pm

If by number 3 your talking about controler wise, you can hook a keyboard up to a X360/PS3. Not sure if your talking about actual input or game code.

It is my understanding, that while the game system can take input from keyboards for forming messages and typing URLs and the like, the actual games can't accept keyboard input. I've not heard of a console game, at least, that accepted keyboard input
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Noraima Vega
 
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Post » Sat May 28, 2011 5:30 pm

Never gonna happen.

If you want mods move from console to PC. Its whats im going to do.

If only I had the money. :cry:
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Javaun Thompson
 
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Post » Sat May 28, 2011 1:08 pm

It is important to note that Forge in Halo 3 and Reach limits your capabilities when it comes to editing. You may only add a certain amount of objects per map, where every object is given a cost based on its complexity. You also have a budget that limits the amount of objects you can add. The reason this is in place is because consoles are on fixed hardware. They have a set performance limit, and many of the mods available for the PC Elder Scrolls games are too complex to run on consoles. In addition, you would be limited to the default assets, because you cannot import models, sounds, and textures on a system with no supported file import feature.

It'd be nice to have mods for Elder Scrolls games on consoles, but far too unfeasible to implement properly
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sw1ss
 
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Post » Sat May 28, 2011 2:00 pm

It could work easily on the PS3 - it's the 360 that's the bottleneck. Microsoft has made it known time and again that they won't allow user-mods on XBL (does size of any mod have anything to do with it?) - this would require MS to "open up" XBL - something that for the foreseeable MS is reluctant to do.. Damn shame, both consoles have the means to use a construction set and the ability to distribute any mods created. Oh well, guess we PS3 users will have to create our own 'Skyrim' goodies with 'Little Big Planet 2' when it's released next year.
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Amy Melissa
 
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Post » Sat May 28, 2011 12:14 pm

It is my understanding, that while the game system can take input from keyboards for forming messages and typing URLs and the like, the actual games can't accept keyboard input. I've not heard of a console game, at least, that accepted keyboard input


On the 360 actual games can accept keyboard input if it's programed to do so. Phantasy Star Universe is a prime example. I used a cheap wireless keyboard for that game.
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ezra
 
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