[Rel] Construction Set Extender v6.2

Post » Thu Nov 28, 2013 10:14 pm

Construction Set Extender
Showing the CS the love it deserves
version 6.2


Requires http://www.gamesas.com/topic/1465714-rel-oblivion-script-extender-obse-0021-beta-4/


Download : http://www.tesnexus.com/downloads/file.php?id=36370

Development Channel : https://www.dropbox.com/sh/jqxxx9otwhze7ne/hwDZF1JyeC

GitHub : https://github.com/shadeMe/BGSEditorExtenderBase | https://github.com/shadeMe/Construction-Set-Extender


Description

A wise old person once started a thread in the BGS forums with these words:

We've all done it at some point - Wished that Bethesda would fix the damned thing *show of rage* ... and add some of those godsend features that would make life so much easier.

Unfortunately, nothing ever came of it. Beth moved on to creating more trouble with the GECK, leaving us in the dust with an aging, one-legged buzzard. But hope springs eternal. I've created this thread just in case a lone (and handsome) vagabond chances upon it and takes to themself the task of fattening the damned bird.


*tumbleweeds fly* *the wind makes an obscene sign in the sand* *the snow…oh* *the smoke clears, albeit slowly*

“Well, I’ve been told that I’m handsome…”




Fine Print

The Construction Set Extender is a lone and handsome vagabond OBSE plugin that enhances the TES4 CS by fixing various bugs and adding new tools. One may say it makes the CS what it was meant to be, but that would be a lie [snip]*.

* - Modified for political correctness.



Compatibility

This mod is, and should be, compatible with every other OBSE plugin there is. This plugin is not fully compatible with ENB Series graphic mods. The CSE may fail to load or crash when the former is installed.



Credits

Special thanks to :

  • Ian Patterson, Stephen Abel and Paul Connelly (The OBSE Team) – For keeping up the Oblivion Modding spirit and providing the modding community with TES4 Oblivion's Elixir of Immortality
  • LHammonds – For his Readme generator
  • Scruggsywuggsy the ferret - For putting up with me over the course of CSE's development, providing advice, adding stuff to OBSE as I needed and letting me do all sorts of immoral stuff to the code. Kudos to you, mate!
  • IanPat – Same as above.
  • Cipscis - For inspiring the very first version of the plugin that came to become CSE.
  • haama, Waruddar, Corepc, kyoma, DragoonWraith, PacificMorrowind, tejon, JRoush and Vacuity - For taking interest in and testing the plugin and working with me through the many arduous months of development. Hats off to you guys!
  • JRoush & Kyoma – For their many contributions to the code base.
  • Sen-Chan, CorePC, lilith, daemondarque and the rest of the ... group - For being such a friendly bunch and keeping me company.
  • Lilith & Andalaybay – For proof-reading the manual.
  • AndalayBay – For a whole lot of stuff, far too many to list here. It includes spelunking, for Grud’s sake!
  • Arthmoor – For constantly breaking the development builds.
  • Vorians – For forgiving the auxiliary viewport window in the end.
  • The “Dark Creations” Denizens – For eta testing the various development builds.
  • All the modders who contributed to the 'CS Wishlist' and 'Script Editor Wishlist' thread - CSE's chock-full of your suggestions and requests.

The Rest of the Modding Community – For the inspiration I needed to start modding and all the wonderful mods which I use.
Bethesda – For providing a great game Construction Set with enough flaws to keep us me busy.


Change Log

Spoiler

User avatar
jesse villaneda
 
Posts: 3359
Joined: Wed Aug 08, 2007 1:37 pm

Post » Fri Nov 29, 2013 6:48 am

Ah yes, my report was a bit incomplete. The values themselves aren't mixed up but their bound checks are. Firsst the FOV bound is set to 0-120 and then the falloff exponent is set to 0-100 (or rather, that's what's supposed to happen). Because of the typo it sets FOV to 0-100 and leaves the falloff exponent without any bound checking. It's a tiny bug but still a bug. :P

User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Fri Nov 29, 2013 12:08 am

Right, will eat it up.

User avatar
Allison C
 
Posts: 3369
Joined: Mon Dec 18, 2006 11:02 am

Post » Fri Nov 29, 2013 1:47 am

I have been unable to use the Script Editor Window with the CSE. I get a CTD whenever I try to open the Script Window. I have tried with version 6.1 first then reinstalled it due to forgetting .Net, then tried 6.0(reinstalled 6.1 after). Most other features seem to be working for me so far. I had an old version working earlier but had to fully reinstall Oblivion, do we have to do anything like registry editing when reinstalling CSE? It also doesn't recognize .Net as installed
Construction Set Extender.txt

[CSE] ConstruKction Set Extender "Cretinous Codpiece" v6.1.6.720 Initializing...
[CSE] Checking Versions and Dependencies
[CSE] .NET Framework too old/not installed/had trouble initializing - v4.0.30319 (Full & Client Profile) or greater required
I have 4.5 just installed
User avatar
.X chantelle .x Smith
 
Posts: 3399
Joined: Thu Jun 15, 2006 6:25 pm

Post » Thu Nov 28, 2013 4:31 pm

.NET framework builds are not cumulative, you'll need to download and run the installer for v4.0. As for the script editor CTD, follow the installation instructions in the readMe to the letter.

User avatar
Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Fri Nov 29, 2013 1:43 am

Another request: would it be possible to export the results of the Use Info dialogue for a single object? Basically like exporting cell data, but instead of just exporting all cells, only the cells that a specific object is used in.

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Crystal Clear
 
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Joined: Wed Aug 09, 2006 4:42 am

Post » Fri Nov 29, 2013 1:36 am

Will look into it.

User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Thu Nov 28, 2013 7:43 pm

Dev. channel updated. Added support for toggling certain CS warnings (Console window context menu > Warnings...), LOD texture generator stability improvements, etc.

User avatar
Amie Mccubbing
 
Posts: 3497
Joined: Thu Aug 31, 2006 11:33 pm

Post » Fri Nov 29, 2013 3:14 am

I am unable to remedy this error. I am using CSE 61-36370-6-1, obse_0020, CS 1.2. These are the most up to date available. So the error for a Script Extender v21 or greater is very illusive.

[CSE] ConstruKction Set Extender "Cretinous Codpiece" v6.1.6.720 Initializing...
[CSE] Checking Versions and Dependencies
[CSE] Script Extender version too old - v21 or greater required

Thank you for your time and excellent work on this tool, I need it for the fix for lipsink among other things you were gracious enough to also fix for the lazy ass gamesas Devs. One day they will get theirs, trust me it's coming. :cool:

User avatar
Ebou Suso
 
Posts: 3604
Joined: Thu May 03, 2007 5:28 am

Post » Thu Nov 28, 2013 10:44 pm

It's exactly as the error message states: you need OBSE ver 21 or greater. Version 21 is in beta - grab it from the OBSE thread here on the Bethesda forums.

User avatar
ImmaTakeYour
 
Posts: 3383
Joined: Mon Sep 03, 2007 12:45 pm

Post » Thu Nov 28, 2013 8:46 pm

I didn't expect a tool I consider to be production grade to use a beta, just caught me off guard a bit, I have it working now thanks.

User avatar
Euan
 
Posts: 3376
Joined: Mon May 14, 2007 3:34 pm

Post » Fri Nov 29, 2013 2:25 am

Yeah, I know. I really ought to finish up and release v21's final build.

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matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Thu Nov 28, 2013 4:30 pm

One of the features of the CSE is Coda, a scripting language for the CS that allows you to automate many tasks. I have created a http://www.theassimilationlab.com/forums/topic/4852-cse-coda-scripting/ with lots of sample scripts on The Assimilation Lab. Registration is not required unless you want to respond to the thread. Enjoy!

User avatar
Destinyscharm
 
Posts: 3404
Joined: Sun Jul 23, 2006 6:06 pm

Post » Thu Nov 28, 2013 4:49 pm

Hey ShadeMe! Do you think it'd be feasible to add a function to lock off asymmetry while editing and generating NPC heads? I really like using the random head generation for quickly getting bases to work from, but the asymmetry can be really heavy and a lot of extra time goes into fixing distortions. A toggle to disable it altogether would be amazingly useful.

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remi lasisi
 
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Post » Thu Nov 28, 2013 10:52 pm

Sure, I'll see what I can do.

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Kayleigh Williams
 
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Post » Fri Nov 29, 2013 1:48 am

You're an angel, thank you :)

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Jeffrey Lawson
 
Posts: 3485
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Post » Fri Nov 29, 2013 6:38 am

Opening Csixtender-36230-1-5-1 caused ACG reporting of 1 Trojan and 2 corrupt files ?

Data\BGSEE\Dialog Templates\235.dll Trojan horse Dropper.generic7.AIBP

Data\BGSEE\Dialog Templates\175.dll Corrupted Executable
Data\BGSEE\Dialog Templates\162.dll Corrupted Executable

User avatar
Jade Muggeridge
 
Posts: 3439
Joined: Mon Nov 20, 2006 6:51 pm

Post » Thu Nov 28, 2013 5:48 pm

Those are false positives, you can ignore those reports.

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David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Fri Nov 29, 2013 3:59 am

Thank you for responding so quickly. I was hopping that was the case. Take care and thank you for the great mod.

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Averielle Garcia
 
Posts: 3491
Joined: Fri Aug 24, 2007 3:41 pm

Post » Fri Nov 29, 2013 1:04 am

Help! I need Help!

Sorry the desperation... I don't know what else to do

I was trying to dabble in scripting when I noticed for some reason I cant do scripting anymore

Opening script editor causes immediate CTD

And I have not the slightest idea why

I'm no scripter and my use of the CS is very limited but I had found a few applications of the CS extender that made my life a lot easier, so I would hate to have to delete the CS extender... I sometimes mess around with scripts but I never created one

I know OBSE allows more complex scripting and understanding it was a lot better with this tool

The readme said something about exporting crash report and asking for advice here.. it generated a zip file

(www.)(mediafire.com)(/download/7nl7b5dq7ebe9fg/CSE+Script+Crash.zip)

(sorry for the written link... it says I do not have permission but is the only way I see of sharing the crash exports)

I placed it on mediafire as I didnt know how else to upload it in this forum

Please help... is hieroglyphs to me... no idea what happened

I do move things sometimes and there's a lot of movement in my Oblivion folder... I tried reinstalling the CSE but nothing happened. I could try reinstalling the whole game but I'm not sure if there is even hope that is going to work

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Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Post » Thu Nov 28, 2013 6:54 pm

I have a little weird problem over here, i am getting the "Oblivion.esm version is above this program can load" thing, actually having the game and the CS updated.

Also, does this mod help with the crash when saving while big mods are loaded?

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Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Fri Nov 29, 2013 7:37 am

You seem to be using the ENB series graphics mod. As mentioned in CSE's log, it's not supported. Unless I'm much mistaken, removing the d3d9.dll file from your game directory will fix your CTD.

I'm gonna need more information that that. Make sure you've followed the installation instructions in CSE's readMe to the dot (and that you've have indeed got the latest version of the CS installed). I'll also need to see the various debug logs - Look into the 'Reporting Bugs' section in the readMe for more information.

As for crashes when loading large mods, you'll have to try it out for yourself. The CSE does improve the editor's stability though.

User avatar
Hella Beast
 
Posts: 3434
Joined: Mon Jul 16, 2007 2:50 am

Post » Thu Nov 28, 2013 5:17 pm

Nevermind, i was opening the wrong file to access in, my fault.

Loading at the same time Tamriel Heightmaps + Elsweyr Anequina + TWMP Valenwood Improved + TWMP ElsweyrValenwood Patch + my mod and it works perfectly, no error messages, no crash when saving, excellent!

Of course endorsed.

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Lisa
 
Posts: 3473
Joined: Thu Jul 13, 2006 3:57 am

Post » Thu Nov 28, 2013 6:51 pm

Multiple commits pushed. Overhauled the Race edit dialog UI and added a new workflow shortcut to the FaceGen advanced parameters editor - Scrolling with the mouse wheel while holding down the right mouse button on the parameter listview will automatically change the selected attribute's value.

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Chrissie Pillinger
 
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Post » Thu Nov 28, 2013 10:17 pm

Immediate fix!

Thank you very much!

Now I know to temporarily disable my ENB when editing scripts

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lucile davignon
 
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