1) For me there are no changes to the water its still that horrible purple colour
2) The loading of exterior cells takes at least 10 times longer with this running for example loading an area with 1600 or so objects takes at least 10mins (note i dont have low end pc and am running Windows 7 with all the annoying crap turned of eg..UAC)
1. The water fix was kinda iffy to begin with. I'll see if I can reproduce your issue on my end.
2. Were there a lot of warnings dumped to the console during loading ? Hiding the console should help speed up things in that case.
But one suggestion would be to have something in this that fixes the Lod land meshes/textures problems that TES4 has
Please elaborate.
Your right, it does work with gust pluggy and CSE and the CTD does seem to be caused by having either too many OBSE plugins or, more likely, to many commands.
I have played around a bit with what OBSE plugin I have installed and the highest number of commands I was able to get before the CS would crash is 2068.
Oh well, no more NifSE for me I guess.
The amount of commands parsed is irrelevant. Did the crashes stop after removing NifSE ?
Just one thing I was wondering, it says you fixed the "bug" with the pink water, I didn't know if you made it possible to tweak the color or if it was just going to be changed. Right now it's still pink in mine.
Look above.
A suggestion: Safeguard Oblivion.esm against being loaded as an editable master file. If you even try, the CS simply locks up, at least for me, but I'd imagine it might cause a bunch of serious problems if that were to be allowed to be edited directly.
Done.
For me the Dump Script (for active tab) doesn't work:
Fixed, thanks.