I didn't remember to snag a hang report on it, but when trying to edit my Faregyl+Anequina patch, CSE would hang when trying to view cells in either Dune or Corinthe. I think it's related to spam overload from animation errors because both locations seem to have them. I had to resort to backing CSE out so I could do the work I needed to do there. It felt dirty and I don't like feeling dirty. :brokencomputer:
Hide the console window in such cases. I'm trying my best to teach it some manners.
Request: Source Code :wink_smile:
Let me find my Mayan calendar to validate that request.
Bit of a first post but a few people here know me. So hi!
Back to the problem I'm having and the probable cause, I believe there's a compatibility issue with CSE and 64-bit Windows. I have Windows 7 64-bit and have tried removing the dlls out of the plugins folder, but it still did not load properly. The most I get out of it is that the right side of the screen goes black when switching tabs (Lighting to Interior Data triggers it) on the Cells dialog, as if it failed to draw something. Maybe you've got something hard-coded to the System folder that shouldn't be, or a variable or dll that's actually 16-bit? (64-bit versions of Windows cannot run 16-bit programs.)
CSE was developed on Win7 64-bit. Please post the contents of the following logs: obse_editor, obse_loader, Construction Set Extender
Am I the only one who finds the numeric or 'aaa' prefix to force things to the top of the list extremely distasteful and inelegant? I prefix everything DW; not like it's hard to type "DW" to jump down the list to where my stuff is...
I guess it's just the diehard Morrowind modder in me (this was more-or-less mandatory in Morrowind because there were no FormIDs, so two mods that used the same EditorID would conflict), but doing that has always struck me as just unprofessional...
What about the
zz prefix ? All of my scripts use it, but then again, 'twas in the before-time.
I did mention this but a really big bug with construction set for anyone building a new worldspace is the very limited HeightMap Editor u need to use it to generate the lod land meshes for any worldspace but if your worldspace is bigger than 16x16 grid i needs to be done in sections as the HeightMap only see whats loaded in it to a max of 16 x 16 grids. Each time you generate the land lod files in the HeightMap editor you have to restart the construction set as if you try and generate the lod land meshes more than once only they will be corrupted after the 1st time. This makes this a very time consuming process . Would be great if you get the HeightMap editor to load the full worldspace at once. If all that make some sort of sense
I'll take a look when I get the time.
ShadeMe I think I may have a small problem with this addition to the contruction set.
I am running win7 64Bit I have obivion and Nehrim loaded onto a second HD seperate directories.
I am using MTes4 Manager to switch between the two programs. I can get the one for Oblivion to Open as per Normal operations with the updated features working.
But I am no longer able to get Mtes4 Manager to switch it back to Nehrim it says that there is an Open file somewhere. I cann't seem to find which one it could be I have done a cold start on the computer to try to be able to switch it back but no luck.
On a side note everytime I try to Open any Nehrim file with CSE it locks up.
The program starts as pernormal with added features but when I select the files to be edited and click OK It goes through the loading process and it will lock up at somepoint most of the time it is just after the loading of the files and then the processing of information more often then not it will be on some food barrel I have waited upto 15 Min. to see if it is just busy as the HD is still hitting and the CPU is still very active but while those conditions continue, it does not come go into a working order. I have already removed all DLL's Minus the one this program added but no change.
I can get normal CS to Open the files that I want opens. Any Ideas or help would be appreciated Thanks.
Check if the editor is running in the background delinquently. As for your other issue, hide the console and look for warning messages in the plugin's log file.
New Thread: http://www.gamesas.com/index.php?/topic/1158265-rel-construction-set-extender/