Construction set for consoles?

Post » Thu Jul 22, 2010 6:02 am

By the way, I hope people read my OP and that I asked for a "new" simplified construction set. (Meaning, one built from scratch (sort of) specifically designed for consoles)
One that "does" work with PS3 and Xbox360's hard/soft-ware.
Was not asking for an exact copy of the "real" construction set.
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Code Affinity
 
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Post » Thu Jul 22, 2010 5:13 am

Please read my post. This is not some mere novelty level builder, as my post says.

Umm... this isn't your thread.

I have worked a lot with the construction set and know that it is not a novelty level builder. BUT the OP already addressed this saying he realized they wouldn't have something as complex as the CS or GECK.
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OTTO
 
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Post » Wed Jul 21, 2010 10:16 pm

When I read the title, somehow I couldn't understand what you meant. Construction set in the in-game console? Or what?

Then I realized there are game consoles and not only PC.
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CRuzIta LUVz grlz
 
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Post » Wed Jul 21, 2010 7:03 pm

Just think of it this way you can't turn a http://upload.wikimedia.org/wikipedia/en/e/ea/Smart_car_alloy.jpg into a http://upload.wikimedia.org/wikipedia/commons/a/a1/Red_B-double_truck.jpg.*

*The car and truck is NOT related in any way shape or form to the console and PC.
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Steeeph
 
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Post » Wed Jul 21, 2010 9:08 pm

It would be really nice, but I think they won't do it for a few reasons.

Bethesda, like everyone else, assumes console players are unintelligent and incapable of making or even installing mods. (Well im assuming they assume)
It would require a PC to make the mod
And im sure there are legal issues, you are porting something from the computer to the console without Microsoft's or Sony's permission.

So the best case of porting mods made on the PC to the console is likely to never happen.
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Jonny
 
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Post » Wed Jul 21, 2010 9:45 pm

The simplified CS could be singleplayer only yknow.
Meaning: no file-sharing.
Sure, you'd have to create the mods yourself but at least you'd have the chance to.

Well, considering Skyrim is only a single player game... :whistling:

As for a simplified construction set, then I imagine the only thing you'll be able to do with it is create terrain and nothing else. Compiling scripts (if even possible) would be a chore, and changing other variables could damage your game outright. Not to mention any other functions would be extremely taxing on the console's hardware.

Also, theres the fact that the construction set uses resources from the game that are installed on your hard drive, and seeing as most Xbox 360 users aren't willing to do that, they're not going to be modding at all. Sure you could just use the material on the disc, but not while the game is running, as any changes you make won't be activated until you tell the game to run them, which is done outside of the program using a launcher/sorter of some kind.
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SexyPimpAss
 
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Post » Wed Jul 21, 2010 10:29 pm

Just think of it this way you can't turn a http://upload.wikimedia.org/wikipedia/en/e/ea/Smart_car_alloy.jpg into a http://upload.wikimedia.org/wikipedia/commons/a/a1/Red_B-double_truck.jpg.*

*The car and truck is NOT related in any way shape or form to the console and PC.

They have wheels.
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Petr Jordy Zugar
 
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Post » Thu Jul 22, 2010 9:12 am

I know I am gonna regret this, but why not have at least something like they are adding to two worlds 2, a town builder set that is already in game I believe, where you just buy certain aspects of your town and tell them from a choice of areas where to place them, and same goes for the decorating of said places up to and including advanced building structures, as your town/house/stronghold grows, kinda like they did in morrowind, but more advanced, i personally would accept this with great affection lol.
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Jack Moves
 
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Post » Wed Jul 21, 2010 10:08 pm

Three words: Not a chance.

This. M$ would never let this happen.
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Milad Hajipour
 
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Post » Thu Jul 22, 2010 8:31 am

two words: not happening
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Allison C
 
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Post » Thu Jul 22, 2010 8:36 am

Why hasn't this been locked yet? Wake up mods.
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Chantelle Walker
 
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Post » Thu Jul 22, 2010 8:15 am

As for a simplified construction set, then I imagine the only thing you'll be able to do with it is create terrain and nothing else. Compiling scripts (if even possible) would be a chore, and changing other variables could damage your game outright. Not to mention any other functions would be extremely taxing on the console's hardware.

Well what I mostly want it for is editing enemies inventory, stats and at what level they spawn at, and to be able to tweak the weapons of the game, oh and to tweak player stats as well.
I really don't want it for anything else. (Terrain, cells, placing world objects, codes, scripts et cetera)

And why I want this is cause in Oblivion, while I had fun playing it, I could never wrap my head around the vanilla difficulty slider.
Enemies either took a year to kill or they died from a rabbit farting at them.
In FO3 the enemies became ridiculously easy to kill with us being overpowered and the later enemies in PL, MZ and BS were all bullet sponges.
And in New Vegas enemies were static which made the game even easier at lvl 20+.

I want this thing in order to customize the difficulty and to enhance my gameplay experience.
So basically, if we, the players, feel that enemy blue is too powerful, we can nerf him, if we feel that enemy turquoise is too easy for it's design then we can amp it's stats.
That way, we can no longer complain that "This is overpowered" or "This is underpowered".
It's all up to "us" if we want it over/under powered. :)

And no I don't see this as a cheating device, it turns achievements off anyway, so it's as much cheating as it is to play the game at Very Easy.

Seems simple enough right? (Again, not a PC user, feel free to correct me.)

Why hasn't this been locked yet? Wake up mods.

Why would it be locked?
The GECK was something that could not be ported to FO3 and FNV so every time that that subject came up it was locked cause it didn't lead anywhere.
But since this game most likely uses a new engine or updated engine they could be able to create a new simplified construction set so why should it be locked?
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Devils Cheek
 
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Post » Thu Jul 22, 2010 9:02 am

Probably never gonna happen. I'm sure Beth would love to add in some sort of a simplified Construction set. Unfortunately, Microsoft would never allow it.
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Stefanny Cardona
 
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Post » Thu Jul 22, 2010 4:11 am

Unfortunately Gabe, the money from DLC and its contrived exclusivity is too profitable to allow console player to create their own content.
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luis dejesus
 
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Post » Wed Jul 21, 2010 7:16 pm

I'll swallow my PC pride for a second and say, I'd like to see everyone with the option to mod. Then I'll spit my PC pride back out and say; these things kinda belong on a PC... I am such a hypocrit
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Add Me
 
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Post » Thu Jul 22, 2010 8:51 am

All I can hope for is that BGS takes some of the best mods made by the community and turns them into some form of free DLC for the consoles. This way it can be tested by BGS to work on the consoles as well as allowing us to get the best of the best made by the community. Im not sure how it would go over on the 360 since microsoft dident let epic do that with UT3 but sony let them do it and because of that the PS3 version of UT3 got a crap load of new content.
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Katharine Newton
 
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Post » Wed Jul 21, 2010 8:29 pm

It would be cool to see a collection of the best user created mods being packaged as a 360/PS3 add-on to the game. Probably more complicated than it sounds.
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Wanda Maximoff
 
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Post » Thu Jul 22, 2010 1:25 am

I hate to be a downer, but it's probably not gonna happen... However, with Fallout 3 & New Vegas, they've found a way to make mods with the construction set on the PC and then bring them over to the 360. Most likely, this will work with the Skyrim construction set as well, assuming that there will be one.
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Marie Maillos
 
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Post » Thu Jul 22, 2010 8:31 am

sony would, microsoft won't.

Just to clarify, why exactly would Microsoft give a damn? Are you sure it's not just because it'd be ridiculously hard to convert a program as complex as the TES construction set over to console? Sure Far Cry 2 did it... but you can't do nearly as much with their level builder as you can on the TES counstruction set... I mean really, the TES construction set let's you make ANYTHING.... you can make new items, NPCs, creatures, dialogue, spells, enchantments, quests, interior/exterior cells.... it's endless. Far Cry 2's editor was much simpler. It's basically terrain, buildings, misc objects/weapons, and vehicles. Not to mention you don't actually make your own stuff, you just use what's already available. It's No where near as complex.
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Timara White
 
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Post » Wed Jul 21, 2010 6:22 pm

Edit. Really, I don’t see why they can’t at all, there are plenty of games that at least allow you to design levels and what not. Whats the difference?

I'll lay it out for you:

Most xbox360/ps3 games are built using a set of programs. After building the map(s), they decide that players should be able to make their own little maps. They then take more time to design a controller-friendly level creator.
TES 3-5 were built using the construction set. Todd Howard designed the editor so that they had a good tool to build the game from. They stitched the entire game world together using the construction set (obviously other programs for textures/sounds etc).

It is a developer tool, not a level designer toy. THAT is the difference. If Skyrim was an xbox360/ps3 game that had a level editor planned, it may not even have a level editor yet. Since it is Bethesda's project, they have been building it using the TES:CS for the past couple years (not sure about their schedule).
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Sophh
 
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Post » Thu Jul 22, 2010 10:31 am

Just to clarify, why exactly would Microsoft give a damn? Are you sure it's not just because it'd be ridiculously hard to convert a program as complex as the TES construction set over to console? Sure Far Cry 2 did it... but you can't do nearly as much with their level builder as you can on the TES counstruction set... I mean really, the TES construction set let's you make ANYTHING.... you can make new items, NPCs, creatures, dialogue, spells, enchantments, quests, interior/exterior cells.... it's endless. Far Cry 2's editor was much simpler. It's basically terrain, buildings, misc objects/weapons, and vehicles. Not to mention you don't actually make your own stuff, you just use what's already available. It's No where near as complex.


I'd take that. I honestly would. Pre-made everything. Totally limited, pre-set restricted whatever... Fine. I'll take it.

Lego is fun without having to design your own pieces.
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Kay O'Hara
 
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Post » Thu Jul 22, 2010 12:12 am

Why would it be locked?



Console modding threads are always locked.
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Karl harris
 
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Post » Wed Jul 21, 2010 10:19 pm

Won't happen. and dont ask for people to not reply because they dont have your oppinion its almost censoring and this is a forum, the virtual place where freedom of speech is most important.
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Maya Maya
 
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Post » Wed Jul 21, 2010 10:06 pm

By the way, I hope people read my OP and that I asked for a "new" simplified construction set. (Meaning, one built from scratch (sort of) specifically designed for consoles)
One that "does" work with PS3 and Xbox360's hard/soft-ware.
Was not asking for an exact copy of the "real" construction set.


Which increases the demand on resources for Bethesda, as they would then have to develop editors for both PS3 and Xbox.

The CS for PC is the tool they use to make the game with, thus already exists, see. All they have to do with that one is provide a way for the end-user to obtain a copy of it.

So basically you're asking them to spend time and money developing not one but two editors that they'll never see a penny on. Not seeing a high likelihood there myself...

Why would it be locked?


Because "mods on consoles" is a forbidden topic?
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Code Affinity
 
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Post » Thu Jul 22, 2010 1:06 am

Not going to happen. Neither Microsoft or Sony would ever allow user modified content of a game to be used on their consoles.
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