Construction set for consoles?

Post » Thu Jul 22, 2010 6:24 am

Okay, I'm not usually browsing through the Skyrim section so I'm sorry if there was a previous thread about this.

Any chance that we on the consoles (PS3, Xbox360) can get a simplified version of the Construction Set? (Using modified content turns achievements off though)
Nothing major yknow.
Just small stuff, like changing stats around in order to customize difficulty level. (If you're not satisfied with the default ones)
Placing enemies/NPC's and spawns zones (static, player scaled or area scaled).
Editing items (Maybe all or just create a dupe and edit it). (Yes, even being able to give yourself a dagger with 999 damage if you want to be over powered like crazy..)
Editing spells and spell creation altars.
Editing shops. (Inventory, sell price, items scale to player level or static items)

Just yknow, small stuff. (Or maybe these are "BIG" stuff, I wouldn't know since I only used GECK for FO3 for like an hour until my computer fried from using it.)
It could help players being able to customize stuff of their own even on the PS3 and Xbox360, but it would of course in no way be as extensive as the real construction set. (Since that's no possible. :P )

Even if this simplified construction set cannot be finished in time for the game's release please work on it and release it to us a half year or a year after the release date.
Don't care when it's released as long as it is released. :) (Thought I do think that the chances are slim to none.)

One final thing, I know that the real construction set is complex and would not work and I know they would have to create a brand new one specifically designed for the consoles.
I'm well aware of that fact, so no need to give yourself +1 post count to tell me again.
:thumbsup:
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lillian luna
 
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Post » Thu Jul 22, 2010 12:33 am

Three words: Not a chance.
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Suzie Dalziel
 
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Post » Wed Jul 21, 2010 11:28 pm

Becuase Mircosoft and sony just wont allow it.
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Ashley Tamen
 
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Post » Thu Jul 22, 2010 4:45 am

Nope get a PC if you want mods. ;)
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Laura Elizabeth
 
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Post » Thu Jul 22, 2010 9:37 am

I wish dude.

Edit. Really, I don’t see why they can’t at all, there are plenty of games that at least allow you to design levels and what not. Whats the difference?
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Love iz not
 
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Post » Wed Jul 21, 2010 10:56 pm

Becuase Mircosoft and sony just wont allow it.

They allowed Far Cry 2 to have it's map editor though. :confused:

Nope get a PC if you want mods. ;)

Ahem.
Just yknow, small stuff. (Or maybe these are "BIG" stuff, I wouldn't know since I only used GECK for FO3 for like an hour until my computer fried from using it.)

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Richus Dude
 
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Post » Wed Jul 21, 2010 11:18 pm

Becuase Mircosoft and sony just wont allow it.

sony would, microsoft won't.
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Rudi Carter
 
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Post » Wed Jul 21, 2010 7:36 pm

Okay, personally, due to my own stubbornness, I'm tempted to say: "Buy a PC,"

However, I really see no reason why you couldn't have a Construction Set. FarCry 2 had a huge editor that was the best I've ever seen on a console. Why couldn't console users just get a dumbed-down console editor that allows you make a simple .esp or something like that? No importing textures/meshes, obviously, but, editors are nothing new to consoles, honestly.

EDIT// And for the record, I was just about to start a topic on this. And I hate consoles.
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Marnesia Steele
 
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Post » Wed Jul 21, 2010 9:43 pm

You need to pose this question to the companies that make the consoles (and they will ignore you), not this forum. Because the console makers govern the amount of free/community content that is allowed, not the game developers.
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TASTY TRACY
 
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Post » Thu Jul 22, 2010 7:14 am

With regards to mods on consoles Epic made it possible to port user made mods from the PC version of Unreal 3 to the PS3 version, it was not possible to do with the 360 version.

No other game that I can think of did this.
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Beast Attire
 
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Post » Thu Jul 22, 2010 12:42 am

You need to pose this question to the companies that make the consoles (and they will ignore you), not this forum. Because the console makers govern the amount of free/community content that is allowed, not the game developers.


Not really. To allow a dumbed down editor in a console game is nothing new. Far Cry would like to have a word with you.
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Alyna
 
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Post » Wed Jul 21, 2010 8:20 pm

You need to pose this question to the companies that make the consoles (and they will ignore you), not this forum. Because the console makers govern the amount of free/community content that is allowed, not the game developers.

Far Cry 2 got away with it so I think that the chance of Microsoft/Sony listening to me is not as great as the chance of Microsoft/Sony listening to Bethesda.
Hence why I'm posting this here. (I mean, Far Cry 2's developers/publishers had to have contacted Microsoft right? And they managed.)
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TRIsha FEnnesse
 
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Post » Thu Jul 22, 2010 4:04 am

They even had a level editor on Tenchu games. Also had games to make games.
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Liv Brown
 
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Post » Thu Jul 22, 2010 8:45 am

Mircrosoft released there own, in Halo Reach. That went over pretty well, even in it's stripped down state.


I don't think that would be an issue. Moreoever, I seem to recall Bethesda saying it's an idea they are interested in.


Stripped down? FIne, I'll take it.

No sharing files? Fine, I'll make my own.


Need a keyboard? Any PC compatible USB keyboard works with an xbox. I use mine all the time.
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Marine Arrègle
 
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Post » Thu Jul 22, 2010 3:39 am

I really should make this a copy-paste thing and leave it on my forum notepad...

The Construction Set/GECK is not some novelty level builder, this is the actual tool the developers used to make the game. That means it requires a mouse/keyboard interface, and a far heftier system than any console to work. Furthermore, there are so many other tools and things that the modders themselves make for modding, the GECK/CS is hardly the only thing. If you thought Sony/MS would be stingy about an official tool, imagine the conniption they'd have over the user-made tools.

There's Elmister's TES/FO3/FNVEdit, there's NIFSkope, there's Wrye Bash, there's Mod Manager, there's the NIFTools modeling program plugins... off the top of my head. Then to actually get some mods to work (like texture replacers), we have to alter some important game files that, again, Microsoft and Sony probably don't want you tampering with.

And then there's file size. My Oblivion folder is 25.3 GB in size. My FO3 folder? 32.6 GB. My New Vegas folder already weighs in at 11.2 GB after not even three months. Now, granted, I'm a modder myself and have lots of leftovers and backups in there, but I imagine a regular PC mod connoisseur still has a pretty hefty folder size.

Do your console HDDs have that kind of space?
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Mélida Brunet
 
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Post » Thu Jul 22, 2010 6:59 am

sony would, microsoft won't.

This. Also.

-There's a higher risk of the user on the console getting a faulty mod or something that could potentially damage their system, without them even knowing about it.
-Consoles won't be able to execute sorting utilities (OBMM, Wrye Bash), which means there is no way to order mods to make sure one doesn't interfere with another.
-Tools and extenders like the Oblivion Script Extender won't be able to be run either, meaning mods requiring them won't work.
-There's not a way to keep track of or release user made mods on the Xbox 360 even if it was allowed (PS3 users usually just download mods for other games using the web browser, which the Xbox 360 doesn't have).
-And to reiterate again, MICROSOFT SAYS NO!!!

I'm sorry, but until consoles start functioning like PCs, it's not happening.
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james reed
 
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Post » Wed Jul 21, 2010 7:18 pm

There are ways to put mods on the console but no legal way for Bethesda to use a construction set on the consoles
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Symone Velez
 
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Post » Thu Jul 22, 2010 3:30 am

Becuase Mircosoft and sony just wont allow it.

That's not true. There are many games with content creators built into them. It has nothing to do with modding the actual consoles.
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Charlotte Lloyd-Jones
 
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Post » Thu Jul 22, 2010 8:10 am

That's not true. There are many games with content creators built into them. It has nothing to do with modding the actual consoles.


Please read my post. This is not some mere novelty level builder, as my post says.
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Veronica Flores
 
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Post » Wed Jul 21, 2010 6:10 pm

Larkin Posted 14 December 2010 - 07:01 PM

Lord Ragnar, on 14 December 2010 - 02:36 PM, said:

It could work easily on the PS3 - it's the 360 that's the bottleneck. Microsoft has made it known time and again that they won't allow user-mods on XBL (does size of any mod have anything to do with it?) - this would require MS to "open up" XBL - something that for the foreseeable MS is reluctant to do.. Damn shame, both consoles have the means to use a construction set and the ability to distribute any mods created. Oh well, guess we PS3 users will have to create our own 'Skyrim' goodies with 'Little Big Planet 2' when it's released next year.


ps3 is not that much more technology wise than a 360, and im going to give you a pretty dumbed down version why because unlike me im guessing your not a software engineer. The PS3 is a 128 bit processor the buses in side of it are double the 64 bit processors in 360 or in PC however this does not mean its faster get this out of your head. the cpu in you ps3 can dlever roughly double the information of a 64 bit system in one cycle however the Cell processor is much slower than a modern day multithreaded processors like the i7 (what im typing this on) more is not always better. The 360 also has more GPU memory than the PS3 , the PS3 can do more at once but the 360 can typically do it better. Now neither of these can do it as fast or as pretty or as much as a modern PC.

Now the CS is a complicated program it is an editor but many mods require proper installation paths (OMOD can do that for you though) or they need to over right game files. On 360, and PS3 the majority of the files are stored on the disk and there for are immutable even with the new installing games on hard drives for consoles the core game files are compiled and unchangeable over-righting files isn't really possible you could add to them though. So no the CS wont be ported to consoles and an editor would be massively cumbersome and complicated its simply not worth the dev time. as has been said before the PC CS is a tool that is already made and made available to users because its really simple for them to do.

what your asking is both a hardware, software and computing issue its not easy, not worth it and the majority of console users wont use it

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Rozlyn Robinson
 
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Post » Thu Jul 22, 2010 4:46 am

snip^

What are you doing here :P

I would at the least would just like a simple cheat list for the game to goof around with.


Big head mode anyone? :P


maybe some basic exp modifiers or a way to mess around with the spell creator.
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Roanne Bardsley
 
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Post » Thu Jul 22, 2010 8:09 am

There are ways to put mods on the console but no legal way for Bethesda to use a construction set on the consoles


No kidding. I've got to put up with Jackasses in GTA flying around in pink buses shooting fully automatic rocket guns out the window but we can't get a stripped down editor to flavor our games with?
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Jaki Birch
 
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Post » Wed Jul 21, 2010 9:35 pm

I really should make this a copy-paste thing and leave it on my forum notepad...

The Construction Set/GECK is not some novelty level builder, this is the actual tool the developers used to make the game. That means it requires a mouse/keyboard interface, and a far heftier system than any console to work. Furthermore, there are so many other tools and things that the modders themselves make for modding, the GECK/CS is hardly the only thing. If you thought Sony/MS would be stingy about an official tool, imagine the conniption they'd have over the user-made tools.
AHEM! :stare:
One final thing, I know that the real construction set is complex and would not work and I know they would have to create a brand new one for consoles.
I'm well aware of that fact, so no need to give yourself +1 post count to tell me again. :thumbsup:


-There's not a way to keep track of or release user made mods on the Xbox 360 even if it was allowed (PS3 users usually just download mods for other games using the web browser, which the Xbox 360 doesn't have).

The simplified CS could be singleplayer only yknow.
Meaning: no file-sharing.
Sure, you'd have to create the mods yourself but at least you'd have the chance to.

What are you doing here

Contributing! :D
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Esther Fernandez
 
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Post » Thu Jul 22, 2010 7:56 am

I reinterate my last post 1st page last post. this includes anything plausible to work with the consoles due to hardware limits. and bethesda funding for such with no gain and no point because of existing already working editor. in additoin to Mod content, limits for such and potential issues such insitutes like XBL and PSN would not risk
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remi lasisi
 
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Post » Wed Jul 21, 2010 11:07 pm

I guess it would be nice if you could port mods from the PC version to the console like you could do with Unreal 3.
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Skrapp Stephens
 
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