Construction Set Question

Post » Thu Aug 25, 2011 7:32 am

Hey guys, I've recently started making quests and as I made more I started to make different types, and make them more detailed. The quest I'm currently working on has me stumped because i make the quests before hand on notepad then I actually create them. In the quest I've been trying to set it so when you complete the task for the Quest Giver, and you complete the quest. He will trade with you. I was looking at a quest with a similar property (The Master Destruction Training Quest) where after you finish it she will give you master destruction training, but no where in the quest or scripts related to it did i find anything that I thought would change it so she would offer training. Does anyone know how to do this, any help would be greatly appreciated.

- Strafe
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Brittany Abner
 
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Post » Thu Aug 25, 2011 3:16 pm

Disable trading except when a certain AI package is enabled. So for example along with his normal routine, have like:

TravelPackage01
TravelPackage02

Or whatever. They will both be identical, expect one will allow trading and the other won't. Have a condition on the first that makes it so it only runs if the quest is not completed, and the other so it only runs when the quest is completed.
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HARDHEAD
 
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Post » Thu Aug 25, 2011 4:21 pm

Thank you very much good sir, this seems easily do-able. You were a huge help.
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Penny Flame
 
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