content DLC's

Post » Sat May 14, 2011 4:02 am

the DLC for OB was mostly based around a few small additions like that mountain tower thing and horse armor, with the obvious exceptions like SI and KoN, the concept of DLC was kinda new when OB came out so thats probably why the other dlc that wasn't SI and KoN was kinda awkard. But imo they got it right with FO3. the OXM podcast suggests that DLC won't have large new map areas like Shivering Isles so I was thinking maybe they should focus more on adding new weapons, armor, clothing and other material goods into the game along with quests and such. I know that the OB and FO3 dlc's added more weapons (the OB dlc's not as much as FO3) but maybe they could use the DLC's as a means to add in those weapon types that people want in the game but Bgs doesn't have time to put in the game... like spears? I am pretty sure a DLC with spears in it would explode like a cash pinata.
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Jessica Stokes
 
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Post » Fri May 13, 2011 11:19 pm

So... you don't want it to add brand new lands, you want it to add on to story within existing lands? And Fallout 3 got it right? Zeta was in space, Anchorage was a brand new map, The Pitt, brand new maps, Broken Steel happened mostly in the airforce base which was brand new, and Point Lookout was a brand new map... So all 5 of them added new maps and little to the existing one.

But I get what you mean. I'm not exactly sure what the point of this thread is. You want DLC that adds items and crap to the game? Honestly, I hate those. I don't like spending even 1$ for some items or something, those are a lame way to make quick cash. And if your saying you want new items AND new quests, your pretty saying you want what they will probably do... So... :confused:
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ONLY ME!!!!
 
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Post » Sat May 14, 2011 7:17 am

So... you don't want it to add brand new lands, you want it to add on to story within existing lands? And Fallout 3 got it right? Zeta was in space, Anchorage was a brand new map, The Pitt, brand new maps, Broken Steel happened mostly in the airforce base which was brand new, and Point Lookout was a brand new map... So all 5 of them added new maps and little to the existing one.

But I get what you mean. I'm not exactly sure what the point of this thread is. You want DLC that adds items and crap to the game? Honestly, I hate those. I don't like spending even 1$ for some items or something, those are a lame way to make quick cash. And if your saying you want new items AND new quests, your pretty saying you want what they will probably do... So... :confused:


no, thats not even close to what I said. I didn't say I did not want DLC's to add new areas, the guy in the OXM podcast said that they would not be adding any large new landmasses in any DLC for Skyrim.

So I sugested they use that extra space they'll have to add new content to the game, and not necessarily exclusively weapons and armor. I was just pointing out that OB's DLC did not add to many of those and DLC's would be a good oportunity to add in the things that massive amounts of people want but bethesda can't add into the vanilla due to time constraints.

I like new areas added with the DLC's, but if they are saying they are not going to do that as much as previously they may as well use that as an oportunity to add in other stuff.
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Taylor Thompson
 
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Post » Sat May 14, 2011 4:30 am

Look speculation is fine and all but lets skip DLC untill the game releases. Also Bethesda's commented on DLC for years to todays podcast. We know their stance. Real borderline expansion packs like Shivering Isles was fine but the issue was it came out a long time after the initial product along with resource management thinking as these guys are wanted back into the main fold working on the next big prohect as soon as possible. This is why Bethesda's still experimenting. They feel price points that give value and DLCs that each feel unique are the way to go. The general scope is most likely confined to the value price of $10. For now. A true expansion isn't out of the question.
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Natalie Harvey
 
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Post » Sat May 14, 2011 9:00 am

I think you misunderstood.

They won't be doing new areas that are as big as Shivering Island was.
But I'm pretty sure they'll be doing new areas, like in Fallout 3.
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Kirsty Wood
 
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Post » Fri May 13, 2011 9:34 pm

Whatever they do is fine with me.
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Juan Cerda
 
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Post » Sat May 14, 2011 4:47 am

Yep. Also consider the Oblivion expansions were much more experimental in pricing and content since Bethesda was essentially a guinea pig at the time on the then brand new Xbox 360 and later PS3. Lets not worry about DLC just yet. Skyrim should be packed full of content.
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Spooky Angel
 
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Post » Sat May 14, 2011 7:25 am

I think you misunderstood.

They won't be doing new areas that are as big as Shivering Island was.
But I'm pretty sure they'll be doing new areas, like in Fallout 3.


again, I did not say that they were not going to make any new areas, I mentioned (paraphrasing what the guy being interviewed on OXM, i forget his name) said just what you pointed out.

the point of this topic is not about how I think they should not make new areas in DLC, but instead put out on the forums my thoughts that if the DLC's are not going to have new areas the size of Shivering Isle they should then put more of other content into the DLC that makes it worth while. and that doesn't mean exclusivly weapons and armor, but I think they should put more of them in, and not like a new kind of sword but weapon types they have been saying they probably won't have the time to put into the vanilla.
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Rhysa Hughes
 
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Post » Sat May 14, 2011 7:00 am

They do. Well, on some packs. The amount of content is reflected in the $10 packs they've done recently compared to Shivering Isles $30. Though again some(Broken Steel, Point Lookout) are more worth the money than others(Knights of the Nine, Obsidian's Dead Money). One thing they can't do with DLC is alter the base systems from the main game.
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Dominic Vaughan
 
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Post » Fri May 13, 2011 8:47 pm

no, thats not even close to what I said. I didn't say I did not want DLC's to add new areas, the guy in the OXM podcast said that they would not be adding any large new landmasses in any DLC for Skyrim.

So I sugested they use that extra space they'll have to add new content to the game, and not necessarily exclusively weapons and armor. I was just pointing out that OB's DLC did not add to many of those and DLC's would be a good oportunity to add in the things that massive amounts of people want but bethesda can't add into the vanilla due to time constraints.

I like new areas added with the DLC's, but if they are saying they are not going to do that as much as previously they may as well use that as an oportunity to add in other stuff.

Right. I'm sure they will add some new areas, but the Shivering Isles was massive. I think they would already think to add items that didn't make it in, and I'm sure thats what with Fallout 3. Hell, they had the crashed spaceship and later released Mothership Zeta. I have a really strong feeling that it was originally going to be a quest in the original game, but they didnt finish it, so they cut it out. Added to the story to make it like 6 hours long, then made it a DLC. This would expain why it was... cool but very, dry?
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Daramis McGee
 
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Post » Sat May 14, 2011 11:41 am

What I want is for the DLCs to actually add to the game, not something parallel to the game. Fallout NV's DLC Dead Money felt more like a side/parallel game to me. It basically puts your game on pause while you go play a new smaller game, with brand new gear and such, then when it's all done, you get to go back to you regular game. And then you can never return to the new lands that it added. I really don't like that.
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Laura Elizabeth
 
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Post » Sat May 14, 2011 11:35 am

In the OXM podcast I took it to mean they'll be doing some stuff like FO3's Point Lookout, The Pitt, Mothership Zeta, etc.
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(G-yen)
 
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Post » Fri May 13, 2011 10:01 pm

They do. Well, on some packs. The amount of content is reflected in the $10 packs they've done recently compared to Shivering Isles $30. Though again some(Broken Steel, Point Lookout) are more worth the money than others(Knights of the Nine, Obsidian's Dead Money). One thing they can't do with DLC is alter the base systems from the main game.


thats correct, but I excluded the $10 dlcs from what I was trying to communicate since I was referring to the bigger dlcs that really are more like expansions, in fact, I think maybe the smaller DLC's should have the new weapons additions and leave the larger 30$ DLC's free to add much more quests and such.

and I know that its early to speculate whats going to be in dlc's but I am not speculating, I started this thread to sugest that they should add more content to fill the free space that will be available since new area DLC's wont be as big as in the past. I merely wanted to discuss this small subject that came out of the OXM podcast... like we are doing now.

so... to keep it more on topic, what kind of stuff could they put into DLC that they have not do so much in the past?
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Taylor Thompson
 
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