[WIP] Continent of Yesterbreeze

Post » Mon Jul 12, 2010 6:40 pm

Thanks for the new screenshots, Regaez, interesting as usual (even if some are a bit dark, at least on my monitor). I especially liked the Syramez Desert.
Who designed the exterior meshes for Cohis? They look very good.
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Sian Ennis
 
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Post » Tue Jul 13, 2010 1:04 am

How's the project going ?
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Eire Charlotta
 
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Post » Tue Jul 13, 2010 5:03 am

Well, this looks interesting. I only have one complaint with it, though, and that's its location.

It always seems like everything is placed southwest of Vvardenfell. I can't even begin to count the amount of mod conflicts there are solely because of the location. It'd have been great if it had been east of Vvardenfell...
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Quick draw II
 
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Post » Mon Jul 12, 2010 5:39 pm

There will be mod conflict no matter where a new landmass is placed. In the east there is TR map1 and 2 besides all those mods these conflicts with. So I guess conflicts in unavoidable no matter what, and you just have to choose which landmass to include each time you play.
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Brentleah Jeffs
 
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Post » Mon Jul 12, 2010 7:30 pm

Yeah, I know, but its just so annoying. I barely have anything to the east because its rare someone puts something to the east. The only mods in that direction that are extremely prominent is TR. Everyone just seems so fixated on the west, especially the southwest since its so accessible for new games.
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Rinceoir
 
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Post » Mon Jul 12, 2010 9:34 pm

How's the project going ?


I guess the project's going great and, be sure, is still alive: Regaez is probably just busy in RL at the moment. :)

Well, this looks interesting. I only have one complaint with it, though, and that's its location.

It always seems like everything is placed southwest of Vvardenfell. I can't even begin to count the amount of mod conflicts there are solely because of the location. It'd have been great if it had been east of Vvardenfell...


There will be mod conflict no matter where a new landmass is placed. In the east there is TR map1 and 2 besides all those mods these conflicts with. So I guess conflicts in unavoidable no matter what, and you just have to choose which landmass to include each time you play.


According to what Regaez said in a previous thread, I guess that he will release a compatibility patch to fix major mod conflicts, at least for TR Maps 4 and 5. :)
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lilmissparty
 
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Post » Mon Jul 12, 2010 7:12 pm

I guess the project's going great and, be sure, is still alive: Regaez is probably just busy in RL at the moment. :)

Yes, unfortunately RL has been a pain in the neck lately. I've simply just not had the time to mod a large amount. However, YB is a constant niggle in the back of my mind and every time I'm on the computer I think of modding, even if I'm unable to mod due to other more pressing priorities. I'm hoping that I'll be able to knuckle down and get a decent amount of modding done soon. And when I do, I'll be sure to update you all with the progress.

According to what Regaez said in a previous thread, I guess that he will release a compatibility patch to fix major mod conflicts, at least for TR Maps 4 and 5. :)

This complaint was stated in the very first thread I posted. In fact, it took up a couple of pages if I remember correctly. Currently, while the mod is still being developed, YB is staying where it is. Then when it is released, I may look into moving it elsewhere, but for now it is staying southwest. Why did I put it there? Well, simply because when I started making this mod that area had the most room and was the continent-friendliest part of the map (and I wanted YB to be on the map), and I didn't realise the sheer number of mods which occupied that area.

Since then, however, great things such as the Morrowind Code Patch have come along, which now have increased the view distance of the map, which opens up a whole lot of space to which I can move it. But as it stands, YB is still about half the size of MW and I'm not going to change anything until I've finished modding it.
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neil slattery
 
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Post » Tue Jul 13, 2010 8:42 am

Yes, unfortunately RL has been a pain in the neck lately. I've simply just not had the time to mod a large amount. However, YB is a constant niggle in the back of my mind and every time I'm on the computer I think of modding, even if I'm unable to mod due to other more pressing priorities. I'm hoping that I'll be able to knuckle down and get a decent amount of modding done soon. And when I do, I'll be sure to update you all with the progress.


Don?t put too much pressure on you, we don?t want you to get nightmares because modding haunts you in your dreams ;).
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Dalley hussain
 
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Post » Tue Jul 13, 2010 12:01 am

Will you release a questless open beta of Yesterbreeze?
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Heather Dawson
 
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Post » Tue Jul 13, 2010 6:10 am

Any news??
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Javier Borjas
 
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Post » Tue Jul 13, 2010 5:46 am

Any progress?
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Ryan Lutz
 
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Post » Tue Jul 13, 2010 2:28 am

Any progress?

havent heard from Regaez latley but ive tested the last update i got thats all i know. sorry
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Emmie Cate
 
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Post » Tue Jul 13, 2010 8:13 am

Dude. Don't give this up! THIS IS AMAZING! Maybe you should even release this as like a TC or something too!
You are an amazing modder man! :clap:
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Alyce Argabright
 
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Post » Mon Jul 12, 2010 5:22 pm

All the media shows such a godly work! On the map, it didn't look big, but seeing all the environments, I just can't believe it..
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Mark
 
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Post » Tue Jul 13, 2010 3:13 am

I really enjoyed that "this is how I work" video you posted a while back. I know there've been a few Modding Workshops that Fliggerty's organised. If you're up for it I think a lot of people could benefit from you talking through your work flow, the end result was stunning. And I really enjoyed just watching you make that mountain top.

Actually, dunno if those things have audio or whether it's all just IM-style text... Whatever, the end results speak volumes :thumbsup:
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Aliish Sheldonn
 
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Post » Tue Jul 13, 2010 8:05 am

I really enjoyed that "this is how I work" video you posted a while back. I know there've been a few Modding Workshops that Fliggerty's organised. If you're up for it I think a lot of people could benefit from you talking through your work flow, the end result was stunning. And I really enjoyed just watching you make that mountain top.

Actually, dunno if those things have audio or whether it's all just IM-style text... Whatever, the end results speak volumes :thumbsup:

Yeah, that was a great video, I kinda wanna make my own...

About the workshops, it's IM style, through an Ajax chatbox.
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Kahli St Dennis
 
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Post » Tue Jul 13, 2010 3:18 am

Yeah, that was a great video, I kinda wanna make my own...

About the workshops, it's IM style, through an Ajax chatbox.


I know what you mean man. I left that video thinking how awesome it would be to make my own godly edition to Morrowind. :lightbulb:
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Alexx Peace
 
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Post » Tue Jul 13, 2010 9:08 am

Ah I check the Mod forums and find this active. Very awesome work, and I'm still waiting for it eagerly. Hopefuly when I come back it will be released in some version :)

Cheers, and keep up the good work :)
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Lizzie
 
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Post » Tue Jul 13, 2010 4:17 am

I really enjoyed that "this is how I work" video you posted a while back.
Link?
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daniel royle
 
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Post » Tue Jul 13, 2010 9:01 am

Link?



Lifetime supply of milk and cookies be mine! :liplick:

As per request, I've edited down the 50mins of video, added a speed up effect (shorten length and help prevent boredom) and uploaded the result, which is a two-part development video of Wolfhill in Tyrthol Coast (about 17 mins in total), to YouTube. I hope it's not too boring...


****************************

Continent Of Yesterbreeze: Tyrthol Coast Development Video:
http://www.youtube.com/watch?v=rrGQchkOP1U focuses more on the general development of the hill; shaping terrain, placing rocks, layout etc.
http://www.youtube.com/watch?v=wPd9YRFurMA is more to do with the detailing; placement of trees, grass, fallen branches, tree stumps etc.

****************************


Hopefully you might learn a few things about how I mod, and you'll get to see my style first-hand. Also, if you thoroughly liked watching this video, then thank Haplobartow whose request brought it all about.

Enjoy! :D

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Breautiful
 
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Post » Tue Jul 13, 2010 2:01 am

Wow. I'm not sure how I managed to overlook this for so long.

Those videos have inspired me to consider restarting a project that I've restarted at least 10 times over the past 6-7 years. Of course, I'll just eventually lose inspiration and everything will fall flat because I know there's no way I'll top what is seen in this thread. :P

I hope I get to play this one day.
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Harry Hearing
 
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Post » Tue Jul 13, 2010 3:34 am

This is a great project. I can't wait for it to be released.

The development video's are really inspirational, made me want to make my own now! :D
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Bee Baby
 
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Post » Tue Jul 13, 2010 9:00 am

This is really brilliant! I'm glad it's not released yet, or else I'd play this and STILL never finish the MQ! must finish MQ, then Tribunal, then Bloodmoon, then TR... then this? maybe by then it will be done! :)
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Lucy
 
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Post » Tue Jul 13, 2010 5:16 am

man I really like the desert!
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Quick Draw
 
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Post » Tue Jul 13, 2010 4:24 am

Regaez, any news? :)
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Red Bevinz
 
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