[WIP] Continent of Yesterbreeze

Post » Mon Jul 12, 2010 8:47 pm

Very nice!!! ;) Like the atmosphere, looks as if the screens were taken from a completely different game!!!


TheDaywalker :rock:
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Facebook me
 
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Post » Tue Jul 13, 2010 12:28 am

Hey guys!

Lately I've been working on the swamps some more, so I've got a few more screenshots of swamps for you today. The area shown in the screenshots is yet to be MGE "grassified" (as I call it) but for those you who don't use MGE rendered grass, this is sort of detailing it will look like for you.

http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot135.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot137.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot138.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot139.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot140.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot141.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot142.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot142.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot145.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot145.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot134.jpg

Also, after a suggestion earlier in the thread that I should update some of the old screenshots with newer-looking-MW screenshots, here are a handful of snaps from my last walk around the continent.

http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot083.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot085.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot093.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot091.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot092.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot095.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot096.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot097.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot107.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot108.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot112.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot122.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot124.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot123.jpg

Enjoy!


Awesome screens :goodjob:
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Patrick Gordon
 
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Post » Tue Jul 13, 2010 12:12 am

Awesome screens :goodjob:


Awesome indeed :) you definitely know what you′re doing. With the shaders you′re using some of these screens could be used as wallpapers, very artistic.
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Krista Belle Davis
 
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Post » Tue Jul 13, 2010 7:59 am

Thanks for the feedback! It's really pleasing to know people are still loving the modding that I do.

I'm always trying to get the best look I can, and I'm feeling really good about these swamps at the moment. Every time I do some more, it just seems to me to be getting better and better. Hah, I remember my first trial at the swamps... It was awful. (I'm sure Mystery will agree with me :P ) But since then I've learned (and am still learning) quite a bit about detailing and placement of objects for maximum effect, and now they're looking better than I had even hoped for after my first attempt!

Oh, and to answer the question above about MGE: You will NOT need MGE to play this mod. It does, obviously, improve the look of the environment (as some areas in YB look best when you can view more than MW's default view distance) and there will be MGE rendered grass to add extra detailing to the environment as well, but I'm still trying to make everything look as good as I can without MGE.

EDIT: And it will conflict with the TR map that is on that side of Vvardenfell. (I can never remember which number it is...)
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Bird
 
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Post » Tue Jul 13, 2010 10:47 am

I was thinking about the name of this mod while in the shower this morning, and realized it's sort of a parody of "Morrowind". Now I can't decide if that's a really clever thing or it's the most awful name ever.
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ijohnnny
 
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Post » Tue Jul 13, 2010 3:55 am

Yes, that is correct. I intentionally made it as a pun of sorts, but I wouldn't have this mod named anything else. The name Yesterbreeze, to me, is as much this mod as the landscapes which it's made of - nothing else that I call it would seem to fit so rightly like "Yesterbreeze" does.

It certainly isn't the most awful name ever, either. Now, if it was called something like "M4ssiV WoRld of AweSUM!!!" THEN it might have a chance...
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Micah Judaeah
 
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Post » Tue Jul 13, 2010 7:44 am

Just a little update. I've continued working on the swamps and am now roughly half way through the swamp area, fully detailed etc.

No screenshots today, as it's just more swamp really (and I've posted plenty of those in my last couple of updates). However, if you would really like to see some more screenshots of the latest swamp areas then I will upload some. :)
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Jessica Nash
 
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Post » Tue Jul 13, 2010 12:51 am

pay a visit this thread again, as allways.

about the swamp, you have done very well, but i don't think there are enough resources for a realistic swamp mod.
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CHANONE
 
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Post » Tue Jul 13, 2010 3:34 am

pay a visit this thread again, as allways.

about the swamp, you have done very well, but i don't think there are enough resources for a realistic swamp mod.


In this mod, or in general? There are definitely enough modders resources for swamps.
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Lovingly
 
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Post » Tue Jul 13, 2010 11:10 am

i know i saw a really nice plant pack with some swamp type stuff in it. as well as new mushrooms. ill get on that and see what i can come up with.
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amhain
 
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Post » Tue Jul 13, 2010 10:38 am

Regaez you work is amazing! Here I envy your terrain modelling skills! :)
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Britta Gronkowski
 
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Post » Mon Jul 12, 2010 9:19 pm

Hey, what swamp resources are you guys talking about? My creative juices are running kind of dry for the swamps at the moment :( and I could really do with some new stuff to use and re-inspire me for making some swamps.

I've had a little look so far, but am yet to find anything satisfactory. Any links to resources you've seen which you think would be appropriate would be greatly appreciated.

Cheers.
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James Baldwin
 
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Post » Tue Jul 13, 2010 8:11 am

Hey, what swamp resources are you guys talking about? My creative juices are running kind of dry for the swamps at the moment :( and I could really do with some new stuff to use and re-inspire me for making some swamps.

I've had a little look so far, but am yet to find anything satisfactory. Any links to resources you've seen which you think would be appropriate would be greatly appreciated.

Cheers.



Try Clavis' recent Plant Pack on PES . Just been added there ( a couple of weeks ago , I think )
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Nichola Haynes
 
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Post » Tue Jul 13, 2010 5:13 am

to Regaez:

havn't found any better swampy resource.
let's see what a real swamp looks like.

http://www.vte.qc.ca/uploads/Images/Louisiane/Bayou%20Swamp%20Tours.jpg

http://2time.files.wordpress.com/2007/09/swamp-lowres-cdjp.jpg

http://www.hacklopedia.com/Miniatures/tutorials/Images/swamp/swamp2.jpg

http://www.nhdfl.org/uploads/NHB%20photos/seas_flood_RM_swamp.jpg

swampy area may take many days to build, I suggest make other orea first, because when you have done other area, there may be a better swamp resource get released.
when next update coming, I suggest update the develop finished process bar that in the first post.
good luck.
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My blood
 
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Post » Tue Jul 13, 2010 8:43 am

Excellent! Thank you for those pictures, they both confirm I'm on the right track with my swamps, and also give me some ideas of what to implement further.

Thanks Crazygreggy, I've downloaded that plant pack, but am yet to have a look through it. Didn't seem to be much swampy stuff judging by the screenshots, although hopefully I may find something when I browse through it a bit more thoroughly.

Any more suggestions are more than welcome.



Now also, here are a few more screenshots of some recent development on the swamp area. You're probably getting tired of seeing swamp shots by now, but I figured I'd post some more screens for any of you who aren't sick of them yet! :P

http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot155.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot156.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot159.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot160.jpg

http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot164.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot165.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot166.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot167.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot168.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot169.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/MGEScreenshot170.jpg

I'm pleased with the progress on the swamp. I think it's coming along really nicely. I hope to finish it soon and move onto a new area of Yesterbreeze - my goal at the moment is to get the whole southern part of the continent (in line with and below the island in the southern lake) finished, and the swamp region is quite a large part of that area.

Anywho, that's enough for one update. I hope you enjoy the screenshots. :)
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Andrew Perry
 
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Post » Mon Jul 12, 2010 9:22 pm

nice shot.

suggestions
from the screenshots this swamp need more trees, and the trunk need more thin, the tree leaves texture need change.
mushrooms are too big. suggest replace them with dead style trees.
need make some changes to build a fully swamp style, not forest with lake style.

you have done very well. keep the good look coming. see you.
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Veronica Flores
 
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Post » Tue Jul 13, 2010 8:05 am

Good God... Why such a great landmass mods always conflict with TR? Something can be done with that?
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Izzy Coleman
 
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Post » Tue Jul 13, 2010 2:54 am

Good God... Why such a great landmass mods always conflict with TR? Something can be done with that?


TESFaith would move it. I had to move my own landmass for similar reasons.
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Stephanie Valentine
 
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Post » Tue Jul 13, 2010 2:07 am

I hope that when TR will be finished - day after Armageddon - someone will move this great piece of art somwehere else :P
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james reed
 
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Post » Tue Jul 13, 2010 1:02 am

yeah that plant pack you just got is one of the ones i was going to suggest too. ill keep looking though and see what else i can come up with.
the shots look great though. especialy with all the effects.
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I’m my own
 
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Post » Tue Jul 13, 2010 3:18 am

I'm really liking the look of your swamps Regaez!
I'd suggest using those source pics posted by sphinx as a guide to what swamps look like, rather then make MW swamps look exactly the same as real world swamps. I personally like your choice of variety, amount and grouping of the mushrooms - tells me this is Morrowind and not some okefenokee backwater. :P

You might want to check in with connary and vurt regarding mist emitters around muck ponds - they're working on using particle emitters built right into the mesh, and connary appears to have made progress in avoiding the unsightly alpha layering that's present with the stock bethesda mist resource.

The addition of MGE animated grass will also help to thicken up the ground cover - obviously not everyone will run MGE, but those who do will likely want animated grass. :poke:
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Angel Torres
 
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Post » Tue Jul 13, 2010 4:14 am

Thank you for your feedback everyone! It is most helpful.

@sphinx: I shall endeavour to take those suggestions into account as I further detail the swamps. I am somewhat limited by the objects I can use (as I can not model or texture), but modder resources and good ol' modder ingenuity shall see me through, I think. About 1/2 of the screenshots I posted are only in preliminary detailing stages anyway, and are currently awaiting finishing touches. I will try to implement some of those suggestions when I finish the finer detailing.

@Isgeir: When I started this mod (April 2007) I did not know about TR. This topic was very much discussed in the first YB thread, but in short, I shall be finishing the world building stages before I even consider moving the landmass. As Morovir said, TESFaith can be used (although I have no knowledge on how to use this program) so I'm sure if you absolutely couldn't play this mod without one or two of the TR maps, then it could be moved elsewhere to a location better suited.

@tetchy: Personally, I don't think I'd be very successful if I tried to make my swamps look exactly like those source pictures. At the moment I'm going more for a vanilla-MW style swamp, but with far superior detailing etc. :P What I'm really trying to find are some alternate detailing methods other than the groupings of rocks, mushrooms, ferns and trees (which is what I've mainly being doing so far) so that I can continue to keep the variety going, and not overdo the effect of what I've done thus far. That's what I'm struggling with creatively so far, and is why I'd like some resources which I could use to make it more varied.

I will be adding MGE grass to the swamp - some of the first screenshots had MGE grass in, but as I place the grass by hand it is very time consuming to "grassify" each area as I go, and I would rather spend that time to develop new areas than polish off completed ones. But I agree with you, the MGE grass does thicken up the ground cover greatly, and improves the look a lot. It is a definite addition for the mod, just not at this stage of development. (The screenshots you saw with MGE grass were simply experimentations to see what it looked like with that grass).

Right, now time to spend another couple of hours working on the mod, I think. :laugh:

-=-=-=-=-=-=-=-=-=-=-=-=-

Okay, after a little bit of experimenting this is what I've come up with to make it more swampy:

http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/YB_Swamp1.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/YB_Swamp2.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/YB_Swamp3.jpg

I'm going to keep working on it (I don't think I've quite got the right feel yet...), but let me know what you think so far. Constructive criticism is welcome. :poke:
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Romy Welsch
 
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Post » Tue Jul 13, 2010 7:29 am

Thank you for your feedback everyone! It is most helpful.

@sphinx: I shall endeavour to take those suggestions into account as I further detail the swamps. I am somewhat limited by the objects I can use (as I can not model or texture), but modder resources and good ol' modder ingenuity shall see me through, I think. About 1/2 of the screenshots I posted are only in preliminary detailing stages anyway, and are currently awaiting finishing touches. I will try to implement some of those suggestions when I finish the finer detailing.

@Isgeir: When I started this mod (April 2007) I did not know about TR. This topic was very much discussed in the first YB thread, but in short, I shall be finishing the world building stages before I even consider moving the landmass. As Morovir said, TESFaith can be used (although I have no knowledge on how to use this program) so I'm sure if you absolutely couldn't play this mod without one or two of the TR maps, then it could be moved elsewhere to a location better suited.

@tetchy: Personally, I don't think I'd be very successful if I tried to make my swamps look exactly like those source pictures. At the moment I'm going more for a vanilla-MW style swamp, but with far superior detailing etc. :P What I'm really trying to find are some alternate detailing methods other than the groupings of rocks, mushrooms, ferns and trees (which is what I've mainly being doing so far) so that I can continue to keep the variety going, and not overdo the effect of what I've done thus far. That's what I'm struggling with creatively so far, and is why I'd like some resources which I could use to make it more varied.

I will be adding MGE grass to the swamp - some of the first screenshots had MGE grass in, but as I place the grass by hand it is very time consuming to "grassify" each area as I go, and I would rather spend that time to develop new areas than polish off completed ones. But I agree with you, the MGE grass does thicken up the ground cover greatly, and improves the look a lot. It is a definite addition for the mod, just not at this stage of development. (The screenshots you saw with MGE grass were simply experimentations to see what it looked like with that grass).

Right, now time to spend another couple of hours working on the mod, I think. :laugh:

-=-=-=-=-=-=-=-=-=-=-=-=-

Okay, after a little bit of experimenting this is what I've come up with to make it more swampy:

http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/YB_Swamp1.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/YB_Swamp2.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/YB_Swamp3.jpg

I'm going to keep working on it (I don't think I've quite got the right feel yet...), but let me know what you think so far. Constructive criticism is welcome. :poke:


It's not bad, and for a lake, it would be perfect. However, you said you wanted a swamp, so I would suggest two things.

1) it's far too bright for most swamps. I would darken the entire area with a 50-75% greenish gray vertex paint, with heavy shadows under trees and shrubs, and use a darker ground texture. I would go for a texture that has roots and vines in a dark mud.
2) the water is too clear. There are two ways to solve this one - the first is to use a dark mud ground texture below the water, and use vertex coloring. This doesn't actually fix the water, but it does a pretty good job even close up. The second is to use a slime layer. Both have their advantages and disadvantages, but for a true swamp, I'd go with a custom textured slime layer.
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Joe Alvarado
 
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Post » Tue Jul 13, 2010 8:21 am

It's not bad, and for a lake, it would be perfect. However, you said you wanted a swamp, so I would suggest two things.

1) it's far too bright for most swamps. I would darken the entire area with a 50-75% greenish gray vertex paint, with heavy shadows under trees and shrubs, and use a darker ground texture. I would go for a texture that has roots and vines in a dark mud.
2) the water is too clear. There are two ways to solve this one - the first is to use a dark mud ground texture below the water, and use vertex coloring. This doesn't actually fix the water, but it does a pretty good job even close up. The second is to use a slime layer. Both have their advantages and disadvantages, but for a true swamp, I'd go with a custom textured slime layer.

Oh wow. That is some excellent feedback - to do that never even crossed my mind! Thank you very much. I just tried it out and this is what it looks like now:

http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/YB_Swamp1.jpg / http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/YB_Swamp3_edit.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/YB_Swamp2.jpg / http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/YB_Swamp2_edit.jpg
http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/YB_Swamp3.jpg / http://i223.photobucket.com/albums/dd41/Regaez/Yesterbreeze/YB_Swamp1_edit.jpg

Took me like 5 minutes to change, and boy what a difference! Of course, the ground textures will vary with whatever texture replacers people use, but I'm pretty sure that bc_muck will be pretty swampy no matter what texture replacer you use. It is amazing how effective vertex shading can be as well... I've been using it, but now it seems like I've hardly been using it at all! Haha... I feel like a little child who's just found a new toy. :laugh:

Any more suggestions are more than welcome. I'm suddenly inspired to really work solidly on these swamps now, get them finished and looking awesome! :hehe:
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Philip Lyon
 
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Post » Tue Jul 13, 2010 10:30 am

Edit: accidental double post. :facepalm:
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