[REL] Continue After Ending by chrissy_M_

Post » Thu May 03, 2012 5:07 pm

This is my first post on Bethesda's forums, so....Hi ! :ermm:

Posting to expand my mod on the nexus, and that I haven't saw another mod like it on Beth's Forum (correct me if I'm wrong)

So here it is,

Continue After Ending, by chrissy_M_

http://newvegas.nexusmods.com/downloads/file.php?id=42428

Requirements:

Fallout New Vegas latest version (No ! Really !?)
NVSE latest version


Description:

HV Dam battle starts as normal... Spoiler, Spoiler, Spoiler e.t.c then your character finally completes the game, then that's where my mod comes in. In the original, unmodded version of the game, after the slideshow, a script would take you back to the main menu, I have changed the script, to enable you to continue. All you have to do is, when the slideshow finishes, "And so, the Couriers journey has come to an end.....for now." You will regain controls of your player and notice that you are in a small room, with Ron, the game's narrator, have some fun attacking him (he's essential and I don't think he has combat AI :tongue:) then when your done, bring up your Pip-Boy 3000 and Fast Travel to any location and the game will then function normally. (video on mod page for tutorial and a "showcase" of the mod)



What I'm hoping to do:

I hope to create a lore-friendly post HV Dam battle of the Mojave, basically, re-create it on the choices you made as the Courier. For example, If you sided with NCR, most traces of the Legion will be gone, some survivors, some captives of the NCR. The Enviroment will be changed as well, like every so often the Boomer's bomber will fly above you. Or Vegas is completely destroyed once Lanius moves in. (none of this is done yet, only what is in the description has been finished)



Little Extras:

Maybe some new landmasses and quests, more weapons, armor, enemies e.t.c



How to Install

Download with the Nexus Mod Manger (the green button on downloads tab), install the mod and check the esp.

OR

Download rar file (either by clicking on the name of the file in the downloads tab, or clicking download manually), then, extract the files to Fallout New Vegas Directory using a program like Winrar, the check the esp in either a mod manager of some sort or in Data Files in Fallout New Vegas' launcher window.

Fallout New Vegas' directory looks like this on my computer, C:Program Files/Steam/Steamapps/Common/Fallout New Vegas/ Data

IT COULD BE DIFFERENT FOR YOUR GAME FOLDER (depends on where you installed Fallout)

How to Unistall:

Untick esp, delete MY Mod's files from your Fallout New Vegas Directory.


How to Update:

Download new version of Continue After Ending, overwrite old Continue After Ending files with new Continue After Ending Files.



Q+A:

Q: Does this mod change/add any content after Hoover Dam ?
A: No, but it probably will later on.

Q: How do I get out of the slideshow room ?
A: Fast Travel out of there.

My only request:

If you have a problem/bug with my mod, please,Please,PLEASE !, detail the problem you are having so I can fix it, I can't help you if you say...

"MOD DOESNT WORK ! IT GOES BACK TO MAIN MENU ! HELP !"

- I would love to help.....really, but I can't. How do I know if you have even downloaded it, let alone installed it properly. I need to know what version you are using, are you using NVSE?, where did you install it ?


Credits:

Game Developers for all the fantastic Fallout Games.
and
fcterryb for a script that helped the Transportalaponder function
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Thu May 03, 2012 4:38 am

It won't let me post links ? Oh well, if you want it search the mod's name up in google or on the Nexus.
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Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Thu May 03, 2012 5:29 am

Welcome!!!
That'd be pretty cool if you did each ending (personally wanted to do something like that but, well, I'm lazy :cool:).

You can post links by cliking on the picture next to the numbered list button, which is on the toolbar when you post.
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Darlene Delk
 
Posts: 3413
Joined: Mon Aug 27, 2007 3:48 am

Post » Thu May 03, 2012 6:32 am

It says I do not have permission to post links ? I've verified my account too.
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Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Thu May 03, 2012 5:37 pm

Welcome to the forums!

In order for us to be able to deal with spambots on the forums more easily, new players can't immediately post links. You'll be able to post links when your account is 7 days old and when you have at least 5 posts.

I googled and found your mod on Nexus, so I should be able to edit your first post to include the link.

Edit: Done. That should work. If there's anything else you need let me know. :smile:
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Kahli St Dennis
 
Posts: 3517
Joined: Tue Jun 13, 2006 1:57 am

Post » Thu May 03, 2012 7:37 pm

There's an http://planetfallout.gamespy.com/mods/567/FONV-The-End-of-Plot-Mod mod which does the same thing, but the author hasn't posted anything new about it since last November and his website is mostly about Skyrim. So I think it's safe to say that your mod can more than make up for what his lacks after you've had a chance to add additional things to it that you've discussed. I'm looking forward to updates on this. Keep at it and don't get discouraged. :goodjob:
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Dean
 
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Joined: Fri Jul 27, 2007 4:58 pm

Post » Thu May 03, 2012 5:33 pm

Yeah, Giskard, he's a better modder than me :ermm: but I'll keep working on mines as promised, I only started about a year ago so I've still got a lot of learning, my mod's halted to a crawling pace lately, scripting problems.... :banghead: but I work on, regardless.
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Penny Flame
 
Posts: 3336
Joined: Sat Aug 12, 2006 1:53 am

Post » Thu May 03, 2012 8:23 am

We get better by learning and doing, so don't get discouraged. Each hurdle cleared is another step closer to one's goal. :)
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Marina Leigh
 
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Joined: Wed Jun 21, 2006 7:59 pm

Post » Thu May 03, 2012 5:35 am

Technically you can play on (it lets me start off before I did the quest)
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Shianne Donato
 
Posts: 3422
Joined: Sat Aug 11, 2007 5:55 am

Post » Thu May 03, 2012 7:15 pm

Technically you can play on (it lets me start off before I did the quest)

What do you mean ? If you mean the warning you get before Hoover Dam, yeah, you can choose not to do it but you miss out on beating the game, or getting certain items. I also think there is an achievement missed out on too.
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Tha King o Geekz
 
Posts: 3556
Joined: Mon May 07, 2007 9:14 pm

Post » Thu May 03, 2012 6:07 am

I've been using this mod to play and everytime I beat the game and get past the narration, I become semi-immortal and I can only die if I take too much fall damage. There's also 3 ED-E's following me around.
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Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

Post » Thu May 03, 2012 3:05 pm

What do you mean ? If you mean the warning you get before Hoover Dam, yeah, you can choose not to do it but you miss out on beating the game, or getting certain items. I also think there is an achievement missed out on too.

I mean, if you have one of the DLCs (all i have is Lonesome Road and OWB) one of these lets you play after the credits, but its as if you didnt beat the game, but I think you still get the stuff from the end, I'm not sure as I havent tried it
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Melis Hristina
 
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Joined: Sat Jun 17, 2006 10:36 pm

Post » Thu May 03, 2012 2:55 pm

I mean, if you have one of the DLCs (all i have is Lonesome Road and OWB) one of these lets you play after the credits, but its as if you didnt beat the game, but I think you still get the stuff from the end, I'm not sure as I havent tried it
Nope, none of the DLC's(I have all of them) let you play after the ending in any way. Each DLC does have slides after you finish its main quest, but none of them allow you to play after the credits of the main game.
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Miss Hayley
 
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