Continuous Sound When Playing

Post » Sat Feb 13, 2016 2:27 pm

Bug: AfterI updating the game I play it and it making this continuous sound effect like a drilling are power drill. I turn down the Sound option to 0% make it go quite. All sounds effects in rooms and such work but this is a unique bug as I can't find any other people with this problem. Could someone from Bethedsa just post a confirm that you read it? Thanks


  • What phone/tablet model are you using?

I have a iPad 3 rentian display 32GB


  • What OS are you currently running (including version #)

Version 9.0.2 (13A452)


  • Did you delete the game and reinstall it, or just update over the old build?

I just updated the file.


  • If you updated, did you manually update it, or allow the store to auto-update it?

I updated it myself.

User avatar
RaeAnne
 
Posts: 3427
Joined: Sat Jun 24, 2006 6:40 pm

Post » Sat Feb 13, 2016 12:06 pm

Thanks for using the report template :tops:



Is this a repeatable issue if you close the program and start the game back up?

User avatar
Darian Ennels
 
Posts: 3406
Joined: Mon Aug 20, 2007 2:00 pm

Post » Sat Feb 13, 2016 6:22 am


Yes it is, I close it and stop it from running in the and relaunch the game, it still happens. I went as far as turn off and back on my iPad to see if that is the issue. I can even make a video of it if you would like?

User avatar
Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

Post » Sat Feb 13, 2016 12:54 pm

I also have a continuous sound playing in a vault I created after the 1.2 update. The sound is very similar to the power plant room, only much louder and overwhelms the sounds that normally come from other rooms when expanded, such as piano music from the living quarters. The two vaults I created prior to the update do not have this problem. I can switch to the older vaults and the continuous sound goes away, but it comes back when I switch back to the new vault. The problem persists even after I turn off the power to my ipad air 2 and re-starting the app.



  • What phone/tablet model are you using? Ipad Air 2 model A1567 128GB

  • What OS are you currently running (including version #) iOS 9.0.2

  • Did you delete the game and reinstall it, or just update over the old build? Updated to 1.2 over the old build.

  • If you updated, did you manually update it, or allow the store to auto-update it? auto-update.

User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Sat Feb 13, 2016 5:10 pm

I also have the same issue with the continuous sound, as well as the returned explorer bug. :/ (Returned explorer freezes game when tapped on.)



What phone/tablet model are you using?

--iPad Air - model ME898LL/A - 128GB

What OS are you currently running (including version #)

--iOS 8.4(12H143)

Did you delete the game and reinstall it, or just update over the old build?

--Did not delete game before updating. Manually updated to 1.2 over the old build.

If you updated, did you manually update it, or allow the store to auto-update it?

--Maually updated through the store. (Searched for app, then clicked update.)
User avatar
Justin Bywater
 
Posts: 3264
Joined: Tue Sep 11, 2007 10:44 pm

Post » Sat Feb 13, 2016 9:49 pm

I think I found the culprit. (At least in my game.)


Whenever I send my Mr. Handy guys out into the wasteland, the sound comes back, but as soon as they're back in my shelter, the sound goes away. I've tested it out three times and each time my Mr. Handy guys were out, the sound returned.
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Sat Feb 13, 2016 12:08 pm

Following turtlesoup's note, I recalled the 4 Mr. Handys I had in the wasteland. After two of the Mr. Handys had returned, been collected and placed in the vault, the continuous sound stopped.

User avatar
SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am


Return to Fallout 4