My gun for hire, Alice, is looking for clients who need that certain someone eliminated. The hit will be carried out precisely to your demands and documented photographically by her accomplice, Eve, to be sure it meets your standards. Not only an elite marksman, Alice is also a a top notch thief and has a way with words. Want something pick-pocketed, incriminating evidence planted, or want your target taken to the opposite end of the world before offing them? Not a problem.
-No target will be denied if the price is right.
-Going rate is 200-400 caps per head.
-Keeping things low profile and quiet is preferred, but not required
-Be creative, Alice is imaginative and has a large variety of disguises and weapons. A simple "go to point A and eliminate target B" makes her restless and things may not go according to your wishes.
A bit of information on Alice (copy/pasted from "Make A Character Sheet For Your Fallout 3 Character" thread):
Age: 17
six: F
Race: Caucasian
Level: 12
Height: 5' 2''
Weight: 100 lbs ± 5lbs
Hairstyle/Hair Color: Just under shoulder length, black
Eye Color: Yellow-Green
Scars/Markings/Tattoos: None
Notable Physical Features/Traits: Top notch sprinter
S.P.E.C.I.A.L:
S - 6
P - 6
E - 10
C - 5
I - 5
A - 8
L - 5
History: At the age of 10, Alice was abandoned at Tenpenny Tower. Having no room of her own, she spent most of her time outside the walls, coming back only to sell and offload her daily pickings. The other residents looked down on her due to the fact she was not wealthy or high class, but put up with her due to the fact that her parents bought her way in, and once inside, they all looked after each other.
Alice spent most of the next seven years scavenging the surrounding areas with her slightly younger friend, http://i117.photobucket.com/albums/o65/Stabba0504/Fallout3/ScreenShot26-1.jpg, but not heading much further north than Megaton, and rarely crossing the river to downtown DC. One day, the tower's butcher proposed that she gather human meat in exchange for caps. A bit thrown off at first, she accepted his offer and began raking in caps by butchering raiders. Over time, she strayed from raiders, and added the innocent to her shopping list.
After a few months of collecting flesh, her reputation as a murderer spread and Alice was contacted by Littlehorn and Associates with the proposal of collecting the ears off the innocent in exchange for caps. She accepted the offer, but this also gave her an idea of her own. Realizing there was a market out there for the lives of others, she decided to make a profit on this and went into hiding with Eve deep in downtown DC. Now, Alice makes a living as a hired gun with Eve as her accomplice and photographer as well as her contact with clients. Word of her work spread quickly and receives multiple targets per week from high payers.
Personality: Friendly and laid back, but won't hesitate to put a knife through your eye if you wrong her.
Motives: Live comfortably and happy through any means necessary.
Fears: Robots and Regulators.
Family: Alice's only known living relative is her older brother, who currently resides at The High Sea Caravansery, though he refuses to aid her in any way or even acknowledge her as family.
Notable Mental Features/Tendencies/Traits: Always plays it safe and professional.
Attire: http://i117.photobucket.com/albums/o65/Stabba0504/Fallout3/ScreenShot23-1.jpg But has a wardrobe full of a large variety of outfits for any job. Rarely ever removes the hat unless it breaks a disguise.
Favored Weapons: http://i117.photobucket.com/albums/o65/Stabba0504/Fallout3/ScreenShot31.jpg
Factions: Self employed
Perks: Child at Heart, Contract Killer, Finesse x2, Silent Running, Marksman, Gun Nut x5
Some other things to keep in mind:
All DLC available
Nobody is essential
No children
A certain arrogant sheriff/mayor has mysteriously gone missing
Heavily modded game. An item you want may not be exactly the same.