Control NPC helper

Post » Sat May 28, 2011 2:51 am

I've had Ian helping me for a good bit now. Took a while to learn how to easily trade things back and forth.

Now I'm having trouble getting him to use his pistol. I've made sure he has ammo. But he uses his knife instead. Also it would be nice to make him wear some of the extra armor I've picked up.

Is there a way to make him equip things? I've told him to 'Draw his best weapon next time we go into battle.' I've had him using guns before. Not sure what I've done wrong. I know at one point he was out of ammo. This was the first time he stopped using his gun. Shortly after I gave him the machine gun. LOL. Bastard shot me too! But I took that away and made sure he has ammo and still has his pistol. But he has stopped using it.


shrug.

Is it because he was to use one of the other guns which I have him carring but did not give him ammo for?
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Avril Louise
 
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Post » Sat May 28, 2011 4:37 am

Hmmm, there were similar problems with Sulik in FO2, but a patch fixed that.

NPC control in FO1 leaves alot be desired. What knife is it? Might just be that the knife is 'better' than the pistol.

What version are you running? Startup the game and look at the bottom right on the intro screen, your version number should be there.

EDIT: To clarify, NPCs in FO1 cannot wear extra armour, the armour they wear is the armour they represent, although I have read somewhere that Ian actually doesn't wear any armour at all, even though he is sprited as wearing a leather jacket. I don't know how true this is, or if any of the patches address it (none of them claim to) so either way I'd just go with it.
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asako
 
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Post » Fri May 27, 2011 9:46 pm

yeah he is using zero armor. Got that message when a big mole knocked him down. Said something about a special hit that knocked him down because he was wearing zero armor.

I'll try taking his knifes away. Hec. Guess I can try and take everything away but the one gun I want him to use. I had him carring all the extra guns and knifes and spears so I could barter with them.

But I have like 5k caps now.
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no_excuse
 
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Post » Sat May 28, 2011 2:36 am

Yeah if it's really a problem then only give him weapons you want him to use, afterall you don't want him rushing in with a knife if he doesn't wear armour :P

If you give me the version of your game I'll be able to tell if it's a possible scripting error. Some NPC scripting errors were addressed in v1.1, and even more in v1.3.4, whilst I'm not sure if any of the script fixes correspond to party NPCs, it would still be a good idea to patch your game up anyway :)
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Euan
 
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Post » Fri May 27, 2011 9:46 pm

Yeah if it's really a problem then only give him weapons you want him to use, afterall you don't want him rushing in with a knife if he doesn't wear armour :P

If you give me the version of your game I'll be able to tell if it's a possible scripting error. Some NPC scripting errors were addressed in v1.1, and even more in v1.3.4, whilst I'm not sure if any of the script fixes correspond to party NPCs, it would still be a good idea to patch your game up anyway :)

The readme.txt says it is 1.2 - I thought that was the latest?
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Michael Korkia
 
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Post » Sat May 28, 2011 3:34 am

1.2 is the lastest official version. There is an extensive unofficial version1.3.4 that you can download from http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1075

It maybe unofficial but it's definitely an improvement on 1.2, and seeing as your game is already officially patched, you'll be able to patch it to v1.3.4 with no problems :)
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Elizabeth Davis
 
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Post » Fri May 27, 2011 10:40 pm

1.2 is the lastest official version. There is an extensive unofficial version1.3.4 that you can download from http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1075

It maybe unofficial but it's definitely an improvement on 1.2, and seeing as your game is already officially patched, you'll be able to patch it to v1.3.4 with no problems :)


Not thrilled about using some 'unofficial patch' from some russian. Sheesh. What all does it fix / change?

It does seem that Ian just preferres the knife. It also would seem that I cannot steel his equiped items. I took all knifes from him I could using steel and he still fought with one. At a later time; after having loaded him back up with knifes to carry, he had a critical miss hit or something in combat while using his knife and droped it. His next attack he used a gun. But then equiped a knife for the following attack.

Does anyone know if this walk through is still valid?

http://user.tninet.se/~jyg699a/fallout.html#v15

or has the game changed since it was written. I'm not finding a good bit of what he lists as being on the ground. True I'm reading it after I leave an area but even if I go back I don't seem to find it.
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Yvonne
 
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Post » Sat May 28, 2011 3:23 am

I have a similar question. Why does Sulik often stop using his Ripper or Super Sledge and use his fists instead? I mean, he is wearing power armor, so he can't be hurt too bad, but I'd really like to see him do some damage.
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Stephanie Kemp
 
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Post » Fri May 27, 2011 8:20 pm

Not thrilled about using some 'unofficial patch' from some russian. Sheesh. What all does it fix / change?

It does seem that Ian just preferres the knife. It also would seem that I cannot steel his equiped items. I took all knifes from him I could using steel and he still fought with one. At a later time; after having loaded him back up with knifes to carry, he had a critical miss hit or something in combat while using his knife and droped it. His next attack he used a gun. But then equiped a knife for the following attack.

Does anyone know if this walk through is still valid?

http://user.tninet.se/~jyg699a/fallout.html#v15

or has the game changed since it was written. I'm not finding a good bit of what he lists as being on the ground. True I'm reading it after I leave an area but even if I go back I don't seem to find it.

Heheh, how very discriminating of you :P Unofficial just means it hasn't been released by the game devs, somtimes unofficial patches are required for the best, bug-free experiences. This is also true for this patch, I can vouch for its improvments, but you're free to pass on it :)

As far as I'm aware, you cannot steal equipped items. It's true he may preference the knife, all I can suggest is give him a better ranged weapon :P

As far as I'm aware that walkthrough from Per Jorner is one of the best you'll find, I've never invested any interest in walkthroughs though, so my word means little on that aspect :P

I have a similar question. Why does Sulik often stop using his Ripper or Super Sledge and use his fists instead? I mean, he is wearing power armor, so he can't be hurt too bad, but I'd really like to see him do some damage.

Does he have a powerfist equipped? He is generally more comfortable with melee weapons so using his fists makes little sense, have you tried encouraging him to draw a weapon with the combat control dialogue? The ripper uses small energy cell ammunition, so he wont be able to use that unless you stock him with ammo.
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Chantel Hopkin
 
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Post » Fri May 27, 2011 9:50 pm

Not thrilled about using some 'unofficial patch' from some russian. Sheesh. What all does it fix / change?


You will find many of the latest patches for most games are often unofficial, and that often, russians have something to do with them.

This in no way affects the quality of the patches. I can vouch for all of the unofficial patches for Fallout 1-2, they are actually better than the official ones.

The walkthrough is probably the best one out there. Per is as thorouigh as they come with walkthroughs.
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Donatus Uwasomba
 
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Post » Sat May 28, 2011 3:13 am

Heheh, how very discriminating of you :P Unofficial just means it hasn't been released by the game devs, somtimes unofficial patches are required for the best, bug-free experiences. This is also true for this patch, I can vouch for its improvments, but you're free to pass on it :)

As far as I'm aware, you cannot steal equipped items. It's true he may preference the knife, all I can suggest is give him a better ranged weapon :P

As far as I'm aware that walkthrough from Per Jorner is one of the best you'll find, I've never invested any interest in walkthroughs though, so my word means little on that aspect :P


Does he have a powerfist equipped? He is generally more comfortable with melee weapons so using his fists makes little sense, have you tried encouraging him to draw a weapon with the combat control dialogue? The ripper uses small energy cell ammunition, so he wont be able to use that unless you stock him with ammo.


Nope no powerfist, just a Ripper and Super Sledge. I took the energy cells from him (like 900+ in total) so I could have them to fuel my car when need be, but still he oftentimes switches from his Super Sledge to his regular, plain old fists. By the way, are there any weapons for Sulik better than the Super Sledge?
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matt oneil
 
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Post » Fri May 27, 2011 11:28 pm

Nope no powerfist, just a Ripper and Super Sledge. I took the energy cells from him (like 900+ in total) so I could have them to fuel my car when need be, but still he oftentimes switches from his Super Sledge to his regular, plain old fists. By the way, are there any weapons for Sulik better than the Super Sledge?

Hmmm, I can only really deduce that to NPC stupidity :P I never take NPCs in FO2 anymore anyway, and I can't say I miss them all that much :P Sometimes they just find it favourable to switch out another weapon, or lack thereof, and stick with it. All I can suggest is keep giving him combat control dialogue before running into a fight, and then it's completely upto him. As for weapons for Sulik, he can become quite surgical with an SMG or G11 after a few level ups, though his main forte is melee, he makes for good ranged support at higher levels if you're not so worried about breaking immersion. As for melee I'd say Super Sledge is the ultimate, though I've always prefered the Ripper myself :P
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TRIsha FEnnesse
 
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Post » Fri May 27, 2011 10:32 pm

I've had Ian helping me for a good bit now. Took a while to learn how to easily trade things back and forth.

Now I'm having trouble getting him to use his pistol. I've made sure he has ammo. But he uses his knife instead. Also it would be nice to make him wear some of the extra armor I've picked up.

Is there a way to make him equip things? I've told him to 'Draw his best weapon next time we go into battle.' I've had him using guns before. Not sure what I've done wrong. I know at one point he was out of ammo. This was the first time he stopped using his gun. Shortly after I gave him the machine gun. LOL. Bastard shot me too! But I took that away and made sure he has ammo and still has his pistol. But he has stopped using it.


shrug.

Is it because he was to use one of the other guns which I have him carring but did not give him ammo for?


The point is he likes knives...so don't give him any...no matter what version you have...he'll still prefer knives...that's what I like - each character has some of its own stubborn mind....the other characters also have some favorite stupid weapons....

I have a similar question. Why does Sulik often stop using his Ripper or Super Sledge and use his fists instead? I mean, he is wearing power armor, so he can't be hurt too bad, but I'd really like to see him do some damage.


He usually does this with all weapons it's related to his settings...berserk & stuff...also action points (sometimes if he has a low action points to use a weapon..he'll use a fist and forget to use the weapon again at the next turn)....sometimes he likes to use fists - but usually for a short time..
Best weapon for him is Gauss pistol...only when he is fully upgraded...you'll see...critical after critical with 3 shots...him and Cassidy (Gauss rifle) will clean all the game especially Enclave...
For a melee...only super sledge (has range 2)...too bad he wont use the Super Cattle Prod...but I also prefer Ripper
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A Dardzz
 
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Post » Sat May 28, 2011 4:05 am

Sweet, I'll buy him a Gauss pistol soon. I already have Cassidy and Vic both usin' Gauss Rifles :)
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Heather Dawson
 
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Post » Fri May 27, 2011 6:45 pm

Sweet, I'll buy him a Gauss pistol soon. I already have Cassidy and Vic both usin' Gauss Rifles :)


Hah a great combination...(3 strongest characters - due to increased criticals...all other NPC's are only support..except Marcus - but he's a different story)...for me the only problem was supplying them with ammo...
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Trey Johnson
 
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Post » Sat May 28, 2011 7:32 am

Yeah, gotta agree. I rarely find 2mm EC in stock, but with a car I can zip between towns in hurry if I need it :D And of course, I have like 50k so buying alternative weapons is easy
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u gone see
 
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Post » Sat May 28, 2011 4:23 am

Well with all these testimonials I guess I'll try that patch. Just didn't want to get some half ____ screw ball patch installed that f'd up more stuff then it fixed. I noted in another thread that 'teamx' released the patch that came on my disk.

As to the knife. Yeah. I started again and just never gave the guy a knife. He is a ton better with a gun. He gets two shots off a turn. Sweet.

Right now I'm wondering if there are any maps of the towns. I'm having a dikeens of a time finding Sheriff Green in the hub.
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Anna Watts
 
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Post » Sat May 28, 2011 5:38 am

Right now I'm wondering if there are any maps of the towns. I'm having a dikeens of a time finding Sheriff Green in the hub.


Explore the map otherwise you can find town maps here http://www.nma-fallout.com/content.php?page=fo-maps (just select Hub or any other it will give you a detailed map with directions) - but it's more fun to explore on your own - in my opinion...

Sheriff Green in the hub - to the East building from Beth's weapon shop.
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DAVId Bryant
 
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