PC Controller Configurations

Post » Mon Apr 04, 2011 11:46 pm

Alright, so what I'm asking for is simple, and shouldn't take very long at all to incorporate into the PC version of Skyrim: Add in configurations for the Xbox 360 and PS3 controllers.

What I mean by this is, under Options>Controls, there should be an option for Xbox 360, and an option for PS3 (both disabled by default, and once one is enabled, keyboard and mouse functions are disabled for the game). Now, these configurations should only work with OFFICIAL Xbox 360 or PS3 controllers, or maybe some specific 3rd Party Controllers (perhaps those that are compatible with the Xbox or PS3). Also, the configurations should be EXACT replicas of the configurations and layouts for the Xbox 360 and PS3, meaning that there is absolutely no difference between commands on the specified console and on PC.

I for one cannot stand using the keyboard and mouse for a game like this, but I also refuse to get the game for my Xbox 360 or PS3 (gotta have those mods). So please, PLEASE Bethesda, add identical configurations for the console controllers, so that we won't need to configure the controller ourselves and will have full functionality!

Thoughts? And please no "Just configure the controller yourself" replies, because I've done this for Oblivion and there are still many functions left out (such as looking through your journal, dropping items, etc).
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Mylizards Dot com
 
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Post » Tue Apr 05, 2011 1:09 am

Does Microsoft not have software to facilitate the use xbox controllers for games running in Windows? That is truly shocking.
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Megan Stabler
 
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Post » Mon Apr 04, 2011 3:34 pm

Yeah, I actually agree here. I tried a controller, too (usually like WASD, but I couldn't stand toggling run in this game, I liked the sensitive run), but too my dismay, the reasons I wanted to use a controller were not fixed by using a controller. At least give us pressure sensitive controls that we can use with a pressure sensitive keyboard or controller.
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Sami Blackburn
 
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Post » Tue Apr 05, 2011 3:52 am

You mean like what Fallout: New Vegas has? I think Bethesda can manage that. I can't say PS3 too, but as Msoft makes a 360 controller for PC and there are drivers for 360 wired controllers and even my after-market 360 controller works on FO:NV... well, I'm going to go out on a limb and say there will be 360 controller support for Skyrim.
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Steve Smith
 
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Post » Mon Apr 04, 2011 7:49 pm

You mean like what Fallout: New Vegas has? I think Bethesda can manage that. I can't say PS3 too, but as Msoft makes a 360 controller for PC and there are drivers for 360 wired controllers and even my after-market 360 controller works on FO:NV... well, I'm going to go out on a limb and say there will be 360 controller support for Skyrim.


I haven't tried using my 360 controller with FNV but with Oblivion it didn't work hardly at all even when using 3rd party programs to try to configure it well. The joysticks were the biggest issue but some of the extra buttons and the left bumper weren't bindable. Let's hope they can configure it to work just like it would on the 360 so that I can connect my computer to my TV and play in HD on my 52" tv with surround sound and the PC graphics on highest detail. It is just a little hard to do it otherwise on the screen because it keeps making me want to look at my computer screen when I play (laptop).
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Emma-Jane Merrin
 
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Post » Tue Apr 05, 2011 12:14 am

Yes controller schemes are a must if any of the controls exhibit different behavior when being either pressed or held down because usually these are split up on the keyboard making it impossible to emulate the entire scheme on a pc gamepad.

As was stated though they have already exhibited this evolution in FO3 so i'm not concerned. They have our best interests well at hand, trust.
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Carolyne Bolt
 
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Post » Mon Apr 04, 2011 3:34 pm

Does Microsoft not have software to facilitate the use xbox controllers for games running in Windows? That is truly shocking.



You mean like what Fallout: New Vegas has? I think Bethesda can manage that. I can't say PS3 too, but as Msoft makes a 360 controller for PC and there are drivers for 360 wired controllers and even my after-market 360 controller works on FO:NV... well, I'm going to go out on a limb and say there will be 360 controller support for Skyrim.


No no, there is definitely support for the controllers, as I can use both my Xbox and PS3 controllers on my PC. What I'm asking for is identical, in-place configurations that are EXACT copies of the console configurations. With my Xbox/PS3 controllers, I have to use a program (such as Xpadder) to configure each button to a keyboard or mouse command. This is TERRIBLE, as it leaves out many functions of the console configurations and you have a terribly awkward configuration at your disposal.

I'm asking for them to just take the configurations from the consoles, copy them into the game, and then put in an option to turn on that configuration so that if you have an Xbox 360 controller running on your PC, it should seem like you are playing the game on the Xbox 360. Right now, it just seems like you're playing the PC game with a controller that has a terrible lay-out.
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Nick Jase Mason
 
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Post » Tue Apr 05, 2011 2:40 am

What I mean by this is, under Options>Controls, there should be an option for Xbox 360, and an option for PS3 (both disabled by default, and once one is enabled, keyboard and mouse functions are disabled for the game).


I suspect at the least, it will have full 360 controller support like Fallout did.

No, a thousand times NO!!!! Leave the blasted keyboard and mouse enabled. Do you know how annoying it is to try and use the 360 controller and the console? Very! (Not that I use it but my friends do and I'm the one trying to fix something or cheat for them in the console.)
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Kitana Lucas
 
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Post » Tue Apr 05, 2011 8:01 am

yeah I agree massively, you need a comfortable couch and a big tv to extract the full fun value from a vast rpg such as this. I want to be amazingly comfortable if i'm going to sit there for probably 6, 7 hours plus destroying the hell out of this game. Oblivion with a controller was lackluster at best.
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Kayleigh Mcneil
 
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Post » Tue Apr 05, 2011 7:05 am

I suspect at the least, it will have full 360 controller support like Fallout did.

No, a thousand times NO!!!! Leave the blasted keyboard and mouse enabled. Do you know how annoying it is to try and use the 360 controller and the console? Very! (Not that I use it but my friend does and I'm the one trying to fix something or cheat for them in the console.)

You don't need the mouse for the console. I only see it getting in the way if you bump into it or something.
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Charlie Ramsden
 
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Post » Tue Apr 05, 2011 7:42 am

I installed my Afterglow 360 controller through the Device Manager. FO:NV was plug and play. Not all games have been so lucky, Assassin's Creed for instance, but even then remapping the keys was as simple as remapping for the keyboard and mouse.
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phillip crookes
 
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Post » Mon Apr 04, 2011 4:40 pm

I suspect at the least, it will have full 360 controller support like Fallout did.

No, a thousand times NO!!!! Leave the blasted keyboard and mouse enabled. Do you know how annoying it is to try and use the 360 controller and the console? Very! (Not that I use it but my friends do and I'm the one trying to fix something or cheat for them in the console.)


Alright, my apologies, how about they remove remove keyboard/mouse functionality EXCEPT for the console key? I just don't want there to be any overlap or interference between the two functionalities, but if they could get it to work with full keyboard/mouse functionality, than I wouldn't be upset.
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meg knight
 
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Post » Tue Apr 05, 2011 3:09 am

I would rather have DX11 graphics options than a 360 controller as other programs probably have configurations.
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Emma louise Wendelk
 
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Post » Tue Apr 05, 2011 5:16 am

Do you know how annoying it is to try and use the 360 controller and the console? Very!


Yes :obliviongate:
Seems like we can either have good controller support and a disabled keyboard (FO3 and NV) or a terribly dysfunctional controller with a working console (Oblivion). I guess it's too much to hope for to be able to use both correctly. I would imagine we will have native support for the 360 controller again. Isn't that one of the requirements to be a "Games For Windows" title? Surely they'll want that eye-catching little white box across the packaging for Skyrim.
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Kelli Wolfe
 
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Post » Tue Apr 05, 2011 6:48 am

You don't need the mouse for the console. I only see it getting in the way if you bump into it or something.


I know. I just hate when things decide what to do with my stuff. It feels like MS is saying "you can't cheat on the 360, so no cheats for you on PC either". (Yes, my own interpretation but still. :P)

Alright, my apologies, how about they remove remove keyboard/mouse functionality EXCEPT for the console key? I just don't want there to be any overlap or interference between the two functionalities, but if they could get it to work with full keyboard/mouse functionality, than I wouldn't be upset.


How would you type the commands? :P

If it is a technical issue having both I could live with it but I'd hope (and believe) they could/would enable both options.

P.S.

Oh, and no need for an apology. I was using your remark more as a platform to beg BGS not to.
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Raymond J. Ramirez
 
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Post » Tue Apr 05, 2011 7:17 am

Yes :obliviongate:
Seems like we can either have good controller support and a disabled keyboard (FO3 and NV) or a terribly dysfunctional controller with a working console (Oblivion). I guess it's too much to hope for to be able to use both correctly. I would imagine we will have native support for the 360 controller again. Isn't that one of the requirements to be a "Games For Windows" title? Surely they'll want that eye-catching little white box across the packaging for Skyrim.


I don't see why a controller needs to kill reading input to a keyboard, not all games do this.
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Hannah Whitlock
 
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Post » Mon Apr 04, 2011 9:50 pm

I know. I just hate when things decide what to do with my stuff. It feels like MS is saying "you can't cheat on the 360, so no cheats for you on PC either". (Yes, my own interpretation but still. :P)



How would you type the commands? :P

If it is a technical issue having both I could live with it but I'd hope (and believe) they could/would enable both options.

P.S.

Oh, and no need for an apology. I was using your remark more as a platform to beg BGS not to.


When you initiate the console, you're no longer inputting game commands with the keyboard, but rather you're just typing, so in that sense, the keyboard game commands could still be disabled, but initiating the console would enable the keyboard?

I'm just brainstorming here.

Oh, and somebody educate me, as I don't play Fallout; What was the Xbox 360 support for windows on FO? Was the controller configured exactly like it was on Xbox, with no hinderances (except for the inability to use console commands)?
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SWagg KId
 
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Post » Mon Apr 04, 2011 6:35 pm

Oh, and somebody educate me, as I don't play Fallout; What was the Xbox 360 support for windows on FO? Was the controller configured exactly like it was on Xbox, with no hinderances (except for the inability to use console commands)?


Yes, it plays exactly the same as the 360 version.
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Lucky Boy
 
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Post » Tue Apr 05, 2011 5:23 am

I honestly don't udnerstand how anyone would prefer a controller over mouse andkeyboard for an RPG, it seriously baffles me.
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Nymph
 
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Post » Mon Apr 04, 2011 8:20 pm

I honestly don't udnerstand how anyone would prefer a controller over mouse andkeyboard for an RPG, it seriously baffles me.

Because if like me you were born and bred on a console but later moved to PC for it's inherent benefits you might find a controller more comfortable. Though in recent years I find myself using a hybrid of controller and mouse but only when aiming a weapon. Sword play and exploration are done easily with a controller at no loss to precision.
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Mr.Broom30
 
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Post » Tue Apr 05, 2011 8:36 am

I honestly don't udnerstand how anyone would prefer a controller over mouse andkeyboard for an RPG, it seriously baffles me.


Simple.

Aiming with a mouse is clumsy. Aiming with an anolog stick is simple and precise.
Movement using ASDW and the mouse is clumsy. Movement with two anolog sticks is again, simple and precise.
Attacking and defending by clicking the mouse is clumsy. Attacking and defending using two triggers is very simple, and precise.
Using space to activate things is annoying. Simply pressing A is much much better.
Having to press a certain button for sprint/always spring, and also sneak is annoying. Simply applying varying amounts of pressure to the anolog stick to alter your speed is simple and makes sense, and clicking in the anolog stick to sneak is also simple.
Navigating all the menus with the mouse and having to click on everything to activate it is VERY annoying. Simply moving the anolog stick up/down or left/right is a much easier way to navigate, as well as using the two triggers to change between menus. And pressing X to drop an item, or to "take all" is incredible simple and makes sense.
Finally, sitting up close to your computer/laptop, and having to be near a table/desk/other flat surface to be able to use the mouse is annoying and uncomfortable. With a controller, you can recline and sit comfortably, you don't have to be up close to the computer/laptop, and the ergonomic design of a controller is much more comfortable than using your fingers on a keyboard and your hand on a mouse.

That's why controllers are MUCH preffered. I like simple, precise functionality, and the ability to relax while I partake in a 5 hour gaming binge.
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Bloomer
 
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Post » Tue Apr 05, 2011 8:20 am

Simple.

Aiming with a mouse is clumsy. Aiming with an anolog stick is simple and precise.


Huh?

I use both and so I know you have got that backwards.
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joeK
 
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Post » Tue Apr 05, 2011 3:22 am

Simple.

Aiming with a mouse is clumsy. Aiming with an anolog stick is simple and precise.
Movement using ASDW and the mouse is clumsy. Movement with two anolog sticks is again, simple and precise.
Attacking and defending by clicking the mouse is clumsy. Attacking and defending using two triggers is very simple, and precise.
Using space to activate things is annoying. Simply pressing A is much much better.
Having to press a certain button for sprint/always spring, and also sneak is annoying. Simply applying varying amounts of pressure to the anolog stick to alter your speed is simple and makes sense, and clicking in the anolog stick to sneak is also simple.
Navigating all the menus with the mouse and having to click on everything to activate it is VERY annoying. Simply moving the anolog stick up/down or left/right is a much easier way to navigate, as well as using the two triggers to change between menus. And pressing X to drop an item, or to "take all" is incredible simple and makes sense.
Finally, sitting up close to your computer/laptop, and having to be near a table/desk/other flat surface to be able to use the mouse is annoying and uncomfortable. With a controller, you can recline and sit comfortably, you don't have to be up close to the computer/laptop, and the ergonomic design of a controller is much more comfortable than using your fingers on a keyboard and your hand on a mouse.

That's why controllers are MUCH preffered. I like simple, precise functionality, and the ability to relax while I partake in a 5 hour gaming binge.


All but red is subjective, as I prefer the opposite in all instances. I find a controller clumsy. (I'll give you a controller in bed works better than KB/M but it's not un-doable.)

I don't want to insult anyone or start a flaming console vs PC war, but, on a hardware level, the mouses sensor is simply much more precise than anolog. Whether someone is proficient with it is another issue.

There are games I prefer using a controller with, but not a TES (RPG/FPS genre) game. I'm waaaaay more accurate with a mouse. Not to brag, but I'm a freaking awesome quick scope head hunting sniper in TF2. I usually have 85+ percent head shot/kill ratio when I'm warmed up.....quick scoping. Not sitting there zoomed in waiting for some fool to just casually walk past my dot. Give me a controller, I couldn't hit an elephant at 6 paces.
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brian adkins
 
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Post » Mon Apr 04, 2011 5:10 pm

Mouse and USB keypad or something like the Logitech game keypad is the best control system I can picture. Precise aiming that I can never manage with a controller.
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jenny goodwin
 
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Post » Tue Apr 05, 2011 2:12 am

Alright, so what I'm asking for is simple, and shouldn't take very long at all to incorporate into the PC version of Skyrim: Add in configurations for the Xbox 360 and PS3 controllers.

What I mean by this is, under Options>Controls, there should be an option for Xbox 360, and an option for PS3 (both disabled by default, and once one is enabled, keyboard and mouse functions are disabled for the game). Now, these configurations should only work with OFFICIAL Xbox 360 or PS3 controllers, or maybe some specific 3rd Party Controllers (perhaps those that are compatible with the Xbox or PS3). Also, the configurations should be EXACT replicas of the configurations and layouts for the Xbox 360 and PS3, meaning that there is absolutely no difference between commands on the specified console and on PC.

I for one cannot stand using the keyboard and mouse for a game like this, but I also refuse to get the game for my Xbox 360 or PS3 (gotta have those mods). So please, PLEASE Bethesda, add identical configurations for the console controllers, so that we won't need to configure the controller ourselves and will have full functionality!

Thoughts? And please no "Just configure the controller yourself" replies, because I've done this for Oblivion and there are still many functions left out (such as looking through your journal, dropping items, etc).


Sounds like an awesome Idea, I really wish this would happen.

On Morrowind I use my 360 controller and it felt just like the Xbox, Oblivion on the other hand was extremely clunky with the 360 controller, when I go forward half the time i will move diagonal. Something would have to change in this for Skyrim.

I still don't get why the PC Nazi's have to get all offensive about it, if you don't like the function simply keep it disabled, Why deprive the people who are more comfortable with a controller their right?

I do however believe this function would have to have functionality with more than just two controllers.
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