Controller not detected by the game.

Post » Sat Nov 28, 2015 3:39 am

Nevermind that the keyboard/mouse controls are absolute crap, my workaround was to hotplug in a controller when I wanted to use the settlement editor. KB/M for normal game, gamepad for settlements. I've done this many times over the past ~40 hours of gameplay. At any point in the game, I plug in the controller and just used it without any problem.

But tonight, all of a sudden, the gp stopped working. Win 8.1 dings on plugin, but the game ignores it completely. I've used the http://www.nexusmods.com/fallout4/mods/102/? which went off without a hitch... it basically is just an interface to edit the config files.

These have been my troubleshooting steps

  • I exited/restarted the game
  • I used a different controller
  • I verified that settings > gameplay > controller = ON.
  • Windows sees it fine as the device panel sees and reads it's controls.
  • I used the config tool to disable > save > enable the gamepad which also had no effect.
  • I removed the config files and let the game rebuild them
    • c:/user/monsto/documents/my games/Fallout4Prefs.ini
    • c:/user/monsto/documents/my games/Fallout4.ini
    • g:/program files/valve/steam/steamapps/common/fallout 4/Fallout4.ini
  • made sure the config files are not read-only.

Without being able to use the gamepad for the settlement editor, the game is unplayable. The key config that I've used for every other game i've played over the last 23 years (since doom, but excepting where it was broken in skyrim as well.) is completely broken and unusable in the editor. The only movement key that works is S-strafe left because E, D, F are forced to something else by the game, overwriting my custom keys instead of honoring them. So I plug in a controller . . . except now the game doesn't see the controller.

Any t-shoot thoughts? Is there yet a keymapping-fix mod?

Suggestion: allow custom keymaps to change the occurrence of a key thruout the entire game. This business of only accepting the change sometimes is, at best, annoying. Even the keymap that the game forces on me changes thruout different sections of the game, which is 100% immersion-breaking as I have to STOP to think about and remember what key does what.

If keymapping worked as expected, as is consistent in peer games, then I wouldn't be having a controller problem. I would never have used it.

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Emmie Cate
 
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Post » Sat Nov 28, 2015 6:07 am

it's a post to see what the view count is

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Eduardo Rosas
 
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