Yet there are no options to configure or even use a controller for this game!
Now i have a few Random points to make to start this discussion on brink and controllers
- they already have the proper controller scheme saved somewhere in order for the game to work on 360 so moving it to the PC shouldn't be an issue as long as proper controller is found.
- Very few games out there lack the ability to plug in a controller especially for FPS
- a common defense against why there shouldn't be a controller option for the PC version is balance issues, but it seems to be backwards, if you have a controller i feel you're actually gimped compared to people who can utilize a mouse and spin 360 degrees with a flick of their wrist where a controller thumb stick is simply not that sensitive. so deciding to use a controller is actually giving others an advantage, and the user should be able to decide whether they want to take this risk or not, i for one do.
to continue with the previous point, as far as i'm aware PSN has the ability to access steam which means brink can be run on steam for both PS3 and PC and i assume game play between consoles is available much like portal 2 co-op , which means that there are already people playing with keyboard and mouse playing against people with controllers, adding them should not be an issue.
- There are some cheesy work a rounds.. for example xpadder ( or something like that ) reads a plugged in controllers and simulates keyboard and mouse movement through the controller.. it's gritty but it gets the job done ( barely ) I cannot play like this anymore though,
- Again i just don't see why they wouldn't include the ability to use a controller if they already have everything setup and configured for 2 consoles that use controllers it just dosn't make sense
So i suggest, brink developers patch for the PC version some controller interface so we are not bound to keyboard and mouse.
Thank you