Now I noticed with EnableAI() that spells are also frozen in place along with the actor.
So, along that line, can we apply the same to projectiles only? (so I can freeze a fireball in place, or translate that back towards the caster etc...)
But projectiles don't have a script button...so I'm not sure whether this is actually possible. Can we reference a projectile to use in TranslateTo() ?
Hoping anyone has some ideas on how to tackle this issue.