Conventional Rotation

Post » Thu Aug 16, 2012 1:40 pm

Take an empty space. This is akin to the Godhead, and of no consequence here.
In this space, draw a line. A line has two end points, opposites. +1 and -1, Anu and Padomay. A line is a 1 dimensional circle, and a circle is a wheel without spokes. But a line is also a tower, and a spoke. What is a wheel that is also a spoke?
Enough of 1 dimension. There isn't enough direction, too much repetition. Bisect the line to reveal a center. A third, an observer, that which tilts the balance and is the start of convention.
Rotate this line about the observer to reveal a new imaginary dimension. A small amount will give some insight into it, but too much and you reach your opposite. 90 degrees is the magic number, completely freeing the line from old ideas and directions. A new line of +I and -I, CHIM and PSSSJ. A circle which inscribes the first line also inscribes the second, revealing a complete wheel. A wheel with twice the dimension of the previous.
With the previous, it seems more unique forms and ideas are still to be found. Rotate the two lines with maximal efficiency to once more double the known directions. A 4 dimensional circle. A planet, in space and time, with an end which is only a new beginning. A wheel with 8 spokes; a world with 8 divines.
This process must be repeated twice more to reveal the full span of the space, the 16 dimensional delusion of the Godhead. The discovery and exploration of all of these centers on the third.



Maybe better in fan fiction. I don't know.
User avatar
Danielle Brown
 
Posts: 3380
Joined: Wed Sep 27, 2006 6:03 am

Post » Thu Aug 16, 2012 3:46 pm

I'm not sure if it is you or me, but one of us is thinking about the wheel+tower imagery too hard. You kind of lost me at "a line is a 1 dimensional circle". Why isn't a line also a "1 dimensional pentagon" or "1 dimensional rhombus?"

Then you lost me at "a line is also a tower, and a spoke." Why is the Tower a spoke? The Tower is the rim of the wheel viewed from the side, not a spoke.

The only thing I can offer is that the hub of the Wheel is both a wheel and a spoke (it is a wheel within and supporting another wheel).

I get the bisecting of the line bit, but what do you mean by "a third"? Are you breaking the line into thirds or sixths?

Then I get lost again (I've had a long day :P). But is a "4th dimensional circle" just length+width+depth+time? The way you phrased it threw me off a bit.

I think some diagrams are in order for the geometrically challenged, like me :)
User avatar
James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Thu Aug 16, 2012 9:20 pm

I get what you're trying at, but if a geometric representation of the dreams of the Godhead are what you want, you're better off trying at fractals than linearly.
User avatar
jessica sonny
 
Posts: 3531
Joined: Thu Nov 02, 2006 6:27 pm


Return to The Elder Scrolls Series Discussion