Conversation animations

Post » Fri Oct 15, 2010 3:35 pm

I have been working to get an actor to remain perfectly still while also being able to engage in conversation. I have almost achieved my goal. The one problem that still remains is the fact that when the player engages an actor in conversation, that actor turns to face the player. Is there a way to stop this? I know that a say command will not force the actor to tun, but it will also prevent normal dialogue from occurring. The things I have done so far are:

1) Use SetActorAI 0 to keep the actor static.
2) Using SkipAnim while in menu 1009 mode to keep the actor from performing idle animations while in dialogue. There does not appear to be any flicker when SkipAnim is used like this.

But the actor still turns to face the player even with all of this.
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Crystal Clarke
 
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Post » Fri Oct 15, 2010 5:06 pm

You will probably have to fake it. One way would be to use another actor for the dialogue that has his alpha turned off. Could even be the same base actor so you don't have to create additional dialogue. Set the visible actor to destroyed so he can't be activated.
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Abel Vazquez
 
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Post » Fri Oct 15, 2010 11:42 am

Hey, that sounds like a good idea. I'll try it out.
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Maya Maya
 
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