I have been working to get an actor to remain perfectly still while also being able to engage in conversation. I have almost achieved my goal. The one problem that still remains is the fact that when the player engages an actor in conversation, that actor turns to face the player. Is there a way to stop this? I know that a say command will not force the actor to tun, but it will also prevent normal dialogue from occurring. The things I have done so far are:
1) Use SetActorAI 0 to keep the actor static.
2) Using SkipAnim while in menu 1009 mode to keep the actor from performing idle animations while in dialogue. There does not appear to be any flicker when SkipAnim is used like this.
But the actor still turns to face the player even with all of this.