» Sun Jun 03, 2012 12:17 am
if you have 100 in enchanting, many of these values use your 'enchanting' level as the % effectiveness.
armor enchants
e40c6 = lets you permanently absorb all spells and spell effects, diseases, poisons, elemental traps, etc. entire conjure line becomes impossible. great for use with the spell equilibrium.
e40bf = berserk - half damage. this stacks with armor, i believe, letting you reduce total damage by 90%. leaves an annoying red effect on the screen. simply cast the real berserk power, when the real berserk power runs out, effect is removed, but armor effect will remain.
64d68 = permanent ethereal until you attack and hit or use something
1058a3 = stamina regen as if you had eaten food (infinite sprint and bash)
fb992 = shout spam enabled (if you want permanent slow time, detect life, etc)
destruction magic does 100% more damage = 2eb26
destruction magic costs 100% less = 7a0f6
restoration magic heals 100% more = 3eb28
restoration costs 100% less = 7a101
stagger resistance 100%= ae782
some of the cloaks will do 100 dmg/sec to everyone around you. some of them will do 100/s to you.
create potion is not as useful - all potions are MGEF values which when put on armor, become permanent. you don't need 50 potions you apply to weapons which have to hit. simply apply any TWO effects to a spare ring and equip it when you need it.
weapon enchants
d4ff1 = insta kill. regardless of how much damage you do, non-essentials will die. somehow, people near you when you strike will become hostile. the best weapon to enchant is the knife = 1f25a. because you swing faster with the knife and shield (if you use frame cancels) than dual wielding with furry maxed out and daggers (without frame cancels). also works on bows, regardless of arrows. maybe you killed an entire dungeon, but tripped on a cabbage on your way out and died before you could save, this will help you redo it faster than using console kill.
if you're going to use custom items, may as well use custom spells too. these are leveled enemy spells that won't stagger. use with player.addspell, assumes 50% increase perk, can be dual casted for double+ damage.
lightning bolt 120 dmg = 7e59c
fireball 135 dmg = 7e57f
frostbite 100+ dmg = efc5f
frost storm 150 dmg = 7e59c
in my experience, frost storm will tick twice on an enemy about 50% of the time. so dual casted, it'll always do 300 damage to everyone in front of you, but half the time, it'll do 600 damage.
these are permanent enchantments
magic resist 99% = 1016a6
increase unarmed damage by 175 = 10c4e5
increase unarmed damage by 125 (stacks with above) = 10c4e4
health regen during combat +100 armor = c97df