Cool use of playerenchantobject

Post » Sun Jun 03, 2012 3:03 am

Just a heads up- some of these have bad side effects. Using 0005030E (Ghost Visuals), works on armor and makes you look like a ghost, but will make you permanently transparent when you unequip it. So be careful, folks.
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ShOrty
 
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Post » Sun Jun 03, 2012 2:30 am

Just a heads up- some of these have bad side effects. Using 0005030E (Ghost Visuals), works on armor and makes you look like a ghost, but will make you permanently transparent when you unequip it. So be careful, folks.
I guess many of the special effects are permanent, as they are not supposed to be removed.
Now an necklace with the Wabbajack effect would be cool to reverse pickpocket onto somebody or just drop and hope somebody pick up.
I guess they would equip it and change until they sweetrolled unless one of the other forms drew agro.
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Naughty not Nice
 
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Post » Sat Jun 02, 2012 8:30 pm

there are two effects of Throw Voice, which one have you tried?

Both.

Just a heads up- some of these have bad side effects. Using 0005030E (Ghost Visuals), works on armor and makes you look like a ghost, but will make you permanently transparent when you unequip it. So be careful, folks.

Also when enchanting a weapon with "Beast Power" and turning others inyo Werewolves, if you revert to an earlier save without restarting the game will make the guards all glitched.
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Anna S
 
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Post » Sun Jun 03, 2012 5:35 am

Throw Voice doesn't seem to work to channel in a weapon. Just a heads up.

Pretty sure throw voice would need to be the first word to get something out of it. In the shout the additional words just shorten the cool down.
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Dj Matty P
 
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Post » Sun Jun 03, 2012 3:36 am

I guess many of the special effects are permanent, as they are not supposed to be removed.
Now an necklace with the Wabbajack effect would be cool to reverse pickpocket onto somebody or just drop and hope somebody pick up.
I guess they would equip it and change until they sweetrolled unless one of the other forms drew agro.

Can you wabbajack yourself with this? Does the game cry in pain if you make it attempt to wabbajack the pc?
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Lizzie
 
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Post » Sun Jun 03, 2012 4:14 am

Hmmm the giants launching you into the stratosphere is an effect..... brb.
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Izzy Coleman
 
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Post » Sun Jun 03, 2012 4:31 am

so you could make a gravity hammer...can't wait to get this on PC instead of console.

also, could someone make a video of the kind of stuff you could do with this?
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Vera Maslar
 
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Post » Sun Jun 03, 2012 6:57 am

Armour effects like the dragon preists shroud etc can be cleared by using and item with the spectral form potion, just putting it on and off deos the trick.
The code for the effect is 00103647 Ghostveil =(AbGhostPotionEffect)= , I have it and frost astronarch on a ring to clear effects.
Have about four effects on one character at the moment, so you could have a clothing peice with visual effect and maybe a matching enchantment if you liked.
The only limit will probably be how much effects your GFX card can handle.

Thanks for this topic BTW, having a blast messing around with armours and weapons. :thumbsup:
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Cameron Garrod
 
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Post » Sat Jun 02, 2012 4:31 pm

Thanks for this topic BTW, having a blast messing around with armours and weapons. :thumbsup:

Same here, mate. This has got to be the best command I've ever used since tgm. :P
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Liii BLATES
 
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Post » Sat Jun 02, 2012 7:35 pm

This is good information to have. I have a magic overhaul planned once the CK comes out and I'd been wondering if certain effects could be applied or not; now I know they can, and will edit accordingly.

Hmmm, I wonder if creating a cuirass with Become Ethereal and the posion effect from the Ebony Mail would work; normally BE prevents you from inflicting damage, but enchantments behave differently from shouts despite both being magic effects.
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des lynam
 
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Post » Sat Jun 02, 2012 9:10 pm

This is good information to have. I have a magic overhaul planned once the CK comes out and I'd been wondering if certain effects could be applied or not; now I know they can, and will edit accordingly.

Hmmm, I wonder if creating a cuirass with Become Ethereal and the posion effect from the Ebony Mail would work; normally BE prevents you from inflicting damage, but enchantments behave differently from shouts despite both being magic effects.

I have trouble getting the Ebony poison effect to activate at the moment, probably not a problem when we get the editor though.
This pic is a ring with Ghost visuals and Nightingale effect coupled with a Necklace of Dragon Preist Fire shroud and Dragon Preist smoke.
http://steamcommunity.com/profiles/76561197992904178/screenshot/649876122813468066
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Melung Chan
 
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Post » Sun Jun 03, 2012 2:41 am

You should try to add a slow time effect to armor.
Hope your pc won't crash, and watch havoc unleashed.
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Alyna
 
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Post » Sat Jun 02, 2012 8:00 pm

I have trouble getting the Ebony poison effect to activate at the moment, probably not a problem when we get the editor though.
This pic is a ring with Ghost visuals and Nightingale effect coupled with a Necklace of Dragon Preist Fire shroud and Dragon Preist smoke.
http://steamcommunity.com/profiles/76561197992904178/screenshot/649876122813468066
You look like you're about to achieve critical mass. :biggrin:

@badboyd22: if you do that you'd better not get into any Civil War battles, the lag would be ungodly.
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Mark Churchman
 
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Post » Sun Jun 03, 2012 7:16 am

Too bad the giant stagger hit effect didn't work. I had hoped to smash people far up in the sky :P
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Cathrine Jack
 
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Post » Sat Jun 02, 2012 8:30 pm

Too bad the giant stagger hit effect didn't work. I had hoped to smash people far up in the sky :tongue:

Yeah I was hoping that would work too. Dah swords are still fun though. I batted everyone into the river in Riften.
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Eve Booker
 
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Post » Sat Jun 02, 2012 9:09 pm

Yeah I was hoping that would work too. Dah swords are still fun though. I batted everyone into the river in Riften.

"Dah" swords have got to be the funniest I've ever had :P
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Laurenn Doylee
 
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Post » Sun Jun 03, 2012 1:38 am

"Dah" swords have got to be the funniest I've ever had :tongue:
Tried double 'Dah' yet?
Just curious what the effect will be.
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Rachael
 
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Post » Sat Jun 02, 2012 8:53 pm

I tried Throw Voice this afternoon

Didn't work. More specifically, Throw Voice is simply not applicable. If you enchant an object with Throw Voice (no matter which version, even if both), the weapon will come out non-enchanted

I tried a Long Bow with Dah and Wabbajack

LOL the giggles when someone got blown away and becomes a Sweetroll in mid-air. Especially when you imagine the confusion: somebody is blown away by Talos-knows-what (the arrow won't be seen when they're transformed), and that somebody has become a sweetroll

This would be awesome for assassination attempts lol
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Penny Flame
 
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Post » Sun Jun 03, 2012 12:17 am

if you have 100 in enchanting, many of these values use your 'enchanting' level as the % effectiveness.
armor enchants
e40c6 = lets you permanently absorb all spells and spell effects, diseases, poisons, elemental traps, etc. entire conjure line becomes impossible. great for use with the spell equilibrium.
e40bf = berserk - half damage. this stacks with armor, i believe, letting you reduce total damage by 90%. leaves an annoying red effect on the screen. simply cast the real berserk power, when the real berserk power runs out, effect is removed, but armor effect will remain.
64d68 = permanent ethereal until you attack and hit or use something
1058a3 = stamina regen as if you had eaten food (infinite sprint and bash)
fb992 = shout spam enabled (if you want permanent slow time, detect life, etc)
destruction magic does 100% more damage = 2eb26
destruction magic costs 100% less = 7a0f6
restoration magic heals 100% more = 3eb28
restoration costs 100% less = 7a101
stagger resistance 100%= ae782
some of the cloaks will do 100 dmg/sec to everyone around you. some of them will do 100/s to you.

create potion is not as useful - all potions are MGEF values which when put on armor, become permanent. you don't need 50 potions you apply to weapons which have to hit. simply apply any TWO effects to a spare ring and equip it when you need it.

weapon enchants
d4ff1 = insta kill. regardless of how much damage you do, non-essentials will die. somehow, people near you when you strike will become hostile. the best weapon to enchant is the knife = 1f25a. because you swing faster with the knife and shield (if you use frame cancels) than dual wielding with furry maxed out and daggers (without frame cancels). also works on bows, regardless of arrows. maybe you killed an entire dungeon, but tripped on a cabbage on your way out and died before you could save, this will help you redo it faster than using console kill.

if you're going to use custom items, may as well use custom spells too. these are leveled enemy spells that won't stagger. use with player.addspell, assumes 50% increase perk, can be dual casted for double+ damage.
lightning bolt 120 dmg = 7e59c
fireball 135 dmg = 7e57f
frostbite 100+ dmg = efc5f
frost storm 150 dmg = 7e59c
in my experience, frost storm will tick twice on an enemy about 50% of the time. so dual casted, it'll always do 300 damage to everyone in front of you, but half the time, it'll do 600 damage.

these are permanent enchantments
magic resist 99% = 1016a6
increase unarmed damage by 175 = 10c4e5
increase unarmed damage by 125 (stacks with above) = 10c4e4
health regen during combat +100 armor = c97df
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Dean
 
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Post » Sat Jun 02, 2012 8:07 pm

some of the cloaks will do 100 dmg/sec to everyone around you. some of them will do 100/s to you.
Which cloaks did you use? When I enchanted my armor with 2 cloaks (Fire and shock)
I got fire cloak visuals, but damage was only done once: Right after equipping.
The visuals stayed, the effect did not.
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Adam Kriner
 
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Post » Sun Jun 03, 2012 7:52 am

For you sneaky nighttime folks:
playerenchantobject 000cee84 0001ea6a 0006b10c

It's a rather goofy looking hat, but has invisibility and nighteye enchantments. Very useful, especially if you're using the Realistic Lighting mod.
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Donatus Uwasomba
 
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Post » Sat Jun 02, 2012 6:57 pm


weapon enchants
d4ff1 = insta kill. regardless of how much damage you do, non-essentials will die. somehow, people near you when you strike will become hostile. the best weapon to enchant is the knife = 1f25a. because you swing faster with the knife and shield (if you use frame cancels) than dual wielding with furry maxed out and daggers (without frame cancels). also works on bows, regardless of arrows. maybe you killed an entire dungeon, but tripped on a cabbage on your way out and died before you could save, this will help you redo it faster than using console kill.
D4FF1 is Ice Form, which simply makes the target paralyzed and float on water. Is your insta-kill actual, lootable kill or a simple dying animation?
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Lisha Boo
 
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Post » Sun Jun 03, 2012 7:58 am

A fire and ice enchant is cool :P
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Laurenn Doylee
 
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Post » Sat Jun 02, 2012 9:34 pm

I'd love to create a gravity hammer from halo, so does anyone know what program to use to modify weapon models?
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saxon
 
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Post » Sat Jun 02, 2012 11:48 pm

I'd love to create a gravity hammer from halo, so does anyone know what program to use to modify weapon models?
I'm not sure about Skyrim, but I guess you could try NifScope and Blender.
NifScope for easy editing (enlarging, shrinking, moving meshes around)
Blender for adding new stuff, editing stuff (quite hard to do)
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carrie roche
 
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