Here is some example code:
CoorX = (playerREF.X + 50)
CoorY = (playerREF.Y + 50)
CoorZ = (playerREF.Z + 200)
MissileREF.TranslateTo(CoorX, CoorY, CoorZ, 0.0, 0.0, 0.0, 400, 0.0)
This results in my object gliding along the surface toward the target location. I've tried different types including critters, clutter and activators. Only actors stay above the surface, but they still do not change z positioning.
Am I doing something stupid here?