Copy + Paste a large list of mods into Oblivion folder?

Post » Fri Mar 28, 2014 3:04 pm

hi I was thinking about compiling all my morrowind mods + morrowind.ini file into one large group of compatible mods and uploading it online for people who didn't want to go through a 2-6 hour process of learning how to properly mod morrowind, update things, and rule out incompatibilities, then an additional 24-hours of research just so they could find the mods they wanted.

Honestly, I'm sick of how annoying it is to find compatible, working, good mods for TES series games.

I understand, good is subjective, best is subjective, blah blah blah. People got angry when I brought this up in the morrowind mod section on this site. I think I even got banned for a day, or something.

Long story short, which of you reading my thread has the most mods installed that ENHANCES vanilla oblivion?

I don't want to play Magic Mickey's Ski Trip on oblivion. I want to play Oblivion + enhancements.

Please tell me I'm not the only person in the universe who thinks vanilla game + enhancements + 1 easy copy-paste into the main game folder ... is not too farfetched and futuristic to ever be possible for a TES game.

Tutorials svck and every single recommended-mod-list becomes outdated every 2 months.

All I'm suggesting is that people who make tutorials should get with people who make recommended mod lists, and they both should get with people who compile and upload things to release... brace for it...

A compiled uploaded file of recommended mods with included tutorial.

Am I crazy or will this never work?

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I understand the argument against it: "but what if people prefer one vampire mod over another vampire mod or one birthsign mod over another birthsign mod?"

solution ....... don't include preference based mods. Include unique mods and then at the end of the tutorial put a list of "other things you might like... birthsign mods... vampire mods..."

So... comments/input?

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Avril Churchill
 
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Post » Fri Mar 28, 2014 9:19 pm

Do you have permission from all the different modders that made all those mods?
If not, you are compiling and distributing the mods in a way that the creators do not want. Which will piss off a lot of people.

Almost every single modder would be against there mod included in a package like what you're describing.

And there are many very easy to understand tutorials. They have been helping people for many years with no problems.

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LuBiE LoU
 
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Post » Fri Mar 28, 2014 11:49 am

Plus the fact that there are many mods that require a lot more effort to install than simply copying and pasting into the Oblivion data folder.
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Lynette Wilson
 
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Post » Fri Mar 28, 2014 10:47 am

it blows me away that any modder in the entire universe would be so petty as to say "NO ! you cant put my mod in there with those other mods! That's an ABOMINATION!"

but I guess there has to be at least one petty modder out there who would do that.

"Plus the fact that there are many mods that require a lot more effort to install than simply copying and pasting into the Oblivion data folder. "

yeah but it still could be made a lot easier than the current process of searching online "oblivion mods" just to find mod databases, having to search online "which mod database is the best", reading several tutorials on mods and recommended mods (and trying to find the newest one), blah blah blah. One updated compilation would ultimately be the best possible thing for the entire modding community to work together on. Still wondering why it sounds so farfetched and crazy to everyone. People working loosely together but in different groups (or on different things) is basically how the official games themselves are made. The modding community lacking such organization and/or refusing to participate in such organization is weird imo.

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louise hamilton
 
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Post » Fri Mar 28, 2014 3:54 pm

I think I can see why you got such a negative reception in the Morrowind modding forum.

You seem to be under the impression that we develop our mods and leave. That's far from true. There are many mods that were first released in 2006 or 2007 and they are still being updated. The Unofficial Oblivion Patch is a prime example. However we have seen people put compilations together and then leave, so people using the compilation are stuck with an old version of the mod. That is the main reason we don't want our mods included in compilations.
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josie treuberg
 
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Post » Fri Mar 28, 2014 9:53 pm

Your continued negativity towards the modding community is what is weird. ;)

Out of all the modding communities that exist, TES is easily one of the most friendliest, helpful, organized, and productive that I have ever seen. Just because one person has trouble following a tutorial or is too lazy to search for mods they might like, doesn't mean there is any problems with the community.

As Andalay pointed out, modders like to have control over their own uploads. So they can update, fix, and control the quality of their hard work. It has nothing to do with being petty.
Mods are projects that people do in there spare time, to share a hobby... and it is all done for free. They don't owe you anything, but they have earned the right to take pride in their work.

And there are big mod compilation projects. Morrowind Sound & Graphic Overhaul (MSGO) is a great example. Or the Unique Landscapes compilation of Oblivion. But these aren't just made by one person sticking everything in one folder and releasing it. It's an entire project that has been carefully compiled and created over many months of work. And most importantly, the creators got permission from every modder involved.

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Barbequtie
 
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