[RELz WIPz] Coral Reefs of Morrowind

Post » Thu May 03, 2012 10:05 pm

I'm just curious, but how did you make those meshes in the video move when the player ran through them? That looks so cool and realistic! Good work Vurt.
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Claire Vaux
 
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Post » Fri May 04, 2012 1:01 pm

It's come from MGE XE. It's applied to the grass animated. When you walk in it, the grasses lie down.
So maybe his meshes are named grass to be used like grass animated?
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FLYBOYLEAK
 
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Post » Fri May 04, 2012 10:22 am

Elaura: after some more thought i i think it will be a combination random placement and hand placed reefs. The FPS hit (above sea level) was too big to have the whole sea floor covered with corals and different rock formations.

and yes like papill6n says it's the grass shader that makes the corals move.
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Czar Kahchi
 
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Post » Fri May 04, 2012 5:15 am

Elaura: after some more thought i i think it will be a combination random placement and hand placed reefs. The FPS hit (above sea level) was too big to have the whole sea floor covered with corals and different rock formations.

and yes like papill6n says it's the grass shader that makes the corals move.
i wish there was a way to edit that shader to only "effect" certain meshes, like.. just grass. Skyrim has small rocks everywhere which look like they were generated with the grass, except they don't move. the ashlands would look so much better with little rocks everywhere.
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Schel[Anne]FTL
 
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Post » Fri May 04, 2012 10:12 am

The grass shader only works if you put the meshes into /grass, otherwise buildings, rocks etc would move too, so it's fully possible to use the Mesh Generator for rocks, or trees or whatever :wink:

The problem with adding little rocks all over the place is that you either have to remove clipping from them (looks ugly when you / creatatures / NPC's clips through them) or you leave collision on and you and every NPC will get stuck all the time.. You can make the rocks extremely small and remove collision to make it less obvious that there's no clipping, but imo (i've tested this when i did the groundcover mod) it wasnt really worth the FPS hit. ...and its still ugly when the feet clipped though the rocks.
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Natalie J Webster
 
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Post » Thu May 03, 2012 9:22 pm

This is just beautiful! :biggrin: I may have to play an Argonian for the first time to experience this.

Would it be possible to post the details for the modified underwater effects shader you are using?
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Lori Joe
 
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Post » Fri May 04, 2012 11:40 am

change

return c + rayz * lf * lightcolour;

to:

return c + rayz * lf * lightcolour * 5;

(credits to vtastek)
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Milagros Osorio
 
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Post » Fri May 04, 2012 5:55 am

Thanks :)
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danni Marchant
 
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Post » Fri May 04, 2012 11:34 am

any progress? :nod:
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Javaun Thompson
 
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Post » Fri May 04, 2012 5:23 am

This looks amazing!
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emily grieve
 
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Post » Fri May 04, 2012 8:14 am

This is fantastic. I want it!
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steve brewin
 
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Post » Fri May 04, 2012 6:26 am

It'll definitely add more to the seas of Morrowind and make them seem more realistic.
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Miguel
 
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Post » Fri May 04, 2012 2:36 am

You may have outdone yourself here Vurt....and I thought your trees and grass mods were amazing..this is simply astonishing and gorgeous!
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Mario Alcantar
 
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Post » Fri May 04, 2012 8:27 am

First thought: Vurt's still making mods!
Second thought: After covering all the lands in a second green, Vurt turned his gaze towards the deep oceans....

But seriously, this looks nothing but great, just like all of your work.
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C.L.U.T.C.H
 
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Post » Fri May 04, 2012 10:52 am

Having this along with abot's water life would be great. Having a couple of modest ruins or other "points of interest" to make exploring a bit more exciting or rewarding would be perfect.
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SEXY QUEEN
 
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Post » Fri May 04, 2012 11:31 am

Is this mod even in the works still?
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Horse gal smithe
 
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Post » Thu May 03, 2012 10:24 pm

Hah, he started in January, not a long time :P

I'm sure it's more or less on the way.
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Trish
 
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Post » Fri May 04, 2012 3:02 am

Hah, he started in January, not a long time :tongue:

I'm sure it's more or less on the way.

I am just impatient i guess :)
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Kirsty Wood
 
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Post » Fri May 04, 2012 12:26 am

so few mod about under water world during years and this looks nice. good luck.
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Hope Greenhaw
 
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Post » Fri May 04, 2012 1:27 am

My first CE enchant will be waterbreathing for sure!
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Harinder Ghag
 
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Post » Fri May 04, 2012 1:05 pm

Abot's waterlife has a couple of CE waterbreathing helms, one with negative effects and one without. I'll bet the two mods would go fantastic together.
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Nick Pryce
 
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Post » Fri May 04, 2012 8:45 am

Abots waterlife has always turned me off with the pearl palace -.-
Maybe ill try it.
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Ashley Hill
 
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Post » Fri May 04, 2012 8:23 am

Abot's water life is a really good mod to have imo and this mod would make it look a lot better.
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Miragel Ginza
 
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Post » Fri May 04, 2012 5:02 am

Not to derail the thread, but the palaces are an option you can turn off in the config menu after equipping the ring.
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Undisclosed Desires
 
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Post » Fri May 04, 2012 4:32 am

This is fantastic. I want it!
Me too!

This is beautiful and very climatical.
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Jade Barnes-Mackey
 
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