[BETA-RELZ]Core RandomClothing4Npcs [BETA- RELZ]

Post » Thu Sep 02, 2010 12:51 am

Download: http://www.tesnexus.com/downloads/file.php?id=27474

Bored of seeing the same npc wear the same clothing over and over again. This plugin will change that.

This adds the LLONpcClothing(Lower,Middle,Upper) leveledlist to over 790 Vanilla Npc in game.

Based on if they already had lower class, middle class, or upper class clothing in inventory.

I did not remove existing inventory item, I left those so that invent tag would work right..So npc will carry extra set of clothing on them most of the time. If something that spawn is higher in value then what they are currently equipped with they should change has needed.

I excluded Bandits, Marauders, Vampires, Guards, and a few more npcs. SI Npcs are not done yet either.

But this is esp that will get Randmon Clothing assigned to Non Respawing Npc in game. So they change clothes every few days..

Require Wrye Bash -

1) Do not activate mod in load order,
2) it will be merged in, and
3) records will be filter into bash patch itself. Mod is tagged has filter, IIM, Invent..

in Bash patch -

Under Merge Patch select: CoreRandomClothing4Npcs.esp
Under Import Inventory select: CoreRandomClothing4Npcs.esp

If done right you should have 790 Inventory Imported

This is all that is needed in order for this to work with any existing mod..

This has not been fully tested so this is why it still beta. - And I need feedback if works or not for you..

This plugin is part of much larger clothing mod that I am working on.

1.01 - UOP 3.2.X Fixes Intergrated has needed

Corepc
User avatar
Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Wed Sep 01, 2010 1:17 pm

Thanks I'll try this tonight.

Does this randomize it every time you see them, or over a certain period of time?
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Wed Sep 01, 2010 10:56 am

Does this randomize it every time you see them, or over a certain period of time?


Overtime what ever you respawn timer it set to should be how often they change clothing.
User avatar
Mackenzie
 
Posts: 3404
Joined: Tue Jan 23, 2007 9:18 pm

Post » Wed Sep 01, 2010 11:31 pm

Little problem: the ESP is not pre-tagged.
User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Wed Sep 01, 2010 3:07 pm

Little problem: the ESP is not pre-tagged.


Give me second I will tag it and reupload for those that do not know how to tag it with wrye bash..

Fixed Now - redownload
User avatar
luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am

Post » Thu Sep 02, 2010 12:46 am

Amazing! Well done Core, once again! :foodndrink:


I would think that Less Predictable Respawn spices this up quite a lot - for example you see an NPC wearing something in the morning, well you see him later in the evening and he may have changed the clothes! :clap:
User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Wed Sep 01, 2010 4:33 pm

I would think that Less Predictable Respawn spices this up quite a lot - for example you see an NPC wearing something in the morning, well you see him later in the evening and he may have changed the clothes! :clap:


It's always nice when mods complement each other this way. :goodjob:
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Wed Sep 01, 2010 12:52 pm

I would think that Less Predictable Respawn spices this up quite a lot - for example you see an NPC wearing something in the morning, well you see him later in the evening and he may have changed the clothes! :clap:


Did not think about that how that would affect this..using that you could control how often clothing spawn itself. Great Idea there. Has if in Morning they are wearing their work clothes, then in evening non work clothes. Just like in real life.
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Wed Sep 01, 2010 11:06 am

I wonder if you could change levelled lists based on time (or AI package)? Working stiffs would have lower class clothing while working, and middle class clothing when out partying at the pub.
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Wed Sep 01, 2010 4:59 pm

I wonder if you could change levelled lists based on time (or AI package)? Working stiffs would have lower class clothing while working, and middle class clothing when out partying at the pub.


Nice idea but something that I could not do or want to do..

It would have to be scripted most likely to work the best. Using a token object to track npc and what leveledlist clothing they are wearning. Then having script change them has needed depending on what aipackage they are using. That is alot of scripting there..

Like this..

http://cs.elderscrolls.com/constwiki/index.php/Random_But_Persistent_Objects

If went other way and tried with aipackage only, do you know how many aipackage would have to be added to npc etc to get to do this. Not worth the effort for aipackages.
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Wed Sep 01, 2010 11:14 am

do you know how many aipackage would have to be added to npc etc to get to do this. Not worth the effort for aipackages.

Yeah, mostly an idle thought. Wouldn't be worth it unless someone was already involved in a project to give the NPCs more life by adding AI packages already.
User avatar
Claudz
 
Posts: 3484
Joined: Thu Sep 07, 2006 5:33 am

Post » Wed Sep 01, 2010 4:16 pm

Just the kind of unpredictability I like in my game, and provided by the predictably proficient, polite, and popular Corepc.
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Wed Sep 01, 2010 12:49 pm

Nice.
User avatar
Gavin Roberts
 
Posts: 3335
Joined: Fri Jun 08, 2007 8:14 pm

Post » Wed Sep 01, 2010 11:15 pm

Well done! Gonna try this, thanks.
User avatar
Kristian Perez
 
Posts: 3365
Joined: Thu Aug 23, 2007 3:03 am

Post » Wed Sep 01, 2010 11:39 am

Dream come true! Thank you Corepc. It's a bit scarey how much of my load order is thanks to you. I'm off to download now. I will give feedback.
User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Wed Sep 01, 2010 5:05 pm

Just the kind of unpredictability I like in my game, and provided by the predictably proficient, polite, and popular Corepc.


thank you


Nice.



Well done! Gonna try this, thanks.


enjoy

It's a bit scarey how much of my load order is thanks to you. I'm off to download now. I will give feedback.


Yeah, I seem to have alot of mods that people use. Not sure why, could everyone have the same sickness "Bored of Vanilla Oblivion" maybe so.
User avatar
Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Wed Sep 01, 2010 8:16 pm

What about conflicts with mods like CNRP? (Cyrodiil NPCs Remodeling Project)

Thanks
User avatar
Rachael
 
Posts: 3412
Joined: Sat Feb 17, 2007 2:10 pm

Post » Wed Sep 01, 2010 10:15 am

What about conflicts with mods like CNRP? (Cyrodiil NPCs Remodeling Project)

Thanks


If done correctly there is no conflict with CNRP if you use Wrye Bash Once again. Both require Wrye Bash in order to work right.

Make sure that all CNRP are loaded before my plugin then you will get both CNRP changes and my leveledlist.

What will end up happen most likely is that CNRP clothing addition will still exisit, but, after a few days the leveledlist will take over and reset their clothing back to vanilla. I have not tested yet, but, sounds like something that some could test for me.
User avatar
Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm

Post » Wed Sep 01, 2010 5:48 pm

Corepc:

Oh God, you've done it again. An amazingly simple idea that changes the game wonderfully. Between you and Sky Captain (Less Predictable Respawn), I now have two more mods to download and install when I get home tonight!

Crap, I'm never going to get my homework done.
User avatar
RObert loVes MOmmy
 
Posts: 3432
Joined: Fri Dec 08, 2006 10:12 am

Post » Wed Sep 01, 2010 3:17 pm

Wow is all I can say...

PS:Dont forget to update your Sig!
User avatar
Big Homie
 
Posts: 3479
Joined: Sun Sep 16, 2007 3:31 pm

Post » Wed Sep 01, 2010 4:46 pm

PS:Dont forget to update your Sig!


My sig does not have enough for this one unless I start shorting my names on things..LOL..which I may end up doing..
User avatar
Jerry Jr. Ortiz
 
Posts: 3457
Joined: Fri Nov 23, 2007 12:39 pm

Post » Wed Sep 01, 2010 11:19 am

My sig does not have enough for this one unless I start shorting my names on things..LOL..

Theres a good sign you have been modding to much. :)
User avatar
Nadia Nad
 
Posts: 3391
Joined: Thu Aug 31, 2006 3:17 pm

Post » Wed Sep 01, 2010 1:00 pm

Nice Idea, but it would be cool to see more clothes to compliment the meager vanilla clothes. But either way i want to try this out :)

(edit) Opps read the last part, never mind i will eagerly await the bigger mod youre working on ^_^
User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm

Post » Wed Sep 01, 2010 10:53 am

Brilliant :thumbsup: Keep up the bad work !
User avatar
Emma louise Wendelk
 
Posts: 3385
Joined: Sat Dec 09, 2006 9:31 pm

Post » Wed Sep 01, 2010 7:00 pm

THANK YOU!!!! I'm not bored of seeing npc's anymore!
User avatar
El Goose
 
Posts: 3368
Joined: Sun Dec 02, 2007 12:02 am

Next

Return to IV - Oblivion