My corpse have violett pixels

Post » Sun May 05, 2013 5:47 am

Hey guys.,

if i kill an enemy, his corpse have violett pixels. Prior it, the pixel are also in dungeons, but I deselected the Amient Dungeon Mod an there's no pixel in the dungeon.

Now only the corpse have that pixel.

Active Mod Files:

Spoiler

have someone an idea?

Screenshot:

http://img855.imageshack.us/img855/7654/screenshot0lh.jpg

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Kelvin
 
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Post » Sun May 05, 2013 12:54 am

Problem with some obge shader. Disable them one by one.

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Brandi Norton
 
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Post » Sun May 05, 2013 2:57 pm

I agree with zilav. The nature of the violet patches (sign of missing texture) almost has to be a shader issue.

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Felix Walde
 
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Post » Sun May 05, 2013 10:56 am

I suppose it is ColorEffects.fx, there was discussion about similar problem in OBGE thread some time ago.

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Darian Ennels
 
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Post » Sun May 05, 2013 4:15 am

I can't be ColorEffects.fx because I don't use it!
What I think it can be Realistic Health or Enhanced Seasons? The problem seems to be only in dungeons. Outdoor there is not the problem.

Or is that Ambient Dungeons? But I deselected the esp!
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louise fortin
 
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Post » Sun May 05, 2013 9:08 am

It's a problem of the "Bokeh DOF's"

Cicle and Hexagon have these violett flickers.

And this fix also the Ambient Dungon problem. With Bokeh DOF's =0 there no problem with flickering.

But my favorite DOF is Cycle DOF from Bokeh.

Is there a solution?

Edit: want to use the OBGE v3 shader for Cycle DOF from:

http://obge.paradice-insight.us/wiki/Depth_of_Field_%28Effects%29

but the OBGE.log show me an failure

Found texture to load: Effects/Hexagon.dds
Effect compiling messages occured in Data\Shaders\Bokeh_Hexagon_DoF.fx:
includes/Depth.hlsl(156,30): error X3004: undeclared identifier 'rcpres'

Effect compiling messages occured in Data\Shaders\Bokeh_Hexagon_DoF.fx:
includes/Depth.hlsl(156,30): error X3004: undeclared identifier 'rcpres'

Effect compiling messages occured in Data\Shaders\Bokeh_Hexagon_DoF.fx:
includes/Depth.hlsl(156,30): error X3004: undeclared identifier 'rcpres'

Effect compiling messages occured in Data\Shaders\Bokeh_Circle_DoF.fx:
includes/Depth.hlsl(156,30): error X3004: undeclared identifier 'rcpres'

Effect compiling messages occured in Data\Shaders\Bokeh_Circle_DoF.fx:
includes/Depth.hlsl(156,30): error X3004: undeclared identifier 'rcpres'

Effect compiling messages occured in Data\Shaders\Bokeh_Circle_DoF.fx:
includes/Depth.hlsl(156,30): error X3004: undeclared identifier 'rcpres'

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Sammie LM
 
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Post » Sun May 05, 2013 11:19 am

Looks like some of DoF shaders on that wiki page are outdated, use the ones that come with OBGE3 Effects 3.1rc3 package.

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Jarrett Willis
 
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Post » Sun May 05, 2013 1:57 pm


Yes and these come with 3.1 rc3 don't work together with Ambient Dungeon and do flickering in dungeon on corpse
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Penny Courture
 
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Post » Sun May 05, 2013 5:03 am

Try this one

http://oblivion.nexusmods.com/mods/42530

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electro_fantics
 
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Post » Sun May 05, 2013 12:43 pm


It don't work. Same flickering and violett pixels at the corpse and with Ambient Dungeons turned on same at the Dungeons Walls.
I have no problem to play without AD but I want to Play without flickering corpse in dungeons.
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Robert Jr
 
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Post » Sun May 05, 2013 1:42 pm

Update:

Pseudo_Bokeh_DoF seems to function. It has the same effect as Circle/Hexagon_Bokeh_DoF, but why there are no pixels?

Pseudo_Bokeh_DoF have an awful quality. So have anybody an idea to fix?
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K J S
 
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Post » Sun May 05, 2013 5:11 am


I figured it out. It is a problem of the Circle/ Hexagon_Bokeh_DoF in use with the OBGE 3.1 RC4. If I only enable the DoF, the corpse flickering.

If I use the OBGE 3.01 in use with the shaders for Version 3.01 all is fine.

Can it an issue with the setting of the Graphic Card?
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Wanda Maximoff
 
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