I'm currently looking for a good way to recognize updated versions.
For now i got this:
float _CurrentVersion float Property Version = 1.0 AutoReadOnly hidden float Property CurrentVersion float function get() return _CurrentVersion endFunction function set(float value) _CurrentVersion = value endFunctionendProperty Event OnPlayerLoadGame()if (CurrentVersion < Version) ;/ Perform Update Here /; CurrentVersion = VersionendifEndEvent Event OnInit() CurrentVersion = VersionEndEvent
The script is placed on a PlayerAlias inside of a Quest.
It seems to work quite fine, but any suggestions for improvements are appreciated