Logic?
You can craft other worldly armor using a severed heart.
You can create glass armor that does not shatter when used.
We have Elves, Werewolfs, Vampires
You can wield a 2-hander that is so large it looks like it belongs to an anime character.
Ebony isn't even metal.
Alchemy incrediates that don't make sense.
Enchanting.
Dragons?
How about snow falling thru house roofs.
...and many more.
They are just using familar names, it's a game, logic went out the window.
Again, that's a bad excuse. Bad poster, no, no, no. *hits you with a rolled up newspaper*
Saying "it's a game" can be used to excuse literally everything; which if you don't have any expectations what-so-ever then sure, I guess it works.
But I'll say it for the fourth time. My point isn't about how logical the game is, but how consistent it is with its logic. Picking and choosing things that you can apply critical thinking to in a haphazard way does not lend itself to a shining aspect of the game. If you're going to borrow elements from the real world then use them all in logical manner, in my opinion. If you're going to use things that have no place in reality then by all means use them in whatever way you like.
Dragons aren't necessarily cold blooded. Souls don't necessarily go to God. Magical bolts don't necessarily need to do anything we expect.
Fire burns, ice freezes things, iron is found as an ore and smelted into ingots, organic ingredients can be mixed together into solutions, etc.
The game ties into reality in more ways than one, but some effects lie in between the two representations I listed. The most used example here is corundum. It lies in reality, can be mined as in reality, looks like it does in reality, and then with no explanation of voodoo hullabaloo does something completely unrelated to reality.