Corundum, malachite, and quicksilver; why u no make sense?

Post » Thu Jun 07, 2012 12:58 pm

Malachite is a green crystalline mineral.

Glass is... well, by definition not crystalline.

And yet....in Morrowind the "glass armor" was exactly that, crystalline armor.

As for the issue with confusing materials, I think it's related to how the crafting systems in Skyrim feel....incomplete. There are a lot of recipes that just aren't available to use. The cooking mechanics feels like there's a lot of room for improvement. And then there are crafting functions that simply aren't available in game, like brewing liquor, fletching arrows, tailoring clothes, and spell making. This is something that DLC and mods will need to expand upon.
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Sarah Evason
 
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Post » Thu Jun 07, 2012 8:11 am

From what you said it seems like you think that if it uses a word that we know and understand it should follow what we know and, well, understand. From that the dragons should be called wyverns, as the "dragons" in this game have two limbs, not four. All mythical elements should follow classic RPG and fantasy roots, not Bethesda's unique take on them. As said, ebony should be from wood, glass shouldn't be a green material that can be formed into sharp, strong blades. These plant and animal parts shouldn't be magical.

While I understand what you are saying, I have to disagree. I'm fine with the series using words and items we are familiar with and using them for the unfamiliar.
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Carlos Vazquez
 
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Post » Thu Jun 07, 2012 8:49 am

i think that the fact that crafting hundreds of iron daggers suddenly makes it possible it to make daedric armor is a much bigger problem with smithing

Yeah, that is a problem too, but less of a problem for me only because that ties in with skills which are abstracted character values which represent specific a person's traits not wholly defined in yada yada yada. As a programmer myself I know there is a level of abstraction that is needed between objects and values if their real life representation is too complex or costly to implement.


And yet....in Morrowind the "glass armor" was exactly that, crystalline armor.

As for the issue with confusing materials, I think it's related to how the crafting systems in Skyrim feel....incomplete. There are a lot of recipes that just aren't available to use. The cooking mechanics feels like there's a lot of room for improvement. And then there are crafting functions that simply aren't available in game, like brewing liquor, fletching arrows, tailoring clothes, and spell making. This is something that DLC and mods will need to expand upon.

The exact first thing I thought when my torch died was "Hmm, time to figure out how to craft a torch with maybe wood, cloth and a flammable reagent!"

... It's still so dark here *sniff* :dry:
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Mizz.Jayy
 
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Post » Thu Jun 07, 2012 7:01 am

It's just a game dude!

T'is not real.

Those elements are apart of the TES universe.

You also forgot Ebony which is a wood in real but in this it's Volcanic Glass or something.
both glass and ebony is mined. Glass weapons is realistic, the Aztecs used volcanic glass in weapon it was very sharp however did not work well against steel.

However both glass and ebony armor sounds plausible compared with real world.
Ceramic armor plates are used today in high end body armor, backed by Kevlar who is cloth.

However some tanks uses explosive armor, that is blocks of explosives outside their steel armor, yes it makes perfect sense. :)
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Vickey Martinez
 
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Post » Thu Jun 07, 2012 6:12 am

Game designers decided to use interesting-sounding English words, to refer to different materials in their game world.

Deal with it.


(ex: The quicksilver in the game is clearly not mercury, since you can't smelt mercury into solid bars. Therefore, "quicksilver" isn't mercury. Not seeing a problem here. :shrug:)
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I love YOu
 
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Post » Thu Jun 07, 2012 10:55 am

From what you said it seems like you think that if it uses a word that we know and understand it should follow what we know and, well, understand. From that the dragons should be called wyverns, as the "dragons" in this game have two limbs, not four. All mythical elements should follow classic RPG and fantasy roots, not Bethesda's unique take on them. As said, ebony should be from wood, glass shouldn't be a green material that can be formed into sharp, strong blades. These plant and animal parts shouldn't be magical.

While I understand what you are saying, I have to disagree. I'm fine with the series using words and items we are familiar with and using them for the unfamiliar.

Well, I think you're getting part of my gist but what I'm trying to stress as a footnote here is that it isn't about what is real or not, but what consistently follows and what doesn't.

Iron and corundum live up to their namesakes for the majority of the the game, iron is actually 100% authentic, so my question is why does it shift into made up at such an odd point in their function?

Ebony doesn't live up to anything at all, not even it's composition. So it's fine.

A hypothetical problem in the same line of reasoning would be fire melting one ice wall but not another identical ice wall. It makes sense to a point and then deviates in the middle with no rhyme or reason.
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Damian Parsons
 
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Post » Thu Jun 07, 2012 8:48 am

Game designers decided to use interesting-sounding English words, to refer to different materials in their game world.

Deal with it.


(ex: The quicksilver in the game is clearly not mercury, since you can't smelt mercury into solid bars. Therefore, "quicksilver" isn't mercury. Not seeing a problem here. :shrug:)

I'll complain about what I want to, if no one is going to listen or agree then you don't have to listen. :P
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Ricky Meehan
 
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Post » Thu Jun 07, 2012 3:20 pm

NUUUU MY IMMERSHUNZZ

All seriousness though, it really doesn't matter. If it did follow realistic terms then people would still be complaining.
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stevie trent
 
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Post » Thu Jun 07, 2012 3:07 pm

Last time I checked, quick silver was liquid at room temperature.

Besides, all the cool people make their armor out of BROmine. How, you say? With magic.
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Alexandra Ryan
 
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Post » Thu Jun 07, 2012 9:09 am

I just finished reading most of the posts on this thread and I'm starting to agree with you. Some of these inconsistencies wouldn't be in the game if they chose a more appropriate (in the corundum example) material for being a metal, instead of choosing a mineral. But what I think is that some people (including me) are having a hard time understanding exactly what you mean due to not having more examples. Currently, all you got is corundum and leather. The fire and ice example is (no offence) not that great due to most of the ice in the game being part of the geometry of the world, while some is meant to be triggered by the player to melt when a fire spell is used on it.

The truth is probably as simple as Bethesda wanted to use the names of items and materials from the real world but just didn't want to have them 100% the same, or even remotely similar.
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Elisha KIng
 
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Post » Thu Jun 07, 2012 2:56 pm

NUUUU MY IMMERSHUNZZ

All seriousness though, it really doesn't matter. If it did follow realistic terms then people would still be complaining.

Nope, doesn't matter in the slightest. I think it's just annoying.

Last time I checked, quick silver was liquid at room temperature.

Besides, all the cool people make their armor out of BROmine. How, you say? With magic.

Psh, really cool people make their armor out of [i[pure[/i] magic.... or uranium.
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BRIANNA
 
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Post » Thu Jun 07, 2012 11:49 am

Basically what Lima said. Corundum is a crystalline form of aluminum oxide.

"The name "corundum" is derived from the http://en.wikipedia.org/wiki/Tamil_language word ????????? "kuruntam" meaning "ruby", and related to http://en.wikipedia.org/wiki/Sanskrit "kuruvinda"."

Since there were no Tamils or Sanskrit on Tamriel, I think we can assume "Corundum" might mean just about anything.

:tryingtoblockplotholeswithagiganticgreenpear:
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JD FROM HELL
 
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Post » Thu Jun 07, 2012 3:51 am

TOTALLY RUINS IMMERSION BRO


BRO. MY IMMERSION...SHE HAS BEEN RUINED...
you mean i cant grind a butterfly's wings and a blueflower together to make a drink to cure my wounds? oh wait its a game :dry:

Yes and Now I am going to take my game back to GameStop and throw it at them and get a full refund, because my immersion has just been killed.....Blah Blah Blah...... :rofl:
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ZANEY82
 
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Post » Thu Jun 07, 2012 1:50 pm

You're the one assigning "real life" attributes to these words. - There are elves in the game, but not the ones from Lord of the Rings. - There are vampires in the game, but they don't act like Dracula. - Lavender is now apparently 'magical'. -Glass can be crafted into armor and weapons that don't break against steel. They are using words and terms that you are familiar with in order to make it easier to grasp certain things in the game. Just because they use the word "glass" doesn't mean they're comparing it to REAL WORLD glass.
lol! Its funny because its true! Good point.
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Shiarra Curtis
 
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Post » Thu Jun 07, 2012 12:09 am

I just finished reading most of the posts on this thread and I'm starting to agree with you. Some of these inconsistencies wouldn't be in the game if they chose a more appropriate (in the corundum example) material for being a metal, instead of choosing a mineral. But what I think is that some people (including me) are having a hard time understanding exactly what you mean due to not having more examples. Currently, all you got is corundum and leather. The fire and ice example is (no offence) not that great due to most of the ice in the game being part of the geometry of the world, while some is meant to be triggered by the player to melt when a fire spell is used on it.

The truth is probably as simple as Bethesda wanted to use the names of items and materials from the real world but just didn't want to have them 100% the same, or even remotely similar.

True enough, I could use some more examples, the corundum one sticks out in my mind the most because it is the most blatant. The others have already been mixed in: malachite turning into glass, quicksilver solid at room temperature, leather strips weighing more than leather pieces, leather weighing as much as iron for that matter, etc. When I first found malachite I tried to make jewelry out of it, actually.

None of these things are important of course. It feels like they assumed that none of their target audience would know what corundum or malachite is and didn't care. But then, if it is just a name, and part of a real process, then why not use the real name instead of an unrelated name?
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stephanie eastwood
 
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Post » Thu Jun 07, 2012 3:10 pm

Yes and Now I am going to take my game back to GameStop and throw it at them and get a full refund, because my immersion has just been killed.....Blah Blah Blah...... :rofl:

Kind of hard to throw a digital copy back to at people. :P

Or, it would be awesome *chucks hard drive at steam employee*

That'll leave a mark.
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Theodore Walling
 
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Post » Thu Jun 07, 2012 10:22 am

Nope, doesn't matter in the slightest. I think it's just annoying.
Yes, YOU think it's annoying, others don't. There's always a small group that will complain, no matter what Bethesda did with it.
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Sami Blackburn
 
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Post » Thu Jun 07, 2012 8:10 am

Yes, YOU think it's annoying, others don't. There's always a small group that will complain, no matter what Bethesda did with it.

Hey hey hey, last time I checked one person isn't a group.

That makes me the president, treasurer, and leading majority in Lima Beans Against Corundum Inc. or LBAC Inc.
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Sheila Reyes
 
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Post » Thu Jun 07, 2012 10:48 am

And yes, there are lots of elements to the game not making sense. Like leather strips you made from one leather piece weighing more than the whole leather piece.... BUT, I can't put everything in one post, so the topic isn't only about the smithing in the game, but why terms based in reality are used correctly in some areas and not in others with no lore, description, or magic to explain otherwise.

Yea the leather thing is kinda goofy. I remember once I was making leather strips and suddenly I was overencumbered from them. How can that be? It should weigh roughly the same not more. Some things in the game just make no sense and you have to roll with it or it'll make you crazy.
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Samantha Mitchell
 
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Post » Thu Jun 07, 2012 10:25 am

Piece of leather weights 2. From it you get four Leather Strips that weight 0.1 each. I have no idea what you're talking about.
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Mashystar
 
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Post » Thu Jun 07, 2012 1:02 am

Piece of leather weights 2. From it you get four Leather Strips that weight 0.1 each. I have no idea what you're talking about.

I apologize, I was one step ahead in the process by accident. Leather weighs more than the hide it came from in some cases.
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Alessandra Botham
 
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Post » Thu Jun 07, 2012 4:32 am

get a life and stop nitpicking
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Dan Wright
 
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Post » Thu Jun 07, 2012 11:16 am

- Lavender is now apparently 'magical'.
-Glass can be crafted into armor and weapons that don't break against steel.

They are using words and terms that you are familiar with in order to make it easier to grasp certain things in the game. Just because they use the word "glass" doesn't mean they're comparing it to REAL WORLD glass.

Hey. Have you tried eating Lavender in real life before a mage fireballs you to see if it resists it? Didn't think so.

Glass isn't just one thing in real life either. Fragile wine glasses are entirely different from bulletproof windows and so forth. I just assume the ingame "glass" is something off the latter end, or even more tempered.


Anyhow, the loose relation to reality of the materials doesn't bug me much. The fact that Corundum is used by itself to make a much stronger armor then Steel, makes me wonder why anyone bothers degrading it by mixing it with iron to make steel is a head scratcher.
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Toby Green
 
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Post » Thu Jun 07, 2012 1:45 am

Incorrect. Corundum is only used as a coating for steal, cannot be smelted, and can certainly not be in ingot form. It is a mineral.
Actually Corundum ore often contains Chromium which is frequently used in crafting steel alloys, especially Stainless Steels which it is often >11% of the total mixture, so you're wrong about Corundum ore not containing anything to do with the crafting of steel. It does: Chromium.
P.S. Corumdum may be hard to form into ingots, but you don't go from a corundum ingot to a steel ingot, you go from corundum and iron ore to a steel ingot, so the steel formula is correct as is.
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Carolyne Bolt
 
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Post » Thu Jun 07, 2012 1:47 am

get a life and stop nitpicking

Never!

Hey. Have you tried eating Lavender in real life before a mage fireballs you to see if it resists it? Didn't think so.

Glass isn't just one thing in real life either. Fragile wine glasses are entirely different from bulletproof windows and so forth. I just assume the ingame "glass" is something off the latter end, or even more tempered.


Anyhow, the loose relation to reality of the materials doesn't bug me much. The fact that Corundum is used by itself to make a much stronger armor then Steel, makes me wonder why anyone bothers degrading it by mixing it with iron to make steel is a head scratcher.

I don't really care if Bethesda does or cares anything about it. I just wonder what was going through their head when they decided on the name and process.

Actually Corundum ore often contains Chromium which is frequently used in crafting steel alloys, especially Stainless Steels which it is often >11% of the total mixture, so you're wrong about Corundum ore not containing anything to do with the crafting of steel. It does: Chromium.

Actually, I never said corundum didn't have useful elements in it, just that it itself was not used in such a manner. You can't make ingots of corundum, and you certainly as hell don't fold them into iron to make steel. Besides, corundum is not a really viable source of chromium, that would be chromite you're looking for.
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Ash
 
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