todd howard on morrowind (sorta gives an isight to what they think on the matter as far as i can tell)
With Morrowind, there are two moments. One was E3 2001 when we first showed it off to a large number of people. It was fantastic to finally be able to show all our hard work and the reception to it was incredible. People stayed and watched the demo over and over, some up to two hours. The other is the community for Morrowind plug-ins and mods. To this day I'm still amazed at how it's grown and what kind of new life people have been able to breathe into the game. I'm so happy we released the Construction Set. Not everyone uses it by a long shot, but The Elder Scrolls experience would not be the same without it.
so if they injoyed seeing the modders *breath new life* into the game then why wont they do it again?in they did it for oblivion, if they where smart they'd do iy again wouldn't they?
How very
unlike Todd Howard. I'm glad you posted that. At this point, I'm still holding a grudge over the "hackers" comment.
Anyway, I doubt it'll happen. It didn't happen for FO3, and there were rumors it might, but it didn't. FO3's mod scene was hurt somewhat by its delay (the GECK was not released with FO3), but it's still going strong, they're still supporting it (see: the Wiki, including very good first party tutorials plus they contacted Haama, Qazaaq, and I prior to the GECK's release and asked us to help get it going). So I wouldn't be too worried.
Which is something, because I
was worried. Bethesda makes most of their money from console sales, and most PC users don't use mods anyway (seriously, this forum starts you thinking that everyone does, but most of the people who bought the game don't even know if
can be modded), so it's really not that big a thing for them financially, and it's a headache for them legally (see: the nudity mod that spawned the "hackers" comment), such that I would
not have been surprised if they didn't bother with the GECK.
But they did. They more than released it, in fact; I'm not kidding when I say the tutorials they wrote for the GECK Wiki are excellent. I wish they had for the CS Wiki, but Wiki software was kind of new at the time and it really was a radical step forward for them to do it at all (seriously, learning to mod Morrowind was
soooo much harder, especially before GhanBuriGhan's
Morrowind Scripting for Dummies, which is such a colossal work that I cannot help but continue to thank him to this day for writing it). We didn't get an exporter, but at this point the NifTools team (and every single poster on this forum ought to thank the NifTools team every single time they load up Oblivion) has pretty much replaced that, plus it works for Blender, which is rather nice for an amateur modding community (in Morrowind, the exporter worked only with a specific version of 3DS Max, which was soon obsolete and impossible to find - even if you had the $3000 it cost to buy it - and meant modeling was a
very rare talent in that community, at least when I used to spend time there).
So, as much as my bruised ego hates to admit it, Bethesda supports modding. Not as much as some developers, not as much as they might, but they do an awful lot more than they have to. And I'm not convinced it's financial incentives that convince them to do so - which earns more respect from me than it would otherwise. It suggests a certain interest in modding that goes beyond money, and that is a good thing, because the financial gains from releasing the CS are very unlikely to ever be more than marginal.