The sports anology is same ballpark. Both have fanbases that are..at times just a littke bit overboard. Sports though, can rapidly change.
But you don't make a baseball team play football for half the innings. And if you do it probably wouldn't be a great mystery why baseball fans hate the change.
And special system. How is special defining in FO1 and 2?
Try playing through Fallout 1 and 2 with a Strength 1 character. Bet you'll be utter [censored] at combat since you can wield essentially no weapon effectively. Try playing through Fallout 3 that way. Oh no you have less inventory space. Good thing ammo is weightless and there's no strength requirement for this rocket launcher. Try playing through the originals with 1 agility. Can't do much in combat compared to a 5 or 10 agility can you? The only difference in Fallout 3 is you can't use VATs as much. Try playing through the originals with 1 perception. Bet you're gonna have a hell of a time hitting anything with a ranged weapon. Try playing through Fallout 3 or New Vegas with 1 perception. Red dots show up on your magic compass a lot later. Good thing you can manually spot most enemies if you're halfway cautious.
Now as far as combat goes, perception and agility fairly important. There are perks that have requirements in all games.
Perks? Perks don't change the fact that perception and agility went from demonstrably important skills with a major impact on your character to providing minor bonuses. In the realtime combat of Fallout 3 a 1 agility and 10 agility character perform exactly the same. A 1 perception character will have no more trouble headshotting a super mutant at 500 yards than a 10 perception character.
But in FO1 and 2, Charisma pointless. Note, if you want followers in 2 you could just eat buncha mentats. But, I could still make a CHA 10 character who rocks in combat. So, I'm not really sure what is defining. Unless you had INT 1. But INT 1 would blow in FO3 also.
Yes it was pointless in Fallout 1. Then in Fallout 2 they tried to find a way to make it more important. It didn't completely work and you could still get around it via heavy abuse of mentats (although at least you end up addicted to those in the originals) but they were looking to correct the issue and Van Buren was going to try even more by making charisma have a lot more impact on follower interactions and dialogue checks. Then in Fallout 3 it went back to being a dump stat along with Agility, Strength, and Perception. This is why people complain about Fallout 3. Instead of looking at the original games and saying how can we do better as y'know Fallout 2 and Van Buren attempted it just focused on a bastardized merging of Fallout with the Elder Scrolls.
From a business perspective that makes perfect sense as would making that baseball team play football if you knew it would bring in hundreds of thousands of new football fans. From the perspective of a baseball fan it svcks.
It makes me think some people have this nostalgia thing...cuz none of these games are hard. I would even say NV and then 3 would be the hardest. But regardless your special, I can win the game. But, IMO, special, perks, and skill define your character, not one or the other. Some combos just better say if you want to focus on combat.
Who is talking about difficulty? Although I really don't know why you would ever consider Fallout 3 hard. I died the once the entire game because I wanted to see how far I could fall without dying. Are you seriously telling me one of those highwayman random encounters on the way to Vault City or the remnants of the Master's Army around New Reno never ate you for lunch? If so you got pretty lucky.
What is the one thing you want the most in FO4? If it is a rpg and everything else would be about the same? For me, it would be story.
RPG has a very broad definition these days. You can't tell me with a straight face that Fallout 3/NV and the originals are the same type of game. And crazy though it may seem some people may vastly prefer one type of game to the other and hope the series can return to that or at least get as close to it as possible.