Could've FONV been different? Part Deux

Post » Fri May 04, 2012 3:38 am

First thread: http://www.gamesas.com/topic/1352024-couldve-fonv-been-different/

Original post:


I was just thinking...could've Fallout: New Vegas been different? It was developed by Obsidian Entertainment and published by Bethesda Softworks (obviously). If Bethesda both developed and published it, could it have been a slightly different game? To me FONV did not feel like a "real" Fallout. Don't ask me why, because they look and feel the same (kind of). This is kind of a hard topic to explain but I did my best to explain it to you the best I could. Just give me your opinion about this and why.


Last 5 posts:


there's no need to play every fallout to call himself a fan. however it's better to have played the first 2 a lot.
Fallout 3 and NV are based on a universe created in the first 2 so it's quite logical to know the original game to fully understand the franchise.
turn based old graphics can be unappealing now I understand that. I'm prejudiced as I bought the 1 fallout at release.
what a new fallout fan must understand is that when you're old time lover you're less asking for revolution but evolution. I'm glad Bethesda is there to continue the series they have their way, they often add good ideas but they must respect the fallout dna and spirit.
fallout 3 and NV are good but they lack the little extra that made the first 2 so extraordinary. the guys at interplay were mad and dared so much. I often think Bethesda tries more to do a game for teenagers than advlts. they dare little and the strange sense of humour is gone. the new fallout are good but won't be great without that humour.
You are misreading what I am saying, but yes.. You can be acknowledged as a fan.. I am giving you my blessing :biggrin:
You are acknowledging the previous games and therefore can be called a fan.
The distinction I am making is not about the requirements of being called a fan. It is logic.
Someone who doesn't know or acknowledge previous or future parts of an ongoing franchise.. cannot declare to be a fan of the franchise as a whole.

He can call himself a fan... but not necessarily for the franchise as a whole.. The same is however also true for the latter..
(in this thread there also examples of those)
As a fan, I will repeat myself, one embraces the franchise as a whole. One can like titles better than others etc.
The problem with someone, calling him/herself a fan based on part of the franchise without knowledge or acknowledgement of the franchise as a whole is this:
They will inherently use entitlement as an argument.
My comments about FO:NV's story is just an example of this. If you claim that you love the lore: Than how can you claim that FO3 has a better story or is more of a FO game?
However that same argument could be used if you argue that you liked the more defined good/bad atmosphere in FO3 better.
For the same reason: Dismissing FO3 as a whole because of how it played out is also empty.. (the "you cannot possibly like FO3 ... you are a beth fan and not an FO fan" type) or using, for example, isometric gameplay and TB combat not being part of FO3 and NV in dismissing those two games.

Logically one can.
In your example: No someone who only played FO1 and FO2 can also not be called of the
franchise.
Can I call myself a fan of an artist if you only know his/hers latest album? No. Can I become a fan... by investing in this artist? Yes..
Can I be fan of that album...? Yes..
fallout 1 is tricky but nothing crazy but fallout 2 can be as hard as you want it. Because you can get power armour in the first 20 mins so blah..
Me too! "Styles, you are correct sir."

It is known.
XD You have to know where and what to do in the first place. Not something you can do if you haven't played the game to completion in the first place.


Now debate!
User avatar
Cat
 
Posts: 3451
Joined: Mon Dec 18, 2006 5:10 am

Post » Fri May 04, 2012 3:26 am

I agree, Fallout: New Vegas could've been much better if they acted as if it was an expansion pack or something, instead as an actual game. One thing that I like though, is that the developers of the game tried to reach back to the roots of the series with this game.
User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Fri May 04, 2012 1:04 am

Why would it be an expansion pack? It's not really connected to Fallout 3 at all and is a bigger game.
User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

Post » Fri May 04, 2012 4:30 am

Why would it be an expansion pack? It's not really connected to Fallout 3 at all and is a bigger game.
That's just my opinion.
User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Fri May 04, 2012 2:41 pm

Why would it be an expansion pack? It's not really connected to Fallout 3 at all and is a bigger game.
Probably cause (s)he feels that because it uses the same engine and the same basic core gameplay mechanics as well as the exact graphics to the point where a lot of models are copy pasted from Fallout 3 it's basically the same.
User avatar
Erich Lendermon
 
Posts: 3322
Joined: Sat Nov 03, 2007 4:20 pm

Post » Fri May 04, 2012 2:40 pm

Why did we need another one of these? The Op wasn't even serious with the first one.
User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Post » Fri May 04, 2012 1:53 pm

Probably cause (s)he feels that because it uses the same engine and the same basic core gameplay mechanics as well as the exact graphics to the point where a lot of models are copy pasted from Fallout 3 it's basically the same.
Probably the only thing that's different is the storyline. Why make a whole new game if you're only going to change the storyline? That's like saying I'd replace a whole car just because of its color.
User avatar
Angela Woods
 
Posts: 3336
Joined: Fri Feb 09, 2007 2:15 pm

Post » Fri May 04, 2012 1:48 pm

Probably the only thing that's different is the storyline. Why make a whole new game if you're only going to change the storyline? That's like saying I'd replace a whole car just because of its color.
The differences:
Fallout New Vegas has:

* 4 main quest paths, one of which splits again near the end
* Speech checks based on fixed speech instead of %
* Iron sights
* Crafting expanded a lot
* Different ammo types
* Reputation system.
* Companions have personal quests
* Damage Threshold instead of Damage Resistance
* Weapon mods
* Companion Wheel
* Companion perks
* Traits
* More weapons
* Can use faction armor to disguise yourself
* Every single NPC can be killed but two
* Survival skill, no Big Guns skill
* Can coat melee weapons with poisons
* Lots more perks and changed perk ratio to 1:2 instead of 1:1
* Almost always has more than one quest solution

And lots more.
Not to mention that the gameplay of both are radically different, where Fallout 3 is more about dungeon crawling whereas New Vegas is about interacting with NPC's.
User avatar
Mélida Brunet
 
Posts: 3440
Joined: Thu Mar 29, 2007 2:45 am

Post » Fri May 04, 2012 4:26 am

That's just my opinion.

Well it doesn't make any sense, opinion or not. Also funny to note that one of the major complaints by Fallout fans (real ones, natch) is that Fallout 3 would've taken less crap if it didn't try (and fail) to insert itself into the Fallout franchise and just called itself "Post-Apoc-Hiking-Simulator" and dropped the attempts at emulating the already established world and tropes.
User avatar
Genevieve
 
Posts: 3424
Joined: Sun Aug 13, 2006 4:22 pm

Post » Fri May 04, 2012 6:48 am

gamesas will never be able to make a Fallout game.. It's just not in their design structure look at Skyrim for example you can do everything on one play through same with fallout 3... In New Vegas Obsidian fixed the design error. I personally think the fallout series will never be nearly as Fallout-ish as the first two. But Wasteland 2...
User avatar
tannis
 
Posts: 3446
Joined: Sat Dec 09, 2006 11:21 pm

Post » Fri May 04, 2012 10:01 am

Bethesda can make a Fallout game. They just need to do one thing and that is wrap their minds around the fact that Fallout and TES are two completely different series and should be as far apart from one another as possible. Really the only thing they should have in common is the game engine.

I think Bethesda took a step in the right direction by getting Obsidian to make New Vegas. I just hope they learned from it.
User avatar
Nicholas
 
Posts: 3454
Joined: Wed Jul 04, 2007 12:05 am

Post » Fri May 04, 2012 12:52 am

Probably the only thing that's different is the storyline. Why make a whole new game if you're only going to change the storyline? That's like saying I'd replace a whole car just because of its color.
No, it's like they made a sequel to the game and improved aspects of the engine; if you really feel this way then all sequels/parts of the same franchise made relatively close together are just "expansion packs". BioShock 2? A expansion pack of BioShock 1 obviously.
User avatar
vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Post » Fri May 04, 2012 10:29 am

well we can play wasteland 2 :) its more promising than fallout 4 or another bethesda fallout.
(sorry about my bad english)
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Fri May 04, 2012 6:38 am

But Wasteland 2...

Yup.

I think Bethesda took a step in the right direction by getting Obsidian to make New Vegas. I just hope they learned from it.

Doubtful.
User avatar
Erin S
 
Posts: 3416
Joined: Sat Jul 29, 2006 2:06 pm

Post » Fri May 04, 2012 4:27 am

Probably the only thing that's different is the storyline. Why make a whole new game if you're only going to change the storyline? That's like saying I'd replace a whole car just because of its color.
Why make a whole new game when all that's changing is the storyline? Ha!

And no, making a whole new game by replacing the graphics is like replacing a whole car because of its color. The storyline is the core of the game. Even the most basic of games have a storyline. The exception being games like Pong.
User avatar
Roberto Gaeta
 
Posts: 3451
Joined: Tue Nov 06, 2007 2:23 am

Post » Fri May 04, 2012 12:53 pm



Well it doesn't make any sense, opinion or not. Also funny to note that one of the major complaints by Fallout fans (real ones, natch) is that Fallout 3 would've taken less crap if it didn't try (and fail) to insert itself into the Fallout franchise and just called itself "Post-Apoc-Hiking-Simulator" and dropped the attempts at emulating the already established world and tropes.

Instead of just Negative Nancy, how would you have made FO3?
User avatar
Nicole Mark
 
Posts: 3384
Joined: Wed Apr 25, 2007 7:33 pm

Post » Fri May 04, 2012 4:20 am

Why make a whole new game when all that's changing is the storyline? Ha!

And no, making a whole new game by replacing the graphics is like replacing a whole car because of its color. The storyline is the core of the game. Even the most basic of games have a storyline. The exception being games like Pong.
I thought the gameplay was the core of the game? Because you know its a game.

Of course Story is a strong second in my book, but if its story you want to be the core then you should read a book.
User avatar
Reven Lord
 
Posts: 3452
Joined: Mon May 21, 2007 9:56 pm

Post » Fri May 04, 2012 1:42 pm

Instead of just Negative Nancy, how would you have made FO3?
Like that: http://fallout.wikia.com/wiki/Portal:Van_Buren <_<

Except with the skill list of course, that is one of few if not the only part that I disliked about VB.
User avatar
sharon
 
Posts: 3449
Joined: Wed Nov 22, 2006 4:59 am

Post » Fri May 04, 2012 4:48 pm


Like that: http://fallout.wikia.com/wiki/Portal:Van_Buren <_<

Except with the skill list of course, that is one of few if not the only part that I disliked about VB.

Kinda hard to compare to something that never got made.

What I am more looking for is what was so wrong? The main problem I had with FO3 was some of the writing, the way the Enclave was handled, which is actually a criticism I have with FO2.

But first person view, real time combat(+ vats), do not bother me. And ya know what, people would have whined and cried about VB as well, because that is what they are good at.

I have had my gripes, but I like all the games, have fun, and expect improvements. Like any consumer of a product.
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Fri May 04, 2012 6:39 am

Oh I'm certain you can search my posts and find a few answers if you're really that curious. Believe it or not I do get tired of pointing out the flaws with that joke of a game.
User avatar
MatthewJontully
 
Posts: 3517
Joined: Thu Mar 08, 2007 9:33 am

Post » Fri May 04, 2012 2:01 am

I agree, Fallout: New Vegas could've been much better if they acted as if it was an expansion pack or something, instead as an actual game. One thing that I like though, is that the developers of the game tried to reach back to the roots of the series with this game.

I fail to see how the game itself would have been better as an expansion, as that would mean less content and being more constrained by what Fallout 3 is. I'm sorry, but this game has more than enough to warrant it's own game and price tag. To say otherwise is a gross oversimplification.
User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Fri May 04, 2012 6:20 am

Why make a second one? OP was obviously trying to get some reactions.
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Fri May 04, 2012 4:34 am

What I am more looking for is what was so wrong?
First person.
Sandbox world.
Too few quests and NPC's.
Scaled down settlements.
Real-time only.
Perks being dumbed down.
Removal of traits.
SPECIAL being dumbed down.


Next to everything was wrong.

So again: That--> http://fallout.wikia.com/wiki/Portal:Van_Buren


The Keshik, if people want to debate it further they can, if you don't want to then you don't have to participate, whatever the reason for OP creating the thread in the first place it exists, people had things to discuss and it reached post limit, so I created a new one for people to continue discussing in, when the discussion dies out the thread dies out, until it's necro'd again by me in about a halfyear.



[edit]

So evlbastrd, I'd make the game turn-based from an isometric viewpoint, I'd have a map node system instead of a sandbox map, I'd have the game revolve around quests and NPC interaction, not dungeon crawling, I'd expand the dialogue skills, improve SPECIAL further and refine it a little, add more Traits along with the new Disadvantages, I'd keep perks at 1:3 ratio and 1:4 with Skilled picked, and I'd expand cities and towns so there is more in them, both in playable area and content.
I'd also make BOS a very small faction, showing how they're dying out, and have no official Enclave, only ex-enclave people.
And I'd make sure Power Armor is rare, along with energy weapons and make them far more potent.
Oh and I'd place it near the first two games' area and not on the other side of a continent.
I'd cut back on the 50's influence and show new cultures instead.
I'd make sure any and every NPC can be killed without the main quest being incompletable.
User avatar
Jose ordaz
 
Posts: 3552
Joined: Mon Aug 27, 2007 10:14 pm

Post » Fri May 04, 2012 7:06 am

Oh I'm certain you can search my posts and find a few answers if you're really that curious. Believe it or not I do get tired of pointing out the flaws with that joke of a game.

Okay I bit, and mainly what I saw before I got bored:

You hate Beth. You hate FO3. You hate Skyrim.

Beth copy pasted Fallout for FO3. Why? Cuz there are BoS, Enclave, and Super Mutants.

Consequences? What consequences in FO1 and 2? You can kill every person in the game, and it matters nothing.

In NV, you can kill every single person in the game, nuke two of the major factions, and it means nothing.

Why do I care about the main quest in NV? Why do I care about the Mojave? I am a courier who got shot in the head, and soon as I kill Benny, I care less about House, NCR, or Legion. Nothing draws me into this power struggle in the Mojave, and I fail so see why my character should give a crap. Oh, cuz mercs may be sent after me? Boo hoo, bring em on?

FO3 doesn't follow canon? Cuz it has BoS? Enclave? Super Mutants? FO Tactics has BoS, not on the WC, does that not follow canon? Games create canon.

I really do not see what the consequences are you speak of. At least if I'm a murderer or slaver in FO3, I get hunted by bounty hunters. They can do better with this, but there are no real consequences in any of these games, and NV...har.

Oh no the first citizen won't talk to me. That okay, I don't want to talk to her, either, but it will be funny when I paint her office red.

I like all the games, and I find things lacking in all. Nothing is perfect. Would I prefer better writing from Beth? Yes. But to act like 1, 2, NV, and Tactics are perfect is a joke. I have fun.
User avatar
Peetay
 
Posts: 3303
Joined: Sun Jul 22, 2007 10:33 am

Post » Fri May 04, 2012 5:26 am

Okay I bit, and mainly what I saw before I got bored:

You hate Beth. You hate FO3. You hate Skyrim.

Beth copy pasted Fallout for FO3. Why? Cuz there are BoS, Enclave, and Super Mutants.

1. Consequences? What consequences in FO1 and 2? You can kill every person in the game, and it matters nothing.

2. In NV, you can kill every single person in the game, nuke two of the major factions, and it means nothing.

3. Why do I care about the main quest in NV? 4. Why do I care about the Mojave? I am a courier who got shot in the head, and soon as I kill Benny, I care less about House, NCR, or Legion. Nothing draws me into this power struggle in the Mojave, and I fail so see why my character should give a crap. Oh, cuz mercs may be sent after me? Boo hoo, bring em on?

5. FO3 doesn't follow canon? Cuz it has BoS? Enclave? Super Mutants? FO Tactics has BoS, not on the WC, does that not follow canon? Games create canon.

6. I really do not see what the consequences are you speak of. At least if I'm a murderer or slaver in FO3, I get hunted by bounty hunters. They can do better with this, but there are no real consequences in any of these games, and NV...har.

7. Oh no the first citizen won't talk to me. That okay, I don't want to talk to her, either, but it will be funny when I paint her office red.

8. I like all the games, and I find things lacking in all. Nothing is perfect. Would I prefer better writing from Beth? Yes. But to act like 1, 2, NV, and Tactics are perfect is a joke. I have fun.
1. Kill people in The Hub: Lose the best merchants and tons of quests, I think you'll lose access to information about where to find a water chip too.

2. Well, apart from losing out on every single quest, every but one merchant and not having a single companion.

3. Read the note that Doc gives back to you, if you do not succeed in the objective of your contract you will be targeted by mercenaries, considering you have been, until now, a mailman, that's something to be scared about. Also since Lonesome Road hints to you being from NCR's lands you don't know of many other places so where are you going to run when you have a bounty on your head? Which will only grow larger the more mercs you kill/escape from.

4. You don't have to. You can side with Legion out of fear for yourself, you can side with NCR in order to keep the "order" you're used to, you can side with house purely for greed or comfort, you don't have to care about the Mojave let alone the nations, you can simply care about "you".

5. I think there is an explanation for why they are in that area, an explanation that makes sense, but I'd rather have Styles take care of that explanation. As for Enclave and Super Mutants? It doesn't follow canon. FEV was not supposed to be in a vault, it was not supposed to be ANYWHERE but Mariposa and West-Tek, and Enclave's main base, the base where the majority of their personell was at and has been since the great war got nuked to oblivion. It doesn't make sense how they could reappear in such great numbers at CW.

6. ....Kill NCR: Get Rangers after you. Kill Legion: Get Legionnaire Assassins after you. Kill Powder Gangers? You get a scripted moment where they come after you.

7. You don't care. I do.

8. Of course they're not perfect, but they are far superior to what the set out to do in comparison to Fallout 3 which abandons that design goal completely.
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Next

Return to Fallout Series Discussion