» Thu May 03, 2012 9:16 pm
Fallout New Vegas developed by Bethesda would've been like the original, except with limited RPG choices (for example, limited ways on how to confront Benny), very obvious black and white factions and no ability to join the evil factions. You would've been shown an NCR that's absolutely perfect and stands for AMERICUH along with a Brotherhood of Steel that gets along with them beautifully and loves saving kittens. Furthermore Caesar's Legion wouldn't be an attempt at unifying society under one banner to serve a higher purpose, but rather some guy doing it all just so he can see if he could get the "high score" for tribes conquered and nothing more. Also Caesar would have a curly black moustache and would have a habit of going "MWAHAHAHA." Oh and also random Legionnaires will decide they don't like a Profligate such as you and decide to challenge you on your way to meet Caesar, when you go to meet him for Mr. House. Mr. House's Securitron army being activated would actually kill Caesar right then and there, but not the Legate, thus the game continues.
Mr. House would be portrayed as initially an ally of the NCR, but eventually evil as the storyline progresses in that the NCR is perfectly willing and able to work with House and just as darned nice about it as they can be, but Mr. House refuses, wanting to rule everything and have the most shiny toys, resulting in you having to kill him. This would be praised by the Writer's Guild of America as being the most morally grey moment in a video game ever; having to kill a potential useful ally who refuses to play along, for which Bethesda would recieve Best Written Game of the Year.
The Great Khans are just another raider gang that you can't work with at all. They attack the player on sight at all times.
Jacobstown doesn't have Dr. Henry, but instead they're asking you to come in contact with the NCR for them and tell them the mutants of Jacobstown are peaceful, then the NCR will send a team of doctors who will know how to fix the schitzophrenia problems immediately.
The Followers of the Apocalypse are a part of the NCR.
Westside is stealing water from the NCR not to grow crops, but to make drugs for the Fiends, all in a xenophobic attempt to drive off the NCR.
Moore and Oliver are great leaders and Hsu and Hanlon love them and love and respect all of their decisions.
The Brotherhood never fought the NCR at Helios ONE, but rather met them with open arms there. The NCR politely asked the Brotherhood to reactivate Helios ONE and Hoover Dam for the people of Vegas, which they did. Thus, the Brotherhood are basically the scientist-soldiers in charge of Helios and Hoover Dam in cooperation with the NCR.
Hardin loves Macnamara. Elijah is just some random guy, not a BoS scribe.
Cass doesn't have a revenge option; she INSISTS the player do as the NCR says and provide evidence for the wonderful bureocracies in California.
Veronica's sidequest has nothing to do with the Brotherhood being stupid as [censored], but rather she's trying to prove to the Brotherhood that she could make Hoover dam run at 200% efficiency with new technology, but they're too stubborn to listen to how much of a genius she is.
Hanlon doesn't have a quest and never had a campaign to sabotage the Rangers. He loves the push eastwards and believes he is truly bringing love and democracy to a world that desperately needs it.
The NCR will not hunt down the Enclave Remnants, but rather accept their help after a 1 minute dialog cutscene where the NCR becomes convinced the Remnants are legit mofos and not evil.
ED-E's tapes would reveal that Whitley was forced to work against his will, and that the Lone Wanderer made sure to rescue him and all other innocents before bombing the crap out of Adams Air Force Base.
The All-American is the best gun in the game, having 0 spread, x5 crit rate and base damage of 50, along with the firing rate it currently has. Alternatively you can use the Q-35 Matter Modulator, which basically functions the same except it's an energy weapon.
There are no traits.
One perk per level.
Big Guns instead of Survival.
Agility and Charisma barely do jack [censored] as SPECIAL stats.
Dead Money would lose it's theme of knowing when to "Let Go" and the backround story of why the casino was built entirely, instead being just another government experiment without Sinclair's involvement at all (and no explanation for why the goverment wanted to experiment with a poisonous cloud or zombie-like creatures on rich individuals) all while you face the story of "kill the bad guy so you can leave." Also the Gold Bars weigh nothing at all and there are no radios to set off your bomb collar. Holograms can also be killed by shooting at them enough.
Honest Hearts would actually be about the same, except you can't teach Joshua his true motives and there's no side quests for Waking Cloud or Follows Chalk, or if there ARE then the ending is always peaceful and good for them. Joshua is just an all-around great guy who would rather defend Zion than run. Also Joshua was never a Legate, but rather Caesar told him and Bill Calhoun to join or die, and Joshua refused LIKE A BOSS and then was thrown off the Grand Canyon for refusing. Ever since then Caesar has hunted him. Joshua is praised as being incredibly morally grey for executing Salt-Upon-Wounds like a badass (this automatically happens) and Bethesda wins Best Character Design from the Writer's Guild of America.
Old World Blues, though it lacks plot already, would actually have no plot at all. Mobius would've taken your brain not to prevent the discovery by the Think Tank, but because he's a kleptomaniac mad scientist. You'd have to kill him and the rest of the Think Tank. Also no side-quests for the Think Tanks.
Lonesome Road, Ulysses would just be a Legionnaire looking to bomb the west in the name of Caesar. At the end you kill him and reroute the bombs towards Caesar's land. There isn't a theme of "War never changes - Men do," but rather....well actually there's no theme at all. The theme is you found out about a Frumentarii who might've discovered nukes and now you have to stop him in the name of AMERICUH. You have no history with Ulysses as pre-defined character history is an absolute sin that the Holy Bethesda would never commit.
There's also a fifth DLC where you find out you didn't REALLY win the Hoover Dam and the Legion is still trying under the lead of their new Legate, Legate MAXIMUS. This DLC creates post-ending gameplay where you hunt them down in Arizona and then find out they've got a nuke factory up and running and you detonate all of the nukes within the factory, thus blowing up the Legion once and for all! Afterwards there's post-ending gameplay forever, though the Mojave looks exactly the same pre- and post-war.