Examples of good grey choices
- Raiders lay siege to the settlement. Any conflict is going to cost a lot on both sides. The raiders want something from that settlement. Example 1 would be Ammunition (so that they can blow up a different settlement) and as payment they'll release prisoners they've captured. Example 2 could be that they want a specific person in the settlement (either a prisoner they want back, a rival who wronged them, or someone who's left them) . If you give them the person (morally questionable) they leave the settlement alone.
- A reasonable conflict between two groups.
- Raiders who came to be such out of necessity, not because they're psychotic. How do you deal with that?
- Child raiders. Or, well, young raiders (lets say a 16 14 year old.) Can you bring yourself to kill a kid who was raised into that kind of life, even though you just saw them kill an innocent. They're probably addicted to drugs too.
- blocking the exits of a building full of raiders and setting it on fire/blowing it up, even though you think there's an innocent or two stuck in there.
- Killing a problematic (but not evil) member of a group to ease up on resources/decision making.
- Ignoring hostages (or even shooting through them) to kill someone. The hostages might not be great,or the taker might do considerably more damage if left to escape.
- Sending a person into a lethal zone (likely radiation whilst short on radaway) to do something important.
- leaving someone behind to fend of/feed the enemy so others can escape. Bonus points of you cripple their legs. If you don't; more might die.
- Your companion does something evil. you've got the choice to do something about it.
- Your companion wants you to do something bad, conceited or very moral (which might not help you)
- Finding a dying person and choosing what to do with them. Heal them, Heal them and take their stuff, Take their stuff and leave them (you need it, they're screwed) Killing them and taking their stuff
- Letting corruption slide for one reason or another. The Law might be [censored]. The law-officer might need the bribe to support his family. etc
- Slavery. It's a complex issue. The cons of it are obvious, but the cons for getting rid of it include disrupting the economy, a violent revolt, a violent crackdown, the slave actually having a master that cares for them where they would otherwise die in the wastes.
- Tampering with equipment so that it causes undesirable effects (guns explode in faces, power armour breaks it's occupants, medicine poisons and so on)
- Encouraging advltery.
- Necessary cannibalism
- Encouraging, Discouraging or allowing a suicide.
- terror tactics like corpse totems or human forests. Why is this grey? Because it keeps things away, and therefore makes areas safer.
- Torture for vital information (I know a lot of people don't like this. But a lot of people don't like a lot on these lists. Of course you can avoid it)
- Helping a faction. Any faction. The Enclave, the Chinese, A band of supermutants, the brotherhood of steel... Whatever.
- Holding others for ransom. They might be good, bad, the cause might be more important.
- Waltzing away from a conflict because you don't want to get involved, or see it as more advantageous to see which way the wind will blow.
Examples of fun black/white morality
-A village is in desperate need of help. You can volunteer, or you can kill them all whilst they're weak and take what they have left.
-Pointing Raiders to a settlement (or to a rival gang,or the base of a powerful militant faction, )
-Pointing Prospectors into Minefields/Raider camps/Deathclaw territory
-Removing helpful signs. (such as "Danger, High voltage")
-Framing people or even entire groups for murder/blowing [censored] up. Start wars.
-Replacing all of a hospital's meds with fakes/dangerous alternatives.
-Telling foolish people you're a prophet, and starting your own cult (rules dictated by you. You could genuinely help people with this)
-Setting booby traps in the homes of people.
-Sharing suicidal misinformation (yep, deathclaws are weak to garlic)
-Irradiating people's stuff.
-Seducing your relatives.
-Needless cannibalism (or commercializing human flesh. D'you want me to cook you a rare steak?)
-Encouraging addictions.
- Human shields
- Comical villain acts, Like suspending someone over acid, or tying them to a bench with a laser/saw set to go through the middle.
- mind game evil acts. 'kill the man next to you and I'll let your grandmother live' type things.
Anyhow. Arbitrary rules for morality (these guys drop ears, those drop fingers) just don't cut it. We're roll playing, and many of us need a believable world for that. At the same time, this is a game about freedom (and with numerous drug-fueled psychopaths, a setting of bigotry,the unreasonable and conflict, a post apocalyptic world) So sometimes, a little altruism or crazy fits right in.