Could love bloom in Skyrim?

Post » Tue Mar 08, 2011 10:29 pm

If there are any... I pray they are subtle and underplayed...

Not the overplayed ego-trips in the Bioware titles.


This.

I am in favor of romance, as long as it's done right.
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josh evans
 
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Post » Wed Mar 09, 2011 5:10 am

why everyone keep saying bioware like romance there are lot of games that including romance
and not only in rpg games
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Ryan Lutz
 
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Post » Wed Mar 09, 2011 6:52 am

sorry for double post my internet not very good today :brokencomputer:
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Nomee
 
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Post » Tue Mar 08, 2011 10:55 pm

Romance quests could be done such that they are completely optional, and perhaps even difficult to find. However, I would prefer they not be in the stock game because this is one of those areas that Bethesda is terrible at.

They have had laughably bad companions for some time - really starting with Tribunal's mercenary. I haven't seen anything yet to change my opinion. However, this would always be a fairly minor element, so I don't see that as a major downside. Focus on what you are good at, let the modders fix the rest.

So, I'd have to say no - and then pray that Emma gets svcked into Skyrim, and writes us some good ones. :)
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Nikki Lawrence
 
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Post » Wed Mar 09, 2011 1:36 am

Romances are terrible and look at the heat that Bioware had when they released Mass Effect and it had a steamy scene. Better for Beth to avoid that type of controversey and focus on making Skyrim great.
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Jordan Moreno
 
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Post » Wed Mar 09, 2011 10:14 am

Really? So, if we take the hundred-plus ideas per day that flood these forums, deal them out to each of the hundred-odd people working on the game, and continue doing that every day, the result would be the ultimate CRPG ever? Or is it more likely that trying to shove everything including the kitchen sink into it would mean many, many neglected ideas shoved into it as barebones, barely-completed ideas that give the entire game a sheen of rushed mediocrity?

I'm inclined to find the latter more accurate, with experience to go by no less- look at all the "features galore" games people get these ideas from, then annotate their own idea with "Of course it svcked in [game] because they just shoved it in with a bunch of other features and didn't really work on it..." yet we get thread after thread saying "If they'd just add this in, cause more choices = better game, amirite?"

Well-done additions and extras make a good game. "Lots of" additions and extras make...lots of additions and extras, sure- but additions to what? If the focus is so much on adding everything, then what "everything" is getting added to kinda gets neglected. I'd rather have less stuff, but all of it well-done, than every lame gimmick that's ever been done in an unpolished, rushed form that makes it feel as obviously rushed and crammed-in as it actually is.


Did you miss where I said "Now, I must stress that I understand the difference between many options that don't work and fewer options but are fully flushed out."

What I said is that having a lot of options is great as long as they are flushed out well. And romance and a solid story, in my opinion, should be part of RPGs. I guess that is where we can agree to disagree. ;)
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Sakura Haruno
 
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Post » Wed Mar 09, 2011 11:49 am

why everyone keep saying bioware like romance there are lot of games that including romance
and not only in rpg games


Because Bioware romances are notoriously cheesy. I have only played KOTOR, Mass Effect 1 and Mass Effect 2, and in the Mass Effect series, pretty much any humanoid opposite six team member you could just spam the good dialouge (hint: the top right corner) options in between every mission, and you can literally do this with out even reading the dialouge, and before the last mission you get to sleep with said member. This is how it was in Mass Effect, I don't know about other Bioware games.
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Eire Charlotta
 
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Post » Wed Mar 09, 2011 1:38 am

There were a few beleivable Bioware romance stories, but mostly those written by specific, good writers...The KOTOR/Mass Effect 1 romances were very well done, not forced, and considering the constraints of voice acting and gameplay they had to work with, they did a good job building character relationships.


However, a lot of it became trivialized in later games. The Dragon Age romances were subpar--and the Mass effect 2 romances were nothing short of a joke.
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Shelby Huffman
 
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Post » Wed Mar 09, 2011 12:01 am

At the moment, no.

And if you are a svcker for BioWare romances, I suggest you continue to play those, or read trashy books. All iterations of "romance" have been, at best, laughably embarrassing. At worst, a permanent cringe caused by an extreme excess of awkward and embarrassment. The only exception I can think of was in The Darkness.

Best you'll get is making friend, not [censored] buddies.

Yeah, pretty much how I feel about it. No game has *ever* done romance remotely realistic. It's just embarrassing watching it, and makes me feel stupid playing the game. :facepalm:
I'd rather not.
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Marguerite Dabrin
 
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Post » Wed Mar 09, 2011 2:17 am

Nahh, I get enough of naggy, clingy girlfriends in real life.
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Chavala
 
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Post » Wed Mar 09, 2011 12:04 pm

If I remember well in TES love is sick passion at last Crassius Curio and Almalexia in Morrowind and http://www.youtube.com/watch?v=Oyvbdacj7gw in Oblivion shown it in some not appropriate kind toward to player :teehee: .
There is also some interesting books and places as well spread trough some TES games...

But in modded Morrowind and Oblivion we can find really good romanceable companions with characters and backstory and quests.
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Lucky Boy
 
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Post » Wed Mar 09, 2011 8:01 am

Terrible idea is terrible.
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Kate Murrell
 
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Post » Wed Mar 09, 2011 10:26 am

Romance... no. :no:
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xxLindsAffec
 
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Post » Tue Mar 08, 2011 9:59 pm

When you said "Could love bloom" I thought you meant the effect bloom >_>....
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ANaIs GRelot
 
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