Could someone explain the END video since there is no eating

Post » Wed Dec 02, 2015 3:54 pm

I will give BGS the benefit of the doubt here and assume they know what they are doing. So I will not complain about any loss of immersion from eating or how much I will miss hardcoe.

I just don't understand the focus on eating in the endurance video. Food and water meant nothing in FO3. It appears they will mean nothing yet again in FO4.

I assume food will slightly heal you slightly better with high endurance but with the return of instant stim pack healing who cares?

Food weighs much more than stims and I can guarantee that we will have more than enough weightless instant healing stims to keep us alive.

On top of all that we will apparently have heal full on sleep.

Anyone have any idea other than to tease us with the hopes of a hardcoe mode?
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Alessandra Botham
 
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Post » Wed Dec 02, 2015 11:02 am

Ehh, i wouldn't be so sure. The base game may have taken on the form of FO3 and NV's "hardcoe" mode you never know. Every perk has benefits worth having and since eating is stressed in endurance i have a feeling it will do more than heal you.

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Josh Sabatini
 
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Post » Wed Dec 02, 2015 3:17 pm

keep eating and drink maybe add buff if we take the perk or heal us more.

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Karen anwyn Green
 
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Post » Wed Dec 02, 2015 2:11 pm

Well one of the settings is called survival and i would be surprised if it lacked the key aspect to surviving.

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Laura Mclean
 
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Post » Wed Dec 02, 2015 9:00 am

Stims also have an animation now don't they?

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vanuza
 
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Post » Wed Dec 02, 2015 5:41 am

Stims don't heal instantly - it's a HoT effect with an animation, apparently.

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KIng James
 
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Post » Wed Dec 02, 2015 3:23 pm

in the e3 footage there is a camp fire you can interact with if food and eating is out why do you need a camp fire

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Silvia Gil
 
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Post » Wed Dec 02, 2015 8:06 am


Well according to *spoilers*
Instant heal is in every mode but survival difficulty.



I know, but apparently it was confirmed by *spoilers* that there would be no hunger/thirst/sleep.
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Kit Marsden
 
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Post » Wed Dec 02, 2015 2:36 pm

it's confirm,food only heals you there no food meter for it anymore.

Food is also used for your settlements.

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CHangohh BOyy
 
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Post » Wed Dec 02, 2015 12:06 pm

Maybe stimpaks now cause addiction (if I remember it correctly, they do that in lore)? That might make food more useful.

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Markie Mark
 
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Post » Wed Dec 02, 2015 6:14 pm

What about sleeping to heal limbs and gain well rested xp bonus, or the deep sleep perk?

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lacy lake
 
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Post » Wed Dec 02, 2015 4:43 pm

There no animation when you take drugs in the pipboy inventory so assume it works with food like that.

it seems food heals you as HoT instead instantly.

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.X chantelle .x Smith
 
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Post » Wed Dec 02, 2015 5:01 pm


Did you see lack of animation in a leak?

Still begs the question what is the purpose of food?
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josie treuberg
 
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Post » Wed Dec 02, 2015 5:44 am

Just said it's for either to heal you or more importanly can be used for your settlements.

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SexyPimpAss
 
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Post » Wed Dec 02, 2015 10:03 am

I don't think it can be used for the settlements, they need a constant supply of food not just what we drop randomly at them lol can see in the vid they plant crops.

And food is likely a cheaper and more common healing item, good for those that want to role play. Hunger, thrist and sleep counters were pointless in NV, they bugged a lot and it wasn't immersive.

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Sarah Bishop
 
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Post » Wed Dec 02, 2015 7:34 am

I always used food to augment my healing on High Strength characters; especially when heading out on an excursion. It was an easy way to use all the extra carry weight for something on the front leg of a journey. And a good way to save on stimpaks.

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Beulah Bell
 
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Post » Wed Dec 02, 2015 1:31 pm

Healing, and any other effects they feel like adding to it? (temporary stat boosts, AP restore, who knows)

How useful it is will depend on how much it heals. In base Fallout 3, I didn't bother with food (except as loot to sell) because it healed 5hp. In modded FO3, one compilation I use includes a food overhaul, where it heals more but over time. (So a snack might heal 1/sec for 15 or 30 seconds. A big/"fresh" meal like Brahmin Steak might heal 5-10/sec.) My characters in those games eat & drink all the time, to keep HP topped up between fights. Without any silly "Eat now! Because we said so!" indicator.

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Monika Fiolek
 
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Post » Wed Dec 02, 2015 9:21 am

There will be eating, it will just be like FO3 with a cooking system like Skyrim. There's no perk I've seen that regulates survival crafting, so a NV type system appears to be gone. You could really craft some powerful ingestibles in NV for useful buffs and healing outside of combat. I was hoping that was going to be expanded upon in FO4, but I think we're just going to get the standard, simplified Skyrim-type system that has no requirements but ingredients, so base effects will be almost negligible. There are cooking pits from what we've seen, which is good I suppose, but it appears right now to be more Skyrim than NV.
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Vicki Blondie
 
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Post » Wed Dec 02, 2015 6:08 am

Well, I am 1000% sure there is nothing more to the video. At most END may decrease radiation you get from wildlife food which may buff you with, for example, a generic +10 max hp buff or other buffs which don't make any sense like +AP etc. Wish there was a needs mode... if there is a game that needs it, it's fallout. Guess we will have to wait years for a decent mod to come out. Even then it won't be as good as Bethesda could have made it (like in Skyrim) because modders are not developers and can't easily make animations/sounds/effects from scratch.

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chloe hampson
 
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Post » Wed Dec 02, 2015 5:03 am

has it been an food meter before?

Food heals, they might also give buffs like in Skyrim.

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carly mcdonough
 
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Post » Wed Dec 02, 2015 12:09 pm

Obsidian created a survival mode in New Vegas,it had food,water and sleep meter.

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Kit Marsden
 
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Post » Wed Dec 02, 2015 12:28 pm



I am afraid of that also. Like i said I can move on I just dont get the whole idea behind the Endurance video since eating and drinking will be largely ignored.

Heck it has been confirmed stim packs now heal 40%-100% of your hp! Who cares about food. :/
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Mariana
 
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Post » Wed Dec 02, 2015 8:32 pm


I know. I'm still trying to be positive though.

I liked the survival crafting mechanisms of New Vegas mixed with hardcoe mode, because they were very rewarding if one took the time and invested appropriately. But also because it really lent itself to deeper role playing; not to mention you literally could become self-sufficient and stay "in the field" almost indefinitely as long as you managed carry weight. Access to workbenches, reloading benches, campfires (all plentiful in the Mojave), a bedroll (not available until entering the Divide), and finding the right ingredients were your only real survival worries if one chose to play this way.

Yeah, I was one of those who usually carried 80 points in Survival and played as a cowboy on at least half of the 17 playthroughs I did. I thought NV was a vast improvement over FO3 in a great many respects, and I really thought Bethesda was going to take those mechanics to an even higher level. Needless to say, I'm a little disappointed the more I hear about all the things I've grown attached to in the previous entry just being ignored or cut...but to be fair, Beth has a way of doing new things so well it all usually evens out.

Maybe Beth will still surprise us about survival type crafting to include cooking, and there will be a lot more to FO4 than adrenaline rushes, jet packs, making pipe guns, and Minecraft.
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Smokey
 
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