» Sat Sep 17, 2011 8:11 am
I'm not sure if Luck is really all that important, since it doesn't affect what loot you get (according to the wiki), nor does it give you a critical hit bonus as it does in Fallout. The impact on skills is nice I suppose, but it's not that big of a bonus until your luck starts getting quite high, which takes a while at a maximum of +1 per level. And by that time, it's quite possible that many of your skills are already high on their own, and Luck's bonus doesn't increase them beyond the cap of 100. All that said, I still often go with the 5/5/1 method simply because it's less tedious than 5/5/5. Getting 30 skillups every single level can become kind of a drag after a while, cutting that down to 20 makes it a bit less annoying, in my opinion.
As far as what attributes to choose; I always take Endurance early on. There's no long-term drawback to waiting a while before increasing Willpower, Intelligence, etc...but the longer you wait to bump up your Endurance, the lower your total health will be later on. I also like getting some Strength increases somewhat frequently, since carry capacity can be a real drag sometimes (though you may be able to cover for this somewhat with Alteration spells). So to answer your question, I'd be going with Endurance and Luck every level until Endurance hit 100, and having the third slot filled with Willpower, Intelligence, and possibly the occasional Strength or Agility increase (low Agility will mean that you get staggered constantly when hit, once beyond the early portion of the game). If you accidentally over-level some skills here and there, skipping the Endurance gain every now and then won't make a huge impact, but I certainly wouldn't ignore it entirely. Some enemies can do quite a lot of damage, and you don't want to end up dying every time you get staggered, paralyzed, or otherwise become unable to heal for a couple of seconds.