Could you imagine...

Post » Thu Jan 21, 2010 1:10 am

The problem with BioWare is they keep reusing the same story elements and characters in every game. No, I'd rather not see them develop a Fallout... I've had enough of Jon Irenicus and Aribeth thank you very much.
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Nathan Hunter
 
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Post » Wed Jan 20, 2010 8:43 pm

The problem with BioWare is they keep reusing the same story elements and characters in every game. No, I'd rather not see them develop a Fallout... I've had enough of Jon Irenicus and Aribeth thank you very much.

Really? :lmao: I hadn't realized it (for not playing them I guess).
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bonita mathews
 
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Post » Thu Jan 21, 2010 2:15 am

Post Baldur's Gate II:

Neverwinter Nights: Probably the most original game by BioWare, although it did focus on the cliche "ancient evil returns, DESTROY IT!" and Aribeth's betrayal harked back to Yoshimo from Baldur's Gate II.

Hordes of the Underdark: Practically the same exact storyline as above, except with an all new ancient evil. Weeeeeee! Aribeth returns and can betray you again, too.

Knights of the Old Republic: Bastila betrays you in a manner similar to Aribeth from Neverwinter Nights, Darth Malak was disturbingly similar to Sarevok from the original Baldur's Gate, and there was emphasis placed on an ancient evil like in NWN. An ancient evil technology, but ancient evil none the less. There is also a great revelation where you're revealed to be speshul, like in Baldur's Gate.

Jade Empire: Darth Revan and Aribeth had a child named Li who is an important figure to your character and betrays you in the middle. He is revealed to be a master strategist tries to take over the world, and steals a God's power to do so like Amelysan did in BG II: Throne of Bhaal. Your character is also a twenty year old orphan with an epic destiny like in the original Baldur's Gate.

Mass Effect: An ancient technological evil (hello Star Forge MK II!) who is manipulating vengeful, misunderstood power hungry Saren (long time no see Irenicus!) must be stopped! Also Canderous makes a return as an alien called Wrex.

Sonic Chronicles: No comment.
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Alessandra Botham
 
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Post » Thu Jan 21, 2010 2:41 am

Why should I compare it to TES games and not to Fallout games?

In my opinion TES III is a more "open" world than Fallout 3, which is why I used it as my initial example. It also seemed like a fairer comparison to NWN as the games were both Fantasy RPGs released around the same time.
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TRIsha FEnnesse
 
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Post » Wed Jan 20, 2010 3:14 pm

The problem with BioWare is they keep reusing the same story elements and characters in every game.


Funny you say that, given how FO3 is pretty much a rehash of story elements from FO1, FO2, FOT and FOBOS too.
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tiffany Royal
 
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Post » Thu Jan 21, 2010 2:48 am

Funny you say that, given how FO3 is pretty much a rehash of story elements from FO1, FO2, FOT and FOBOS too.


True, but there was SOME originality in Fallout 3, at least concerning James. BioWare games have no originality... none.
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Ebony Lawson
 
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Post » Wed Jan 20, 2010 9:15 pm

BioWare gave me Carth Onasi,
Obsidian gave me Kreia.

I'll take Obsidian any day of the week. No contest.
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Loane
 
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Post » Wed Jan 20, 2010 4:52 pm

BioWare gave me Carth Onasi,
Obsidian gave me Kreia.

I'll take Obsidian any day of the week. No contest.


Sure, I'll take Obsidian over both BioWare and Bethesda any time. I'm just saying that I'd rather have BioWare than Bethesda if that was the choice.

Also, if it had been BioWare that bought Fallout, not Bethesda, I wouldn't be surprised if their Fallout 3 was at least co-developed by Obsidian, given the good relationship between the companies, going back to Black Isle.
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Sabrina Steige
 
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Post » Wed Jan 20, 2010 11:31 pm

I think it would end up being too linear and not an open world. However, Fallout 3 wasn't so I'm not going to imagine this.
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Marion Geneste
 
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Post » Thu Jan 21, 2010 2:05 am

Why should I compare it to TES games and not to Fallout games?


Only if you want to understand the other side of the argument.
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Nims
 
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Post » Wed Jan 20, 2010 5:49 pm

When I first heard about New Vegas, I was praying it was made by BioWare, but as I clicked on the link, I was disappointed. I like Obsidian, but I like BioWare more.
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Shirley BEltran
 
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Post » Wed Jan 20, 2010 4:56 pm

Fallout by Bioware? More like Failout.
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Louise
 
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Post » Wed Jan 20, 2010 4:41 pm

True, but there was SOME originality in Fallout 3, at least concerning James. BioWare games have no originality... none.

I think you're a little harsh there. I assume by what you commented about Mass Effect's story being in the same line as their former games, you've played it. You could be right about the stories in some parts being highly similar to eachother (I played KOTOR I and II too and I can see the resemblance storywise) but you have got to give them some credit for Mass Effect's gameworld. It may not be interesting to read it, but the 'codex' in that game gathers all the information you come across in the game. It gives highly detailed information about other space-travelling alien species, from how their government works to what their culture is like. You can read about the theories in the game behind spacetravel, details about engines of spaceships, and a lot more. They could write a book with the information about anything the game gives you. It's extremely detailed and makes a lot of sense in the world you're playing in. Through that they made a very believable and original gameworld in my opinion.
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Bonnie Clyde
 
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Post » Wed Jan 20, 2010 6:37 pm

Man, I spent hours pouring over the codex stuff. Great reading. Bioware clearly put a ton of thought into how the Mass Effect gameworld operates. I just hope we get to see more of it in action in Mass Effect 2 :D
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Wayne W
 
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Post » Wed Jan 20, 2010 3:57 pm

I think you're a little harsh there. I assume by what you commented about Mass Effect's story being in the same line as their former games, you've played it. You could be right about the stories in some parts being highly similar to eachother (I played KOTOR I and II too and I can see the resemblance storywise) but you have got to give them some credit for Mass Effect's gameworld. It may not be interesting to read it, but the 'codex' in that game gathers all the information you come across in the game. It gives highly detailed information about other space-travelling alien species, from how their government works to what their culture is like. You can read about the theories in the game behind spacetravel, details about engines of spaceships, and a lot more. They could write a book with the information about anything the game gives you. It's extremely detailed and makes a lot of sense in the world you're playing in. Through that they made a very believable and original gameworld in my opinion.


I'm not talking about the setting, I'm talking about the storyline. I'm not very intrigued by the Mass Effect setting, I did take a glimpse at the codex but I'm not a huge fan of space sci-fi so my interest was minimal. The codex was detailed I'll give you that, but the codex has barely any impact on the core story of Mass Effect which is just more of the same.
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emily grieve
 
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Post » Thu Jan 21, 2010 2:55 am

I'm not talking about the setting, I'm talking about the storyline. I'm not very intrigued by the Mass Effect setting, I did take a glimpse at the codex but I'm not a huge fan of space sci-fi so my interest was minimal. The codex was detailed I'll give you that, but the codex has barely any impact on the core story of Mass Effect which is just more of the same.


Oh, someone who isn't a fan of science-fiction didn't like the story of a science-fiction game?

Who could've guessed?
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Alkira rose Nankivell
 
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Post » Thu Jan 21, 2010 4:06 am

I'm not talking about the setting, I'm talking about the storyline. I'm not very intrigued by the Mass Effect setting, I did take a glimpse at the codex but I'm not a huge fan of space sci-fi so my interest was minimal. The codex was detailed I'll give you that, but the codex has barely any impact on the core story of Mass Effect which is just more of the same.


Why would it??? The Codex was there to explain the history of game, not to have an immediate direct effect upon it.
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James Smart
 
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Post » Wed Jan 20, 2010 9:02 pm

I found the story to be very good, and not cliched at all. It utilized cliches, sure, but in the way that it meant to as an homage to 70s and 80s Sci-Fi. The universe and the enemies faced were great, the
Spoiler
Citadel being a Mass Relay
was just AMAZING as a plot twist, and the novels are so well-written and hint towards the future of the series going in a great direction.
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le GraiN
 
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Post » Wed Jan 20, 2010 3:38 pm

The contents of the codex seemed like pretty generic sci-fi fare to me. What I did find original was the role of humanity in the galaxy... pretty unique in sci-fi fiction.

I don't know what it is with BioWare, but I've always found the conversations with companions the most enjoyable part of their games... aside from the one irritating companion they always seem to include that I wish I could kill (but happily, ME kind of delivered on that part too).
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Katy Hogben
 
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Post » Thu Jan 21, 2010 6:07 am

Alas, i have the solution to all of our problems, Inter-obsidibethware. Bethesda's spanning open worlds, Biowares awesome moral choices and story, WITH the Lore of the original creaters Interplay and obsidian to do all the leg work... lol. I guess that does sound retarded but imagine that utter perfection *sigh*

A man can dream though...
A man can dream...
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Marguerite Dabrin
 
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Post » Thu Jan 21, 2010 12:24 am

Alas, i have the solution to all of our problems, Inter-obsidibethware. Bethesda's spanning open worlds, Biowares awesome moral choices and story, WITH the Lore of the original creaters Interplay and obsidian to do all the leg work... lol. I guess that does sound retarded but imagine that utter perfection *sigh*

A man can dream though...
A man can dream...


...but in the end we'd just be stuck with the character animations of Bethesda, the inventory system of Bioware and the innovation of Obsidian.
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Kat Lehmann
 
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Post » Wed Jan 20, 2010 4:41 pm

...but in the end we'd just be stuck with the character animations of Bethesda, the inventory system of Bioware and the innovation of Obsidian.

...and Interplay's financial management?
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Nymph
 
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Post » Wed Jan 20, 2010 4:53 pm

The contents of the codex seemed like pretty generic sci-fi fare to me. What I did find original was the role of humanity in the galaxy... pretty unique in sci-fi fiction.

I don't know what it is with BioWare, but I've always found the conversations with companions the most enjoyable part of their games... aside from the one irritating companion they always seem to include that I wish I could kill (but happily, ME kind of delivered on that part too).


Number one reason to go Bioware. Dialogue is generally well written. Maybe not well voiced at times, but you can't win them all.

But one thing that really bugged me about ME.

Shepard needs to learn the concept of being subtle. "HAI GUYS I'M A SPECTER! WOOO! I HAD A BIG CERMONEY ABOUT IT AND LOTS OF PEOPLE WATCHED!"

How many things could he have done if he wasn't struting that position around everywhere :P
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Thomas LEON
 
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Post » Thu Jan 21, 2010 2:34 am

But one thing that really bugged me about ME.

Shepard needs to learn the concept of being subtle. "HAI GUYS I'M A SPECTER! WOOO! I HAD A BIG CERMONEY ABOUT IT AND LOTS OF PEOPLE WATCHED!"

How many things could he have done if he wasn't struting that position around everywhere :P


I know what you mean! :lmao: I certainly remember taking the less cringe-worthy "Alliance" dialogue option more than once!
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Katey Meyer
 
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Post » Wed Jan 20, 2010 10:16 pm

Mass Effect > Chuck Norris

Simple as that.
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Svenja Hedrich
 
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