Counties of Cyrodiil

Post » Sat Feb 19, 2011 7:52 am

No.


I thought not... Well don't mind me... :P
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Matthew Aaron Evans
 
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Post » Sat Feb 19, 2011 1:22 am

And they succeeded in destroying 1 (one) town. Other than an AI package called MQMartialLaw applied to NPCs, Cyrodill shows no sign of change before, during, or after the Crisis.

People should go hysterical, lose faith in all but the local authorities, trust their defense to opportunistic tyrants, slaughter Daedra worshippers, conscript Mages and Fighters Guild members, recall the Legion, squabble over who will lead the militias, utterly reject the claim of a playboy priest, misconstrue the Dark Brotherhood cult as Daedric, lynch Dunmer, strike deals with Bandit ringleaders for protection, strangle trade in a state of panic but give a free pass to Elsweyr's Skooma, generally fracture and withdraw inside fortified enclaves, and be overwhelmed by refugees from outlying villages.

Bethesda should learn their lesson that if the Main Quest is going to be epic and apocalyptic, they have to actually change something in the gameworld and make it about the events. But that doesn't jive well with the kind of RPG the series is. In Morrowind they chose something that didn't require sweeping changes, because the story had some subtlety.


:D
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Zoe Ratcliffe
 
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Post » Sat Feb 19, 2011 2:01 am

And they succeeded in destroying 1 (one) town. Other than an AI package called MQMartialLaw applied to NPCs, Cyrodill shows no sign of change before, during, or after the Crisis.

People should go hysterical, lose faith in all but the local authorities, trust their defense to opportunistic tyrants, slaughter Daedra worshippers, conscript Mages and Fighters Guild members, recall the Legion, squabble over who will lead the militias, utterly reject the claim of a playboy priest, misconstrue the Dark Brotherhood cult as Daedric, lynch Dunmer, strike deals with Bandit ringleaders for protection, strangle trade in a state of panic but give a free pass to Elsweyr's Skooma, generally fracture and withdraw inside fortified enclaves, and be overwhelmed by refugees from outlying villages.

Bethesda should learn their lesson that if the Main Quest is going to be epic and apocalyptic, they have to actually change something in the gameworld and make it about the events. But that doesn't jive well with the kind of RPG the series is. In Morrowind they chose something that didn't require sweeping changes, because the story had some subtlety.

Like there was when the Fabricants attacked Mournhold or when it was engulfed in an unnatural and unceasing ashstorm and Almalexia didn't do anything to help? :rolleyes: The people there the ones who were actually there when it happened.

Are any of your arguments to do with this thread?

No. It's just become another battlefield for this debate.
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electro_fantics
 
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Post » Fri Feb 18, 2011 10:51 pm

Like there was when the Fabricants attacked Mournhold or when it was engulfed in an unnatural and unceasing ashstorm and Almalexia didn't do anything to help? :rolleyes: The people there the ones who were actually there when it happened.

So you can't do anything but grasp for reasons for why Morrowind was bad too? That's a particularly craven approach to a very simple issue. It's not a matter of relativity.


And are you really comparing hell coming to destroy the world, massacring thousands and toppling Empires to a 30 second skirmish between guards and robots?

Edit: Wait, you also seem to have completely forgotten the details of Tribunal's plot. The attack and the ashstorms were all orchestrated by Almalexia, to scapegoat Sotha Sil and demonstrate her power, respectively. Of course she didn't help.
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Charity Hughes
 
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Post » Sat Feb 19, 2011 5:56 am

So you can't do anything but grasp for reasons for why Morrowind was bad too? That's a particularly craven approach to a very simple issue. It's not a matter of relativity.

Sure it is, Oblivion is being judged relative to Morrowind and the PGE 1E.

And are you really comparing hell coming to destroy the world, massacring thousands and toppling Empires to a 30 second skirmish between guards and robots?

Those at Mournhold actually were there when the Fabricants attacked, even if they were put down relatively quickly. Not to mention they were there when an ashstorm appeared over the city. On the other hand, the Daedra only destroyed a few cities, and only those who saw it would be traumatized. Elsewhere, people would either be shaken and fearful, but until the threat fully presents itself to them, they weren't sure that something so bizarre could happen to them too.
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Eliza Potter
 
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Post » Sat Feb 19, 2011 12:20 pm

Sure it is, Oblivion is being judged relative to Morrowind and the PGE 1E.


Might as well add Daggerfall, the god father of the setting, to that list and we're comparing against the whole series. Which is not an unreasonable thing to do.

And really, you can't compare a few fabricants and some bad weather to an invading horde of monstrous immortal creatures from portals all over Cyrodiil, who almost effortlessly waste a fortified city in the heart of the Empire. This isn't any normal enemy, these are the forces of Destruction.
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sara OMAR
 
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Post » Fri Feb 18, 2011 10:47 pm

Sure it is, Oblivion is being judged relative to Morrowind and the PGE 1E.


Those at Mournhold actually were there when the Fabricants attacked, even if they were put down relatively quickly. Not to mention they were there when an ashstorm appeared over the city. On the other hand, the Daedra only destroyed a few cities, and only those who saw it would be traumatized. Elsewhere, people would either be shaken and fearful, but until the threat fully presents itself to them, they weren't sure that something so bizarre could happen to them too.

And yet they were so concerned they they put aside mutual suspicion, antagonism, and vested interests to embrace unity and altruism, supporting a monk who came out of nowhere. You've come full circle now, so which is it- business as usual or frightened into reason?


And Oblivion is being judged as a failure relative to a success. I don't care how they do it (and certainly don't want Morrowind's environment set somewhere else), as long as it is effective and compelling. Cyrodiil was absent. It wasn't worse than Morrowind in terms of atmosphere and background so much as it didn't bother to present one.
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Isabella X
 
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Post » Sat Feb 19, 2011 4:20 am

And yet they were so concerned they they put aside mutual suspicion, antagonism, and vested interests to embrace unity and altruism, supporting a monk who came out of nowhere. You've come full circle now, so which is it- business as usual or frightened into reason?

Not frightened enough to break down into mass panic, but frightened into working together.

And Oblivion is being judged as a failure relative to a success. I don't care how they do it (and certainly don't want Morrowind's environment set somewhere else), as long as it is effective and compelling. Cyrodiil was absent. It wasn't worse than Morrowind in terms of atmosphere and background so much as it didn't bother to present one.

A success in what exactly? I doubt that it could be bigger than selling a lot of copies or getting good reviews, both of which TES IV succeeded in doing.

And we obviously view Cyrodiil differently from each other.

And really, you can't compare a few fabricants and some bad weather to an invading horde of monstrous immortal creatures from portals all over Cyrodiil, who almost effortlessly waste a fortified city in the heart of the Empire. This isn't any normal enemy, these are the forces of Destruction.

Sure I can, even at the heart of the event there was no panic. As opposed to having not seen any of it, only hearing about it, even if the event was a lot bigger.
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Trey Johnson
 
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Post » Sat Feb 19, 2011 9:44 am

Sure I can, even at the heart of the event there was no panic. As opposed to having not seen any of it, only hearing about it, even if the event was a lot bigger.


Yes, when invading horde of monstrous immortal creatures appears out of portals all over Cyrodiil and almost effortlessly lay waste to a fortified city in the heart of the Empire, people do not panic. At all. This isn't any normal enemy, these are the forces of Destruction.

Great setting you got going there.
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Jack
 
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Post » Sat Feb 19, 2011 4:02 am

A success in what exactly? I doubt that it could be bigger than selling a lot of copies or getting good reviews, both of which TES IV succeeded in doing.

Dear god, you don't understand that this is Lore Forum (ˈlȯr' f?rm,), do you?
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Philip Lyon
 
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Post » Sat Feb 19, 2011 1:17 am

Yes, when invading horde of monstrous immortal creatures appears out of portals all over Cyrodiil and almost effortlessly lay waste to a fortified city in the heart of the Empire, people do not panic. At all. This isn't any normal enemy, these are the forces of Destruction.

Great setting you got going there.

As I said, they didn't see it, they didn't experience it, they only heard about it. And by that time the attackers were already defeated.

And really, there's no need to get uncivil.

Dear god, you don't understand that this is Lore Forum (ˈlȯr' f?rm,), do you?

Do you? I don't think that "Bethesda messed up" is exactly lore either.
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Jeremy Kenney
 
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Post » Sat Feb 19, 2011 7:14 am

As I said, they didn't see it, they didn't experience it, they only heard about it. And by that time the attackers were already defeated.


Right. You might want to check back with your previous arguments. According to you the political world was paralysed with fear and the legions of hell were ready to wreak havoc. But now people do not panic because the treat wasn't actually so severe. Right.

.... given the threat from Oblivion.
... that nobody wants to risk the empire breaking up into infighting while a bunch of immortal daedra wish to kill them all.
The grave situation....
The counts are more worried about their own towns ending up like Kvatch,...

The problem is, just as a huge vacuum of power opens up, the people in this case are threatened with annihilation. Kvatch was destroyed with impunity overnight....
1. With the local gates closed, the counts could rest a bit easier knowing their towns were safe for the time. And they know that as long as Bruma is being targeted for destruction, then their towns are not; likewise, if Bruma gets destroyed, then there's no telling who's city will be next.
...what should happen when monstrous immortal creatures start appearing from portals and almost effortlessly waste a fortified city in the heart of the Empire? This isn't any normal enemy, these are the forces of Destruction.


Do you? I don't think that "Bethesda messed up" is exactly lore either.


"Bethesda messed up with the Lore", seems about right here.
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Alina loves Alexandra
 
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Post » Sat Feb 19, 2011 2:36 am

You can always have an opinion. But it's not the same thing as a fact.


But there isn't any evidence that there's more to Morrowind than what we saw. And there certainly wasn't any evidence in or after the game that it was anything of a "representation".

In the courtyard of her palace was a boiling pool which steamed in the coolness of the winter morning. At the wave of her hand, it cleared and she saw the face and form of her lover Vivec in his study to the north. She did not want to speak right away: he looked so handsome in his dark red robes, writing his poetry as he did every morning.

"Vivec," she said, and he raised his head in a smile, looking at her face across thousands of miles. "I have seen a vision of the end of the war."


From 2920. Note it does not say "She looked out of her interior cell city to vivec, across six miles".
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Ryan Lutz
 
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Post » Sat Feb 19, 2011 9:47 am

Do you? I don't think that "Bethesda messed up" is exactly lore either.

Which is why we don't discuss it as such. You do.
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Britta Gronkowski
 
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Post » Sat Feb 19, 2011 9:31 am

Last I checked, the mayor didn't have droit de seigneur nor the right to tell me where I may live, what I must do to earn a living or the right to send me to Iraq as a conscripted serf. Alll you are doing is naming hierarchical structures, but ignoring the constitutional issues that differentiate Laissez Faire Capitalism from Feudalism. Modern democracies are not simply a sliding scale of power with the people at the bottom exercising no influence on those at the top. I can make a claim against a government department that has wronged me, under a feudal system I would have no right to complain if the queen's ministers came and appropriated my land.


Neither was feudalism except in a few cases. All I am saying is that our modern system is in fact a descendant of feudalism. Our gov't is based off and is in many ways feudalistic. And here's the thing regarding your last statement, under a lot of feudal governments you did have that right. People were more free under feudalism in many cases than they were when the national monarchies moved in, the king's commands were taken as a suggestion and he couldn't do much if you decided not to listen. Feudal kings weren't much in the business of telling people where to live and all that, because if they were then their vassals would rebel (it happened)

Now that being said, my point is not that we are feudal, but that we are based off of a feudal system, and my point regarding cyrodiil is that they have a similar situation.

Regarding the OP, One of those informatiional load screens says "for his heroism at Pale Pass, Cantus Jeral was appointed the first count of Chorral" or something like that.
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Hussnein Amin
 
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Post » Sat Feb 19, 2011 7:31 am

A success in what exactly? I doubt that it could be bigger than selling a lot of copies or getting good reviews, both of which TES IV succeeded in doing.


World of Warcraft has sold more than Oblivion. I guess I should go play that then?
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rae.x
 
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Post » Sat Feb 19, 2011 1:11 am

Thanks for all replies.
Neither was feudalism except in a few cases. All I am saying is that our modern system is in fact a descendant of feudalism. Our gov't is based off and is in many ways feudalistic. And here's the thing regarding your last statement, under a lot of feudal governments you did have that right. People were more free under feudalism in many cases than they were when the national monarchies moved in, the king's commands were taken as a suggestion and he couldn't do much if you decided not to listen. Feudal kings weren't much in the business of telling people where to live and all that, because if they were then their vassals would rebel (it happened)

Now that being said, my point is not that we are feudal, but that we are based off of a feudal system, and my point regarding cyrodiil is that they have a similar situation.

Regarding the OP, One of those informatiional load screens says "for his heroism at Pale Pass, Cantus Jeral was appointed the first count of Chorral" or something like that.

I agree that our modern forms of goverment might be a DECENDANT of feudalism.
But today repressentants are selected/elected, maybe even for life, but their families isnt (This of does of course not include a few nations such as Swaziland)
That is an important difference and one that gives the people/Head of state much more control and power.

I never claimed that the emperor should directly control all his land, I asked why he didnt apoint governors (and not families! ) to rule his land?. Vassals mean less power, less influence and a risk of revolts what did the emperor gain from them? nothing that a governor couldnt offer??? Historically they offered soldiers, here the emperor has the Legion and doesnt need them!

Regards
/The Mage
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Lillian Cawfield
 
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Post » Sat Feb 19, 2011 12:56 pm

I'd like to think of it as a result of a culmination of various events and circumstances:

You have the human peoples who identify themselves with the regions they come from. This implies a sort of independence that comes with growing up within a sectionalistic or cultural background. Their having city states and kingdoms would be a way of them maintaining their independence.

You also have what was supposed to be a huge and vast amount of geography that composed Cyrodiil, so dividing up the land would make sense for administrative and census purposes, as previously stated.

I also would just like to think of it as just a large political system; the kingdoms compose a large commonwealth that are run by various rulers according to the dynasty occupying the throne. Each move made by each city state would really be a large attempt to stab someone in the back and gain a better foothold in an ongoing power struggle. Historically (and by that I mean realistically), I'd like to relate it to the medieval kingdoms of Lithuania and Poland and their union under the Jagiellonian Dynasty. Perfect example of this.
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Tanika O'Connell
 
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